| hlsl.load.buffer.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of float) |
| 0:28 'r00' (temp 4-component vector of float) |
| 0:28 textureFetch (global 4-component vector of float) |
| 0:28 'g_tTexbf4' (uniform samplerBuffer) |
| 0:28 'c1' (uniform int) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of int) |
| 0:29 'r01' (temp 4-component vector of int) |
| 0:29 textureFetch (global 4-component vector of int) |
| 0:29 'g_tTexbi4' (uniform isamplerBuffer) |
| 0:29 'c1' (uniform int) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of uint) |
| 0:30 'r02' (temp 4-component vector of uint) |
| 0:30 textureFetch (global 4-component vector of uint) |
| 0:30 'g_tTexbu4' (uniform usamplerBuffer) |
| 0:30 'c1' (uniform int) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float FragDepth) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Branch: Return with expression |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? Linker Objects |
| 0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer) |
| 0:? 'g_tTexbf4' (uniform samplerBuffer) |
| 0:? 'g_tTexbi4' (uniform isamplerBuffer) |
| 0:? 'g_tTexbu4' (uniform usamplerBuffer) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of float) |
| 0:28 'r00' (temp 4-component vector of float) |
| 0:28 textureFetch (global 4-component vector of float) |
| 0:28 'g_tTexbf4' (uniform samplerBuffer) |
| 0:28 'c1' (uniform int) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of int) |
| 0:29 'r01' (temp 4-component vector of int) |
| 0:29 textureFetch (global 4-component vector of int) |
| 0:29 'g_tTexbi4' (uniform isamplerBuffer) |
| 0:29 'c1' (uniform int) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of uint) |
| 0:30 'r02' (temp 4-component vector of uint) |
| 0:30 textureFetch (global 4-component vector of uint) |
| 0:30 'g_tTexbu4' (uniform usamplerBuffer) |
| 0:30 'c1' (uniform int) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float FragDepth) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Branch: Return with expression |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? Linker Objects |
| 0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer) |
| 0:? 'g_tTexbf4' (uniform samplerBuffer) |
| 0:? 'g_tTexbi4' (uniform isamplerBuffer) |
| 0:? 'g_tTexbu4' (uniform usamplerBuffer) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 69 |
| |
| Capability Shader |
| Capability SampledBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 450 |
| Name 4 "main" |
| Name 9 "r00" |
| Name 13 "g_tTexbf4" |
| Name 17 "c1" |
| Name 23 "r01" |
| Name 27 "g_tTexbi4" |
| Name 35 "r02" |
| Name 39 "g_tTexbu4" |
| Name 44 "PS_OUTPUT" |
| MemberName 44(PS_OUTPUT) 0 "Color" |
| MemberName 44(PS_OUTPUT) 1 "Depth" |
| Name 46 "psout" |
| Name 56 "g_tTexbf4_test" |
| Name 59 "c2" |
| Name 62 "c3" |
| Name 64 "c4" |
| Name 65 "o1" |
| Name 66 "o2" |
| Name 67 "o3" |
| Name 68 "o4" |
| Decorate 13(g_tTexbf4) DescriptorSet 0 |
| Decorate 27(g_tTexbi4) DescriptorSet 0 |
| Decorate 39(g_tTexbu4) DescriptorSet 0 |
| MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth |
| Decorate 56(g_tTexbf4_test) DescriptorSet 0 |
| Decorate 56(g_tTexbf4_test) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) Buffer sampled format:Unknown |
| 11: TypeSampledImage 10 |
| 12: TypePointer UniformConstant 11 |
| 13(g_tTexbf4): 12(ptr) Variable UniformConstant |
| 15: TypeInt 32 1 |
| 16: TypePointer UniformConstant 15(int) |
| 17(c1): 16(ptr) Variable UniformConstant |
| 21: TypeVector 15(int) 4 |
| 22: TypePointer Function 21(ivec4) |
| 24: TypeImage 15(int) Buffer sampled format:Unknown |
| 25: TypeSampledImage 24 |
| 26: TypePointer UniformConstant 25 |
| 27(g_tTexbi4): 26(ptr) Variable UniformConstant |
| 32: TypeInt 32 0 |
| 33: TypeVector 32(int) 4 |
| 34: TypePointer Function 33(ivec4) |
| 36: TypeImage 32(int) Buffer sampled format:Unknown |
| 37: TypeSampledImage 36 |
| 38: TypePointer UniformConstant 37 |
| 39(g_tTexbu4): 38(ptr) Variable UniformConstant |
| 44(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 45: TypePointer Function 44(PS_OUTPUT) |
| 47: 15(int) Constant 0 |
| 48: 6(float) Constant 1065353216 |
| 49: 7(fvec4) ConstantComposite 48 48 48 48 |
| 51: 15(int) Constant 1 |
| 52: TypePointer Function 6(float) |
| 56(g_tTexbf4_test): 12(ptr) Variable UniformConstant |
| 57: TypeVector 15(int) 2 |
| 58: TypePointer UniformConstant 57(ivec2) |
| 59(c2): 58(ptr) Variable UniformConstant |
| 60: TypeVector 15(int) 3 |
| 61: TypePointer UniformConstant 60(ivec3) |
| 62(c3): 61(ptr) Variable UniformConstant |
| 63: TypePointer UniformConstant 21(ivec4) |
| 64(c4): 63(ptr) Variable UniformConstant |
| 65(o1): 16(ptr) Variable UniformConstant |
| 66(o2): 58(ptr) Variable UniformConstant |
| 67(o3): 61(ptr) Variable UniformConstant |
| 68(o4): 63(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(r00): 8(ptr) Variable Function |
| 23(r01): 22(ptr) Variable Function |
| 35(r02): 34(ptr) Variable Function |
| 46(psout): 45(ptr) Variable Function |
| 14: 11 Load 13(g_tTexbf4) |
| 18: 15(int) Load 17(c1) |
| 19: 10 Image 14 |
| 20: 7(fvec4) ImageFetch 19 18 |
| Store 9(r00) 20 |
| 28: 25 Load 27(g_tTexbi4) |
| 29: 15(int) Load 17(c1) |
| 30: 24 Image 28 |
| 31: 21(ivec4) ImageFetch 30 29 |
| Store 23(r01) 31 |
| 40: 37 Load 39(g_tTexbu4) |
| 41: 15(int) Load 17(c1) |
| 42: 36 Image 40 |
| 43: 33(ivec4) ImageFetch 42 41 |
| Store 35(r02) 43 |
| 50: 8(ptr) AccessChain 46(psout) 47 |
| Store 50 49 |
| 53: 52(ptr) AccessChain 46(psout) 51 |
| Store 53 48 |
| 54:44(PS_OUTPUT) Load 46(psout) |
| ReturnValue 54 |
| FunctionEnd |