blob: d000257e16358500e2fe7ae1c4b462bbb049ff7d [file] [log] [blame]
hlsl.tx.bracket.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
0:38 Function Parameters:
0:38 'x' (in 4-component vector of int)
0:? Sequence
0:38 Branch: Return with expression
0:38 'x' (in 4-component vector of int)
0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
0:39 Function Parameters:
0:39 'x' (in 4-component vector of uint)
0:? Sequence
0:39 Branch: Return with expression
0:39 'x' (in 4-component vector of uint)
0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
0:40 Function Parameters:
0:40 'x' (in 4-component vector of float)
0:? Sequence
0:40 Branch: Return with expression
0:40 'x' (in 4-component vector of float)
0:42 Function Definition: SomeValue( (temp 4-component vector of float)
0:42 Function Parameters:
0:? Sequence
0:42 Branch: Return with expression
0:42 Convert int to float (temp 4-component vector of float)
0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42 Constant:
0:42 3 (const uint)
0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:45 Function Parameters:
0:? Sequence
0:49 textureFetch (temp 4-component vector of float)
0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 0 (const uint)
0:49 Constant:
0:49 0 (const int)
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:51 'r00' (temp 4-component vector of float)
0:51 textureFetch (temp 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 0 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child (temp 4-component vector of int)
0:52 'r01' (temp 4-component vector of int)
0:52 textureFetch (temp 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 0 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
0:53 move second child to first child (temp 4-component vector of uint)
0:53 'r02' (temp 4-component vector of uint)
0:53 textureFetch (temp 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 0 (const uint)
0:53 Constant:
0:53 0 (const int)
0:56 Sequence
0:56 move second child to first child (temp 4-component vector of float)
0:56 'r10' (temp 4-component vector of float)
0:56 textureFetch (temp 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 1 (const uint)
0:56 Constant:
0:56 0 (const int)
0:57 Sequence
0:57 move second child to first child (temp 4-component vector of int)
0:57 'r11' (temp 4-component vector of int)
0:57 textureFetch (temp 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 1 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
0:58 move second child to first child (temp 4-component vector of uint)
0:58 'r12' (temp 4-component vector of uint)
0:58 textureFetch (temp 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 1 (const uint)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
0:61 move second child to first child (temp 4-component vector of float)
0:61 'r20' (temp 4-component vector of float)
0:61 textureFetch (temp 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 0 (const int)
0:62 Sequence
0:62 move second child to first child (temp 4-component vector of int)
0:62 'r21' (temp 4-component vector of int)
0:62 textureFetch (temp 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 0 (const int)
0:63 Sequence
0:63 move second child to first child (temp 4-component vector of uint)
0:63 'r22' (temp 4-component vector of uint)
0:63 textureFetch (temp 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 0 (const int)
0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
0:66 textureFetch (temp 4-component vector of float)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 0 (const uint)
0:66 Constant:
0:66 0 (const int)
0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
0:67 textureFetch (temp 4-component vector of int)
0:67 'g_tTex1di4' (uniform itexture1D)
0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 0 (const uint)
0:67 Constant:
0:67 0 (const int)
0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
0:68 textureFetch (temp 4-component vector of uint)
0:68 'g_tTex1du4' (uniform utexture1D)
0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 0 (const uint)
0:68 Constant:
0:68 0 (const int)
0:70 move second child to first child (temp 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color})
0:70 Constant:
0:70 0 (const int)
0:70 Constant:
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:72 Sequence
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color})
0:72 Constant:
0:72 0 (const int)
0:72 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
0:38 Function Parameters:
