blob: 6484eb0d9e68141015bfa3de3580203d38570ed3 [file] [log] [blame]
hlsl.pp.line.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 move second child to first child (temp int)
0:124 'thisLineIs' (temp int)
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 Convert int to float (temp float)
0:126 'thisLineIs' (temp int)
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float FragDepth)
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Branch: Return with expression
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 move second child to first child (temp int)
0:124 'thisLineIs' (temp int)
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 Convert int to float (temp float)
0:126 'thisLineIs' (temp int)
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float FragDepth)
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Branch: Return with expression
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 8 "thisLineIs"
Name 12 "PS_OUTPUT"
MemberName 12(PS_OUTPUT) 0 "Color"
MemberName 12(PS_OUTPUT) 1 "Depth"
Name 14 "psout"
MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 124
10: TypeFloat 32
11: TypeVector 10(float) 4
12(PS_OUTPUT): TypeStruct 11(fvec4) 10(float)
13: TypePointer Function 12(PS_OUTPUT)
15: 6(int) Constant 0
18: 10(float) Constant 0
19: 10(float) Constant 1065353216
21: TypePointer Function 11(fvec4)
23: 6(int) Constant 1
24: TypePointer Function 10(float)
4(main): 2 Function None 3
5: Label
8(thisLineIs): 7(ptr) Variable Function
14(psout): 13(ptr) Variable Function
Store 8(thisLineIs) 9
16: 6(int) Load 8(thisLineIs)
17: 10(float) ConvertSToF 16
20: 11(fvec4) CompositeConstruct 17 18 18 19
22: 21(ptr) AccessChain 14(psout) 15
Store 22 20
25: 24(ptr) AccessChain 14(psout) 23
Store 25 19
26:12(PS_OUTPUT) Load 14(psout)
ReturnValue 26
FunctionEnd