blob: abc7ebbff7fd8842b010f009c9e1f18ea2e9da69 [file] [log] [blame]
hlsl.array.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 direct index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 Constant:
0:10 2 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 direct index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 Constant:
0:10 5 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 direct index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 Constant:
0:10 2 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 direct index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 Constant:
0:10 5 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 19 27
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 12 "a"
Name 19 "i"
Name 27 "input"
Name 40 "b"
Name 52 ""
MemberName 52 0 "m"
Name 56 "s"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 4
10: TypeArray 7(fvec4) 9
11: TypePointer Private 10
12(a): 11(ptr) Variable Private
13: TypeInt 32 1
14: 13(int) Constant 1
15: TypePointer Private 7(fvec4)
18: TypePointer Input 13(int)
19(i): 18(ptr) Variable Input
24: 8(int) Constant 3
25: TypeArray 7(fvec4) 24
26: TypePointer Input 25
27(input): 26(ptr) Variable Input
28: 13(int) Constant 2
29: TypePointer Input 7(fvec4)
37: 8(int) Constant 10
38: TypeArray 7(fvec4) 37
39: TypePointer Function 38
41: 13(int) Constant 5
42: TypePointer Function 7(fvec4)
50: 8(int) Constant 7
51: TypeArray 7(fvec4) 50
52: TypeStruct 51
53: 8(int) Constant 11
54: TypeArray 52(struct) 53
55: TypePointer Private 54
56(s): 55(ptr) Variable Private
58: 13(int) Constant 0
4(PixelShaderFunction): 2 Function None 3
5: Label
40(b): 39(ptr) Variable Function
16: 15(ptr) AccessChain 12(a) 14
17: 7(fvec4) Load 16
20: 13(int) Load 19(i)
21: 15(ptr) AccessChain 12(a) 20
22: 7(fvec4) Load 21
23: 7(fvec4) FAdd 17 22
30: 29(ptr) AccessChain 27(input) 28
31: 7(fvec4) Load 30
32: 7(fvec4) FAdd 23 31
33: 13(int) Load 19(i)
34: 29(ptr) AccessChain 27(input) 33
35: 7(fvec4) Load 34
36: 7(fvec4) FAdd 32 35
43: 42(ptr) AccessChain 40(b) 41
44: 7(fvec4) Load 43
45: 7(fvec4) FAdd 36 44
46: 13(int) Load 19(i)
47: 42(ptr) AccessChain 40(b) 46
48: 7(fvec4) Load 47
49: 7(fvec4) FAdd 45 48
57: 13(int) Load 19(i)
59: 13(int) Load 19(i)
60: 15(ptr) AccessChain 56(s) 57 58 59
61: 7(fvec4) Load 60
62: 7(fvec4) FAdd 49 61
ReturnValue 62
FunctionEnd