0:38 'x' (in 4-component vector of int)
0:? Sequence
0:38 Branch: Return with expression
0:38 'x' (in 4-component vector of int)
0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
0:39 Function Parameters:
0:39 'x' (in 4-component vector of uint)
0:? Sequence
0:39 Branch: Return with expression
0:39 'x' (in 4-component vector of uint)
0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
0:40 Function Parameters:
0:40 'x' (in 4-component vector of float)
0:? Sequence
0:40 Branch: Return with expression
0:40 'x' (in 4-component vector of float)
0:42 Function Definition: SomeValue( (temp 4-component vector of float)
0:42 Function Parameters:
0:? Sequence
0:42 Branch: Return with expression
0:42 Convert int to float (temp 4-component vector of float)
0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42 Constant:
0:42 3 (const uint)
0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:45 Function Parameters:
0:? Sequence
0:49 textureFetch (temp 4-component vector of float)
0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 0 (const uint)
0:49 Constant:
0:49 0 (const int)
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:51 'r00' (temp 4-component vector of float)
0:51 textureFetch (temp 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 0 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child (temp 4-component vector of int)
0:52 'r01' (temp 4-component vector of int)
0:52 textureFetch (temp 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 0 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
0:53 move second child to first child (temp 4-component vector of uint)
0:53 'r02' (temp 4-component vector of uint)
0:53 textureFetch (temp 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 0 (const uint)
0:53 Constant:
0:53 0 (const int)
0:56 Sequence
0:56 move second child to first child (temp 4-component vector of float)
0:56 'r10' (temp 4-component vector of float)
0:56 textureFetch (temp 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 1 (const uint)
0:56 Constant:
0:56 0 (const int)
0:57 Sequence
0:57 move second child to first child (temp 4-component vector of int)
0:57 'r11' (temp 4-component vector of int)
0:57 textureFetch (temp 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 1 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
0:58 move second child to first child (temp 4-component vector of uint)
0:58 'r12' (temp 4-component vector of uint)
0:58 textureFetch (temp 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 1 (const uint)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
0:61 move second child to first child (temp 4-component vector of float)
0:61 'r20' (temp 4-component vector of float)
0:61 textureFetch (temp 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 0 (const int)
0:62 Sequence
0:62 move second child to first child (temp 4-component vector of int)
0:62 'r21' (temp 4-component vector of int)
0:62 textureFetch (temp 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 0 (const int)
0:63 Sequence
0:63 move second child to first child (temp 4-component vector of uint)
0:63 'r22' (temp 4-component vector of uint)
0:63 textureFetch (temp 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 0 (const int)
0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
0:66 textureFetch (temp 4-component vector of float)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:66 Constant:
0:66 0 (const uint)
0:66 Constant:
0:66 0 (const int)
0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
0:67 textureFetch (temp 4-component vector of int)
0:67 'g_tTex1di4' (uniform itexture1D)
0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:67 Constant:
0:67 0 (const uint)
0:67 Constant:
0:67 0 (const int)
0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
0:68 textureFetch (temp 4-component vector of uint)
0:68 'g_tTex1du4' (uniform utexture1D)
0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:68 Constant:
0:68 0 (const uint)
0:68 Constant:
0:68 0 (const int)
0:70 move second child to first child (temp 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color})
0:70 Constant:
0:70 0 (const int)
0:70 Constant:
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:70 1.000000
0:72 Sequence
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color})
0:72 Constant:
0:72 0 (const int)
0:72 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 183
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 158
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "Fn1(vi4;"
