| 450.tesc |
| ERROR: 0:20: 'location' : cannot use in a block array where new locations are needed for each block element |
| ERROR: 1 compilation errors. No code generated. |
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| Shader version: 450 |
| vertices = -1 |
| ERROR: node is still EOpNull! |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) |
| 0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_InvocationID' ( in int InvocationID) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) |
| 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? Linker Objects |
| 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g}) |
| 0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g}) |
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| Linked tessellation control stage: |
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| ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) |
| |
| Shader version: 450 |
| vertices = -1 |
| ERROR: node is still EOpNull! |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) |
| 0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_InvocationID' ( in int InvocationID) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) |
| 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? Linker Objects |
| 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g}) |
| 0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g}) |
| |