blob: 013a645c49ee9e0e8e8ec4b90792fe1b609587a4 [file] [log] [blame]
hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 177
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 124 128
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 33 "r13"
Name 36 "g_tTex1di4a"
Name 47 "r15"
Name 51 "g_tTex1du4a"
Name 62 "r31"
Name 65 "g_tTex2df4a"
Name 83 "r33"
Name 86 "g_tTex2di4a"
Name 98 "r35"
Name 101 "g_tTex2du4a"
Name 113 "PS_OUTPUT"
MemberName 113(PS_OUTPUT) 0 "Color"
MemberName 113(PS_OUTPUT) 1 "Depth"
Name 115 "psout"
Name 124 "Color"
Name 128 "Depth"
Name 134 "g_tTex1df4"
Name 137 "g_tTex1di4"
Name 140 "g_tTex1du4"
Name 143 "g_tTex2df4"
Name 146 "g_tTex2di4"
Name 149 "g_tTex2du4"
Name 152 "g_tTex3df4"
Name 155 "g_tTex3di4"
Name 158 "g_tTex3du4"
Name 161 "g_tTexcdf4"
Name 164 "g_tTexcdi4"
Name 167 "g_tTexcdu4"
Name 170 "g_tTexcdf4a"
Name 173 "g_tTexcdi4a"
Name 176 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 36(g_tTex1di4a) DescriptorSet 0
Decorate 51(g_tTex1du4a) DescriptorSet 0
Decorate 65(g_tTex2df4a) DescriptorSet 0
Decorate 86(g_tTex2di4a) DescriptorSet 0
Decorate 101(g_tTex2du4a) DescriptorSet 0
Decorate 124(Color) Location 0
Decorate 128(Depth) BuiltIn FragDepth
Decorate 134(g_tTex1df4) DescriptorSet 0
Decorate 134(g_tTex1df4) Binding 0
Decorate 137(g_tTex1di4) DescriptorSet 0
Decorate 140(g_tTex1du4) DescriptorSet 0
Decorate 143(g_tTex2df4) DescriptorSet 0
Decorate 146(g_tTex2di4) DescriptorSet 0
Decorate 149(g_tTex2du4) DescriptorSet 0
Decorate 152(g_tTex3df4) DescriptorSet 0
Decorate 155(g_tTex3di4) DescriptorSet 0
Decorate 158(g_tTex3du4) DescriptorSet 0
Decorate 161(g_tTexcdf4) DescriptorSet 0
Decorate 164(g_tTexcdi4) DescriptorSet 0
Decorate 167(g_tTexcdu4) DescriptorSet 0
Decorate 170(g_tTexcdf4a) DescriptorSet 0
Decorate 173(g_tTexcdi4a) DescriptorSet 0
Decorate 176(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
25: TypeVector 6(float) 3
29: TypeInt 32 1
30: 29(int) Constant 2
34: TypeImage 29(int) 1D array sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
39: TypeImage 29(int) 1D depth array sampled format:Unknown
40: TypeSampledImage 39
48: TypeInt 32 0
49: TypeImage 48(int) 1D array sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex1du4a): 50(ptr) Variable UniformConstant
54: TypeImage 48(int) 1D depth array sampled format:Unknown
55: TypeSampledImage 54
63: TypeImage 6(float) 2D array sampled format:Unknown
64: TypePointer UniformConstant 63
65(g_tTex2df4a): 64(ptr) Variable UniformConstant
68: TypeImage 6(float) 2D depth array sampled format:Unknown
69: TypeSampledImage 68
71: 6(float) Constant 1050253722
72: 25(fvec3) ConstantComposite 21 22 71
73: TypeVector 6(float) 4
78: TypeVector 29(int) 2
79: 29(int) Constant 3
80: 78(ivec2) ConstantComposite 30 79
84: TypeImage 29(int) 2D array sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex2di4a): 85(ptr) Variable UniformConstant
89: TypeImage 29(int) 2D depth array sampled format:Unknown
90: TypeSampledImage 89
99: TypeImage 48(int) 2D array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
104: TypeImage 48(int) 2D depth array sampled format:Unknown
105: TypeSampledImage 104
113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float)
114: TypePointer Function 113(PS_OUTPUT)
116: 29(int) Constant 0
117: 6(float) Constant 1065353216
118: 73(fvec4) ConstantComposite 117 117 117 117
119: TypePointer Function 73(fvec4)
121: 29(int) Constant 1
123: TypePointer Output 73(fvec4)
124(Color): 123(ptr) Variable Output
127: TypePointer Output 6(float)
128(Depth): 127(ptr) Variable Output
132: TypeImage 6(float) 1D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex1df4): 133(ptr) Variable UniformConstant
135: TypeImage 29(int) 1D sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex1di4): 136(ptr) Variable UniformConstant
