| hlsl.init.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'a1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'b1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.500000 |
| 0:? 2.100000 |
| 0:? 2.200000 |
| 0:2 Sequence |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'a1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 1.000000 |
| 0:2 0.500000 |
| 0:2 0.000000 |
| 0:2 1.000000 |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'b1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 2.000000 |
| 0:2 2.500000 |
| 0:2 2.100000 |
| 0:2 2.200000 |
| 0:3 Sequence |
| 0:3 move second child to first child (temp float) |
| 0:3 'a2' (global float) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:4 Sequence |
| 0:4 move second child to first child (temp float) |
| 0:4 'b3' (global float) |
| 0:4 Constant: |
| 0:4 0.300000 |
| 0:5 Sequence |
| 0:5 move second child to first child (temp float) |
| 0:5 'b4' (global float) |
| 0:5 Constant: |
| 0:5 0.400000 |
| 0:6 Sequence |
| 0:6 move second child to first child (temp float) |
| 0:6 'a5' (global float) |
| 0:6 Constant: |
| 0:6 0.500000 |
| 0:6 move second child to first child (temp float) |
| 0:6 'c5' (global float) |
| 0:6 Constant: |
| 0:6 1.500000 |
| 0:25 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:10 'a2' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:20 Sequence |
| 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 Constant: |
| 0:20 9 (const int) |
| 0:20 'a5' (global float) |
| 0:20 Construct structure (temp structure{temp float f, temp int i}) |
| 0:20 Comma (temp float) |
| 0:20 'a3' (global float) |
| 0:20 'a4' (global float) |
| 0:20 Constant: |
| 0:20 12 (const int) |
| 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 Constant: |
| 0:20 9 (const int) |
| 0:20 'a5' (global float) |
| 0:? Construct structure (temp structure{temp float f, temp int i}) |
| 0:20 Comma (temp float) |
| 0:20 'a3' (global float) |
| 0:20 'a4' (global float) |
| 0:20 Constant: |
| 0:20 12 (const int) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp float) |
| 0:21 'a8' (temp float) |
| 0:21 Comma (temp float) |
| 0:21 'a2' (temp 4-component vector of float) |
| 0:21 'b2' (global float) |
| 0:21 move second child to first child (temp float) |
| 0:21 'a9' (temp float) |
| 0:21 'a5' (global float) |
| 0:23 Branch: Return with expression |
| 0:23 component-wise multiply (temp 4-component vector of float) |
| 0:23 'input' (in 4-component vector of float) |
| 0:23 'a1' (global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a1' (global 4-component vector of float) |
| 0:? 'b1' (global 4-component vector of float) |
| 0:? 'a1i' (global 4-component vector of float) |
| 0:? 'b1i' (global 4-component vector of float) |
| 0:? 'a2' (global float) |
| 0:? 'b2' (global float) |
| 0:? 'a3' (global float) |
| 0:? 'b3' (global float) |
| 0:? 'a4' (global float) |
| 0:? 'b4' (global float) |
| 0:? 'c4' (global float) |
| 0:? 'a5' (global float) |
| 0:? 'b5' (global float) |
| 0:? 'c5' (global float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'a1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'b1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.500000 |
| 0:? 2.100000 |
| 0:? 2.200000 |
| 0:2 Sequence |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'a1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 1.000000 |
| 0:2 0.500000 |
| 0:2 0.000000 |
| 0:2 1.000000 |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'b1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 2.000000 |
| 0:2 2.500000 |
| 0:2 2.100000 |
| 0:2 2.200000 |
| 0:3 Sequence |
| 0:3 move second child to first child (temp float) |
| 0:3 'a2' (global float) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:4 Sequence |
| 0:4 move second child to first child (temp float) |
| 0:4 'b3' (global float) |
| 0:4 Constant: |
| 0:4 0.300000 |
| 0:5 Sequence |
| 0:5 move second child to first child (temp float) |
| 0:5 'b4' (global float) |
| 0:5 Constant: |
| 0:5 0.400000 |
| 0:6 Sequence |
| 0:6 move second child to first child (temp float) |
| 0:6 'a5' (global float) |
| 0:6 Constant: |
| 0:6 0.500000 |
| 0:6 move second child to first child (temp float) |
| 0:6 'c5' (global float) |
| 0:6 Constant: |
| 0:6 1.500000 |
| 0:25 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:10 'a2' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:20 Sequence |
| 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 Constant: |
| 0:20 9 (const int) |
| 0:20 'a5' (global float) |
| 0:20 Construct structure (temp structure{temp float f, temp int i}) |
| 0:20 Comma (temp float) |
| 0:20 'a3' (global float) |
