blob: d3513538cc2098bdb856f84d9d79eb991b120342 [file] [log] [blame]
hlsl.precedence.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
0:7 'a3' (in 4-component vector of float)
0:7 'a4' (in 4-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
0:7 'a3' (in 4-component vector of float)
0:7 'a4' (in 4-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 add (temp 4-component vector of float)
0:8 add (temp 4-component vector of float)
0:8 'a1' (in 4-component vector of float)
0:8 component-wise multiply (temp 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
0:8 'a3' (in 4-component vector of float)
0:8 'a4' (in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 21
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 17
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "a1"
Name 11 "a2"
Name 13 "a3"
Name 17 "a4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Input 7(fvec4)
9(a1): 8(ptr) Variable Input
11(a2): 8(ptr) Variable Input
13(a3): 8(ptr) Variable Input
17(a4): 8(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
10: 7(fvec4) Load 9(a1)
12: 7(fvec4) Load 11(a2)
14: 7(fvec4) Load 13(a3)
15: 7(fvec4) FMul 12 14
16: 7(fvec4) FAdd 10 15
18: 7(fvec4) Load 17(a4)
19: 7(fvec4) FAdd 16 18
ReturnValue 19
FunctionEnd