138: TypeImage 48(int) 1D sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex1du4): 139(ptr) Variable UniformConstant
141: TypeImage 6(float) 2D sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex2df4): 142(ptr) Variable UniformConstant
144: TypeImage 29(int) 2D sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex2di4): 145(ptr) Variable UniformConstant
147: TypeImage 48(int) 2D sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex2du4): 148(ptr) Variable UniformConstant
150: TypeImage 6(float) 3D sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex3df4): 151(ptr) Variable UniformConstant
153: TypeImage 29(int) 3D sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex3di4): 154(ptr) Variable UniformConstant
156: TypeImage 48(int) 3D sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex3du4): 157(ptr) Variable UniformConstant
159: TypeImage 6(float) Cube sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTexcdf4): 160(ptr) Variable UniformConstant
162: TypeImage 29(int) Cube sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTexcdi4): 163(ptr) Variable UniformConstant
165: TypeImage 48(int) Cube sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTexcdu4): 166(ptr) Variable UniformConstant
168: TypeImage 6(float) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
171: TypeImage 29(int) Cube array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
174: TypeImage 48(int) Cube array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
33(r13): 7(ptr) Variable Function
47(r15): 7(ptr) Variable Function
62(r31): 7(ptr) Variable Function
83(r33): 7(ptr) Variable Function
98(r35): 7(ptr) Variable Function
115(psout): 114(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
26: 6(float) CompositeExtract 23 0
27: 6(float) CompositeExtract 23 1
28: 25(fvec3) CompositeConstruct 26 27 24
31: 6(float) CompositeExtract 28 2
32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30
Store 8(r11) 32
37: 34 Load 36(g_tTex1di4a)
38: 13 Load 15(g_sSamp)
41: 40 SampledImage 37 38
42: 6(float) CompositeExtract 23 0
43: 6(float) CompositeExtract 23 1
44: 25(fvec3) CompositeConstruct 42 43 24
45: 6(float) CompositeExtract 44 2
46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30
Store 33(r13) 46
52: 49 Load 51(g_tTex1du4a)
53: 13 Load 15(g_sSamp)
56: 55 SampledImage 52 53
57: 6(float) CompositeExtract 23 0
58: 6(float) CompositeExtract 23 1
59: 25(fvec3) CompositeConstruct 57 58 24
60: 6(float) CompositeExtract 59 2
61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30
Store 47(r15) 61
66: 63 Load 65(g_tTex2df4a)
67: 13 Load 15(g_sSamp)
70: 69 SampledImage 66 67
74: 6(float) CompositeExtract 72 0
75: 6(float) CompositeExtract 72 1
76: 6(float) CompositeExtract 72 2
77: 73(fvec4) CompositeConstruct 74 75 76 24
81: 6(float) CompositeExtract 77 3
82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80
Store 62(r31) 82
87: 84 Load 86(g_tTex2di4a)
88: 13 Load 15(g_sSamp)
91: 90 SampledImage 87 88
92: 6(float) CompositeExtract 72 0
93: 6(float) CompositeExtract 72 1
94: 6(float) CompositeExtract 72 2
95: 73(fvec4) CompositeConstruct 92 93 94 24
96: 6(float) CompositeExtract 95 3
97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80
Store 83(r33) 97
102: 99 Load 101(g_tTex2du4a)
103: 13 Load 15(g_sSamp)
106: 105 SampledImage 102 103
107: 6(float) CompositeExtract 72 0
108: 6(float) CompositeExtract 72 1
109: 6(float) CompositeExtract 72 2
110: 73(fvec4) CompositeConstruct 107 108 109 24
111: 6(float) CompositeExtract 110 3
112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80
Store 98(r35) 112
120: 119(ptr) AccessChain 115(psout) 116
Store 120 118
122: 7(ptr) AccessChain 115(psout) 121
Store 122 117
125: 119(ptr) AccessChain 115(psout) 116
126: 73(fvec4) Load 125
Store 124(Color) 126
129: 7(ptr) AccessChain 115(psout) 121
130: 6(float) Load 129
Store 128(Depth) 130
Return
FunctionEnd