| hlsl.forLoop.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 No loop condition |
| 0:3 No loop body |
| 0:4 Sequence |
| 0:4 Pre-Increment (temp 4-component vector of float) |
| 0:4 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 No loop condition |
| 0:4 No loop body |
| 0:? Sequence |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 any (temp bool) |
| 0:5 NotEqual (temp 4-component vector of bool) |
| 0:5 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:5 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:5 No loop body |
| 0:? Sequence |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 any (temp bool) |
| 0:6 NotEqual (temp 4-component vector of bool) |
| 0:6 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:6 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:6 Loop Body |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:6 Negate value (temp 4-component vector of float) |
| 0:6 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:6 Branch: Return |
| 0:7 Sequence |
| 0:7 Pre-Decrement (temp 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 any (temp bool) |
| 0:7 NotEqual (temp 4-component vector of bool) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Loop Body |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:7 Negate value (temp 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Branch: Return |
| 0:7 Loop Terminal Expression |
| 0:7 add second child into first child (temp 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Constant: |
| 0:7 2.000000 |
| 0:? Sequence |
| 0:8 Loop with condition tested first |
| 0:8 No loop condition |
| 0:8 Loop Body |
| 0:8 Test condition and select (temp void) |
| 0:8 Condition |
| 0:8 Compare Greater Than (temp bool) |
| 0:8 direct index (temp float) |
| 0:8 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 true case |
| 0:8 Branch: Break |
| 0:? Sequence |
| 0:9 Loop with condition tested first |
| 0:9 No loop condition |
| 0:9 Loop Body |
| 0:9 Test condition and select (temp void) |
| 0:9 Condition |
| 0:9 Compare Greater Than (temp bool) |
| 0:9 direct index (temp float) |
| 0:9 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 true case |
| 0:9 Branch: Continue |
| 0:11 Sequence |
| 0:11 move second child to first child (temp int) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 -1 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 Loop Body |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Compare Equal (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 true case |
| 0:11 Branch: Continue |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment (temp int) |
| 0:11 'ii' (temp int) |
| 0:12 Pre-Decrement (temp float) |
| 0:12 'ii' (temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 No loop condition |
| 0:3 No loop body |
| 0:4 Sequence |
| 0:4 Pre-Increment (temp 4-component vector of float) |
| 0:4 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 No loop condition |
| 0:4 No loop body |
| 0:? Sequence |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 any (temp bool) |
| 0:5 NotEqual (temp 4-component vector of bool) |
| 0:5 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:5 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:5 No loop body |
| 0:? Sequence |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 any (temp bool) |
| 0:6 NotEqual (temp 4-component vector of bool) |
| 0:6 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:6 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:6 Loop Body |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:6 Negate value (temp 4-component vector of float) |
| 0:6 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:6 Branch: Return |
| 0:7 Sequence |
| 0:7 Pre-Decrement (temp 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 any (temp bool) |
| 0:7 NotEqual (temp 4-component vector of bool) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Loop Body |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:7 Negate value (temp 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Branch: Return |
| 0:7 Loop Terminal Expression |
| 0:7 add second child into first child (temp 4-component vector of float) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:7 Constant: |
| 0:7 2.000000 |
| 0:? Sequence |
| 0:8 Loop with condition tested first |
| 0:8 No loop condition |
| 0:8 Loop Body |
| 0:8 Test condition and select (temp void) |
| 0:8 Condition |
| 0:8 Compare Greater Than (temp bool) |
| 0:8 direct index (temp float) |
| 0:8 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 true case |
| 0:8 Branch: Break |
| 0:? Sequence |
| 0:9 Loop with condition tested first |
| 0:9 No loop condition |
| 0:9 Loop Body |
| 0:9 Test condition and select (temp void) |
| 0:9 Condition |
| 0:9 Compare Greater Than (temp bool) |