| 0:20 'a4' (global float) |
| 0:20 Constant: |
| 0:20 12 (const int) |
| 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:20 Constant: |
| 0:20 9 (const int) |
| 0:20 'a5' (global float) |
| 0:? Construct structure (temp structure{temp float f, temp int i}) |
| 0:20 Comma (temp float) |
| 0:20 'a3' (global float) |
| 0:20 'a4' (global float) |
| 0:20 Constant: |
| 0:20 12 (const int) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp float) |
| 0:21 'a8' (temp float) |
| 0:21 Comma (temp float) |
| 0:21 'a2' (temp 4-component vector of float) |
| 0:21 'b2' (global float) |
| 0:21 move second child to first child (temp float) |
| 0:21 'a9' (temp float) |
| 0:21 'a5' (global float) |
| 0:23 Branch: Return with expression |
| 0:23 component-wise multiply (temp 4-component vector of float) |
| 0:23 'input' (in 4-component vector of float) |
| 0:23 'a1' (global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a1' (global 4-component vector of float) |
| 0:? 'b1' (global 4-component vector of float) |
| 0:? 'a1i' (global 4-component vector of float) |
| 0:? 'b1i' (global 4-component vector of float) |
| 0:? 'a2' (global float) |
| 0:? 'b2' (global float) |
| 0:? 'a3' (global float) |
| 0:? 'b3' (global float) |
| 0:? 'a4' (global float) |
| 0:? 'b4' (global float) |
| 0:? 'c4' (global float) |
| 0:? 'a5' (global float) |
| 0:? 'b5' (global float) |
| 0:? 'c5' (global float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 67 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "ShaderFunction" 60 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 450 |
| Name 4 "ShaderFunction" |
| Name 9 "a1" |
| Name 14 "b1" |
| Name 20 "a1i" |
| Name 21 "b1i" |
| Name 23 "a2" |
| Name 25 "b3" |
| Name 27 "b4" |
| Name 29 "a5" |
| Name 30 "c5" |
| Name 33 "a2" |
| Name 36 "S1" |
| MemberName 36(S1) 0 "f" |
| MemberName 36(S1) 1 "i" |
| Name 37 "S2" |
| MemberName 37(S2) 0 "j" |
| MemberName 37(S2) 1 "g" |
| MemberName 37(S2) 2 "s1" |
| Name 39 "s2i" |
| Name 42 "a3" |
| Name 43 "a4" |
| Name 48 "s2" |
| Name 54 "a8" |
| Name 55 "b2" |
| Name 57 "a9" |
| Name 60 "input" |
| Name 65 "c4" |
| Name 66 "b5" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Private 7(fvec4) |
| 9(a1): 8(ptr) Variable Private |
| 10: 6(float) Constant 1065353216 |
| 11: 6(float) Constant 1056964608 |
| 12: 6(float) Constant 0 |
| 13: 7(fvec4) ConstantComposite 10 11 12 10 |
| 14(b1): 8(ptr) Variable Private |
| 15: 6(float) Constant 1073741824 |
| 16: 6(float) Constant 1075838976 |
| 17: 6(float) Constant 1074161254 |
| 18: 6(float) Constant 1074580685 |
| 19: 7(fvec4) ConstantComposite 15 16 17 18 |
| 20(a1i): 8(ptr) Variable Private |
| 21(b1i): 8(ptr) Variable Private |
| 22: TypePointer Private 6(float) |
| 23(a2): 22(ptr) Variable Private |
| 24: 6(float) Constant 1045220557 |
| 25(b3): 22(ptr) Variable Private |
| 26: 6(float) Constant 1050253722 |
| 27(b4): 22(ptr) Variable Private |
| 28: 6(float) Constant 1053609165 |
| 29(a5): 22(ptr) Variable Private |
| 30(c5): 22(ptr) Variable Private |
| 31: 6(float) Constant 1069547520 |
| 32: TypePointer Function 7(fvec4) |
| 34: 7(fvec4) ConstantComposite 24 26 28 11 |
| 35: TypeInt 32 1 |
| 36(S1): TypeStruct 6(float) 35(int) |
| 37(S2): TypeStruct 35(int) 6(float) 36(S1) |
| 38: TypePointer Function 37(S2) |
| 40: 35(int) Constant 9 |
| 42(a3): 22(ptr) Variable Private |
| 43(a4): 22(ptr) Variable Private |
| 45: 35(int) Constant 12 |
| 53: TypePointer Function 6(float) |
| 55(b2): 22(ptr) Variable Private |
| 59: TypePointer Input 7(fvec4) |
| 60(input): 59(ptr) Variable Input |
| 65(c4): 22(ptr) Variable Private |
| 66(b5): 22(ptr) Variable Private |
| 4(ShaderFunction): 2 Function None 3 |
| 5: Label |
| 33(a2): 32(ptr) Variable Function |
| 39(s2i): 38(ptr) Variable Function |
| 48(s2): 38(ptr) Variable Function |
| 54(a8): 53(ptr) Variable Function |
| 57(a9): 53(ptr) Variable Function |
| Store 9(a1) 13 |
| Store 14(b1) 19 |
| Store 20(a1i) 13 |
| Store 21(b1i) 19 |
| Store 23(a2) 24 |
| Store 25(b3) 26 |
| Store 27(b4) 28 |
| Store 29(a5) 11 |
| Store 30(c5) 31 |
| Store 33(a2) 34 |
| 41: 6(float) Load 29(a5) |
| 44: 6(float) Load 43(a4) |
| 46: 36(S1) CompositeConstruct 44 45 |
| 47: 37(S2) CompositeConstruct 40 41 46 |
| Store 39(s2i) 47 |
| 49: 6(float) Load 29(a5) |
| 50: 6(float) Load 43(a4) |
| 51: 36(S1) CompositeConstruct 50 45 |
| 52: 37(S2) CompositeConstruct 40 49 51 |
| Store 48(s2) 52 |
| 56: 6(float) Load 55(b2) |
| Store 54(a8) 56 |
| 58: 6(float) Load 29(a5) |
| Store 57(a9) 58 |
| 61: 7(fvec4) Load 60(input) |
| 62: 7(fvec4) Load 9(a1) |
| 63: 7(fvec4) FMul 61 62 |
| ReturnValue 63 |
| FunctionEnd |