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android
/
platform
/
external
/
shaderc
/
glslang
/
f2e1440116da114bf2ec5738c07dfe97703101eb
/
.
/
Test
/
hlsl.precedence.frag
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float4
PixelShaderFunction
(
float4 a1
,
float4 a2
,
float4 a3
,
float4 a4
)
:
COLOR0
{
return
a1
+
a2
*
a3
+
a4
;
}