| 0:9 direct index (temp float) |
| 0:9 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 true case |
| 0:9 Branch: Continue |
| 0:11 Sequence |
| 0:11 move second child to first child (temp int) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 -1 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 Loop Body |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Compare Equal (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 true case |
| 0:11 Branch: Continue |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment (temp int) |
| 0:11 'ii' (temp int) |
| 0:12 Pre-Decrement (temp float) |
| 0:12 'ii' (temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 114 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 13 43 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 13 "input" |
| Name 43 "@entryPointOutput" |
| Name 91 "ii" |
| Name 111 "ii" |
| Decorate 13(input) Location 0 |
| Decorate 43(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 10: TypeFloat 32 |
| 11: TypeVector 10(float) 4 |
| 12: TypePointer Input 11(fvec4) |
| 13(input): 12(ptr) Variable Input |
| 15: 10(float) Constant 1065353216 |
| 29: TypeBool |
| 30: TypeVector 29(bool) 4 |
| 42: TypePointer Output 11(fvec4) |
| 43(@entryPointOutput): 42(ptr) Variable Output |
| 62: 10(float) Constant 1073741824 |
| 70: TypeInt 32 0 |
| 71: 70(int) Constant 0 |
| 72: TypePointer Input 10(float) |
| 89: TypeInt 32 1 |
| 90: TypePointer Function 89(int) |
| 92: 89(int) Constant 4294967295 |
| 99: 89(int) Constant 3 |
| 102: 89(int) Constant 2 |
| 108: 89(int) Constant 1 |
| 110: TypePointer Function 10(float) |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 91(ii): 90(ptr) Variable Function |
| 111(ii): 110(ptr) Variable Function |
| Branch 6 |
| 6: Label |
| LoopMerge 8 9 None |
| Branch 7 |
| 7: Label |
| Branch 9 |
| 9: Label |
| Branch 6 |
| 8: Label |
| 14: 11(fvec4) Load 13(input) |
| 16: 11(fvec4) CompositeConstruct 15 15 15 15 |
| 17: 11(fvec4) FAdd 14 16 |
| Store 13(input) 17 |
| Branch 18 |
| 18: Label |
| LoopMerge 20 21 None |
| Branch 19 |
| 19: Label |
| Branch 21 |
| 21: Label |
| Branch 18 |
| 20: Label |
| Branch 22 |
| 22: Label |
| LoopMerge 24 25 None |
| Branch 26 |
| 26: Label |
| 27: 11(fvec4) Load 13(input) |
| 28: 11(fvec4) Load 13(input) |
| 31: 30(bvec4) FOrdNotEqual 27 28 |
| 32: 29(bool) Any 31 |
| BranchConditional 32 23 24 |
| 23: Label |
| Branch 25 |
| 25: Label |
| Branch 22 |
| 24: Label |
| Branch 33 |
| 33: Label |
| LoopMerge 35 36 None |
| Branch 37 |
| 37: Label |
| 38: 11(fvec4) Load 13(input) |
| 39: 11(fvec4) Load 13(input) |
| 40: 30(bvec4) FOrdNotEqual 38 39 |
| 41: 29(bool) Any 40 |
| BranchConditional 41 34 35 |
| 34: Label |
| 44: 11(fvec4) Load 13(input) |
| 45: 11(fvec4) FNegate 44 |
| Store 43(@entryPointOutput) 45 |
| Return |
| 36: Label |
| Branch 33 |
| 35: Label |
| 47: 11(fvec4) Load 13(input) |
| 48: 11(fvec4) CompositeConstruct 15 15 15 15 |
| 49: 11(fvec4) FSub 47 48 |
| Store 13(input) 49 |
| Branch 50 |
| 50: Label |
| LoopMerge 52 53 None |
| Branch 54 |
| 54: Label |
| 55: 11(fvec4) Load 13(input) |
| 56: 11(fvec4) Load 13(input) |
| 57: 30(bvec4) FOrdNotEqual 55 56 |
| 58: 29(bool) Any 57 |
| BranchConditional 58 51 52 |
| 51: Label |
| 59: 11(fvec4) Load 13(input) |
| 60: 11(fvec4) FNegate 59 |
| Store 43(@entryPointOutput) 60 |
| Return |
| 53: Label |
| 63: 11(fvec4) Load 13(input) |
| 64: 11(fvec4) CompositeConstruct 62 62 62 62 |
| 65: 11(fvec4) FAdd 63 64 |
| Store 13(input) 65 |
| Branch 50 |
| 52: Label |
| Branch 66 |
| 66: Label |
| LoopMerge 68 69 None |
| Branch 67 |
| 67: Label |
| 73: 72(ptr) AccessChain 13(input) 71 |
| 74: 10(float) Load 73 |
| 75: 29(bool) FOrdGreaterThan 74 62 |
| SelectionMerge 77 None |
| BranchConditional 75 76 77 |
| 76: Label |
| Branch 68 |
| 77: Label |
| Branch 69 |
| 69: Label |
| Branch 66 |
| 68: Label |
| Branch 79 |
| 79: Label |
| LoopMerge 81 82 None |
| Branch 80 |
| 80: Label |
| 83: 72(ptr) AccessChain 13(input) 71 |
| 84: 10(float) Load 83 |
| 85: 29(bool) FOrdGreaterThan 84 62 |
| SelectionMerge 87 None |
| BranchConditional 85 86 87 |
| 86: Label |
| Branch 82 |
| 87: Label |
| Branch 82 |
| 82: Label |
| Branch 79 |
| 81: Label |
| Store 91(ii) 92 |
| Branch 93 |
| 93: Label |
| LoopMerge 95 96 None |
| Branch 97 |
| 97: Label |
| 98: 89(int) Load 91(ii) |
| 100: 29(bool) SLessThan 98 99 |
| BranchConditional 100 94 95 |
| 94: Label |
| 101: 89(int) Load 91(ii) |
| 103: 29(bool) IEqual 101 102 |
| SelectionMerge 105 None |
| BranchConditional 103 104 105 |
| 104: Label |
| Branch 96 |
| 105: Label |
| Branch 96 |
| 96: Label |
| 107: 89(int) Load 91(ii) |
| 109: 89(int) IAdd 107 108 |
| Store 91(ii) 109 |
| Branch 93 |
| 95: Label |
| 112: 10(float) Load 111(ii) |
| 113: 10(float) FSub 112 15 |
| Store 111(ii) 113 |
| Return |
| FunctionEnd |