blob: f3e56b6a92744c1bdbfb4d2f2d5280b0046658e0 [file] [log] [blame]
hlsl.structin.vert
Shader version: 450
0:? Sequence
0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Parameters:
0:8 'd' (layout(location=0 ) in 4-component vector of float)
0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'e' (layout(location=5 ) in 4-component vector of float)
0:? Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 b: direct index for structure (temp 4-component vector of float)
0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 2 (const int)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Construct vec4 (temp 4-component vector of float)
0:11 Convert uint to float (temp float)
0:11 direct index (temp uint)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:11 Constant:
0:11 0 (const int)
0:11 'd' (layout(location=0 ) in 4-component vector of float)
0:11 'e' (layout(location=5 ) in 4-component vector of float)
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child (temp 2-component vector of uint)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:13 coord: direct index for structure (temp 2-component vector of uint)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child (temp 4-component vector of float)
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
0:13 b: direct index for structure (temp 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 2 (const int)
0:13 Branch: Return
0:? Linker Objects
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Parameters:
0:8 'd' (layout(location=0 ) in 4-component vector of float)
0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'e' (layout(location=5 ) in 4-component vector of float)
0:? Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 b: direct index for structure (temp 4-component vector of float)
0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 2 (const int)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Construct vec4 (temp 4-component vector of float)
0:11 Convert uint to float (temp float)
0:11 direct index (temp uint)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:11 Constant:
0:11 0 (const int)
0:11 'd' (layout(location=0 ) in 4-component vector of float)
0:11 'e' (layout(location=5 ) in 4-component vector of float)
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child (temp 2-component vector of uint)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:13 coord: direct index for structure (temp 2-component vector of uint)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child (temp 4-component vector of float)
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
0:13 b: direct index for structure (temp 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 2 (const int)
0:13 Branch: Return
0:? Linker Objects
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 60
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 18 28 36 39 45 50 55 59
Name 4 "main"
Name 12 "VI"
MemberName 12(VI) 0 "m"
MemberName 12(VI) 1 "coord"
MemberName 12(VI) 2 "b"
Name 14 "local"
Name 18 "m"
Name 28 "coord"
Name 36 "d"
Name 39 "e"
Name 45 "m"
Name 50 "coord"
Name 55 "b"
Name 59 "b"
Decorate 18(m) Location 1
Decorate 28(coord) Location 3
Decorate 36(d) Location 0
Decorate 39(e) Location 5
Decorate 45(m) Location 0
Decorate 50(coord) Location 2
Decorate 55(b) Location 3
Decorate 59(b) Location 4
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 2
10: TypeArray 7(fvec4) 9
11: TypeVector 8(int) 2
12(VI): TypeStruct 10 11(ivec2) 7(fvec4)
13: TypePointer Function 12(VI)
15: TypeInt 32 1
16: 15(int) Constant 2
17: TypePointer Input 10
18(m): 17(ptr) Variable Input
19: 15(int) Constant 1
20: TypePointer Input 7(fvec4)
23: 15(int) Constant 0
27: TypePointer Input 11(ivec2)
28(coord): 27(ptr) Variable Input
29: 8(int) Constant 0
30: TypePointer Input 8(int)
36(d): 20(ptr) Variable Input
39(e): 20(ptr) Variable Input
42: TypePointer Function 7(fvec4)
44: TypePointer Output 10
45(m): 44(ptr) Variable Output
46: TypePointer Function 10
49: TypePointer Output 11(ivec2)
50(coord): 49(ptr) Variable Output
51: TypePointer Function 11(ivec2)
54: TypePointer Output 7(fvec4)
55(b): 54(ptr) Variable Output
59(b): 20(ptr) Variable Input
4(main): 2 Function None 3
5: Label
14(local): 13(ptr) Variable Function
21: 20(ptr) AccessChain 18(m) 19
22: 7(fvec4) Load 21
24: 20(ptr) AccessChain 18(m) 23
25: 7(fvec4) Load 24
26: 7(fvec4) FAdd 22 25
31: 30(ptr) AccessChain 28(coord) 29
32: 8(int) Load 31
33: 6(float) ConvertUToF 32
34: 7(fvec4) CompositeConstruct 33 33 33 33
35: 7(fvec4) FAdd 26 34
37: 7(fvec4) Load 36(d)
38: 7(fvec4) FAdd 35 37
40: 7(fvec4) Load 39(e)
41: 7(fvec4) FAdd 38 40
43: 42(ptr) AccessChain 14(local) 16
Store 43 41
47: 46(ptr) AccessChain 14(local) 23
48: 10 Load 47
Store 45(m) 48
52: 51(ptr) AccessChain 14(local) 19
53: 11(ivec2) Load 52
Store 50(coord) 53
56: 42(ptr) AccessChain 14(local) 16
57: 7(fvec4) Load 56
Store 55(b) 57
Return
FunctionEnd