float4 a1 = float4(1, 0.5, 0, 1), b1 = float4(2.0, 2.5, 2.1, 2.2); | |
float4 a1i = {1, 0.5, 0, 1}, b1i = {2.0, 2.5, 2.1, 2.2}; | |
float a2 = 0.2, b2; | |
float a3, b3 = 0.3; | |
float a4, b4 = 0.4, c4; | |
float a5 = 0.5, b5, c5 = 1.5; | |
float4 ShaderFunction(float4 input) : COLOR0 | |
{ | |
float4 a2 = float4(0.2, 0.3, 0.4, 0.5); | |
struct S1 { | |
float f; | |
int i; | |
}; | |
struct S2 { | |
int j; | |
float g; | |
S1 s1; | |
}; | |
S2 s2i = { 9, a5, { (a3,a4), 12} }, s2 = S2(9, a5, S1((a3,a4), 12)); | |
float a8 = (a2, b2), a9 = a5; | |
return input * a1; | |
} |