Name 10 "x"
Name 18 "Fn1(vu4;"
Name 17 "x"
Name 25 "Fn1(vf4;"
Name 24 "x"
Name 28 "SomeValue("
Name 41 "$Global"
MemberName 41($Global) 0 "c1"
MemberName 41($Global) 1 "c2"
MemberName 41($Global) 2 "c3"
MemberName 41($Global) 3 "c4"
MemberName 41($Global) 4 "o1"
MemberName 41($Global) 5 "o2"
MemberName 41($Global) 6 "o3"
MemberName 41($Global) 7 "o4"
Name 43 ""
Name 53 "g_tTex1df4"
Name 60 "r00"
Name 65 "r01"
Name 68 "g_tTex1di4"
Name 73 "r02"
Name 76 "g_tTex1du4"
Name 81 "r10"
Name 84 "g_tTex2df4"
Name 91 "r11"
Name 94 "g_tTex2di4"
Name 99 "r12"
Name 102 "g_tTex2du4"
Name 107 "r20"
Name 110 "g_tTex3df4"
Name 117 "r21"
Name 120 "g_tTex3di4"
Name 125 "r22"
Name 128 "g_tTex3du4"
Name 137 "param"
Name 143 "param"
Name 149 "param"
Name 151 "PS_OUTPUT"
MemberName 151(PS_OUTPUT) 0 "Color"
Name 153 "psout"
Name 158 "Color"
Name 164 "g_sSamp"
Name 167 "g_tTex1df4a"
Name 170 "g_tTex1di4a"
Name 173 "g_tTex1du4a"
Name 176 "g_tTex2df4a"
Name 179 "g_tTex2di4a"
Name 182 "g_tTex2du4a"
MemberDecorate 41($Global) 0 Offset 0
MemberDecorate 41($Global) 1 Offset 8
MemberDecorate 41($Global) 2 Offset 16
MemberDecorate 41($Global) 3 Offset 32
MemberDecorate 41($Global) 4 Offset 48
MemberDecorate 41($Global) 5 Offset 56
MemberDecorate 41($Global) 6 Offset 64
MemberDecorate 41($Global) 7 Offset 80
Decorate 41($Global) Block
Decorate 43 DescriptorSet 0
Decorate 53(g_tTex1df4) DescriptorSet 0
Decorate 53(g_tTex1df4) Binding 0
Decorate 68(g_tTex1di4) DescriptorSet 0
Decorate 76(g_tTex1du4) DescriptorSet 0
Decorate 84(g_tTex2df4) DescriptorSet 0
Decorate 94(g_tTex2di4) DescriptorSet 0
Decorate 102(g_tTex2du4) DescriptorSet 0
Decorate 110(g_tTex3df4) DescriptorSet 0
Decorate 120(g_tTex3di4) DescriptorSet 0
Decorate 128(g_tTex3du4) DescriptorSet 0
Decorate 158(Color) Location 0
Decorate 164(g_sSamp) DescriptorSet 0
Decorate 164(g_sSamp) Binding 0
Decorate 167(g_tTex1df4a) DescriptorSet 0
Decorate 170(g_tTex1di4a) DescriptorSet 0
Decorate 173(g_tTex1du4a) DescriptorSet 0
Decorate 176(g_tTex2df4a) DescriptorSet 0
Decorate 179(g_tTex2di4a) DescriptorSet 0
Decorate 182(g_tTex2du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeVector 6(int) 4
8: TypePointer Function 7(ivec4)
9: TypeFunction 7(ivec4) 8(ptr)
13: TypeInt 32 0
14: TypeVector 13(int) 4
15: TypePointer Function 14(ivec4)
16: TypeFunction 14(ivec4) 15(ptr)
20: TypeFloat 32
21: TypeVector 20(float) 4
22: TypePointer Function 21(fvec4)
23: TypeFunction 21(fvec4) 22(ptr)
27: TypeFunction 21(fvec4)
39: TypeVector 6(int) 2
40: TypeVector 6(int) 3
41($Global): TypeStruct 6(int) 39(ivec2) 40(ivec3) 7(ivec4) 6(int) 39(ivec2) 40(ivec3) 7(ivec4)
42: TypePointer Uniform 41($Global)
43: 42(ptr) Variable Uniform
44: 6(int) Constant 3
45: TypePointer Uniform 7(ivec4)
51: TypeImage 20(float) 1D sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex1df4): 52(ptr) Variable UniformConstant
55: 6(int) Constant 0
56: TypePointer Uniform 6(int)
66: TypeImage 6(int) 1D sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex1di4): 67(ptr) Variable UniformConstant
74: TypeImage 13(int) 1D sampled format:Unknown
75: TypePointer UniformConstant 74
76(g_tTex1du4): 75(ptr) Variable UniformConstant
82: TypeImage 20(float) 2D sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTex2df4): 83(ptr) Variable UniformConstant
86: 6(int) Constant 1
87: TypePointer Uniform 39(ivec2)
92: TypeImage 6(int) 2D sampled format:Unknown
93: TypePointer UniformConstant 92
94(g_tTex2di4): 93(ptr) Variable UniformConstant
100: TypeImage 13(int) 2D sampled format:Unknown
101: TypePointer UniformConstant 100
102(g_tTex2du4): 101(ptr) Variable UniformConstant
108: TypeImage 20(float) 3D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex3df4): 109(ptr) Variable UniformConstant
112: 6(int) Constant 2
113: TypePointer Uniform 40(ivec3)
118: TypeImage 6(int) 3D sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex3di4): 119(ptr) Variable UniformConstant
126: TypeImage 13(int) 3D sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex3du4): 127(ptr) Variable UniformConstant
151(PS_OUTPUT): TypeStruct 21(fvec4)
152: TypePointer Function 151(PS_OUTPUT)
154: 20(float) Constant 1065353216
155: 21(fvec4) ConstantComposite 154 154 154 154
157: TypePointer Output 21(fvec4)
158(Color): 157(ptr) Variable Output
162: TypeSampler
163: TypePointer UniformConstant 162
164(g_sSamp): 163(ptr) Variable UniformConstant
165: TypeImage 20(float) 1D array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex1df4a): 166(ptr) Variable UniformConstant
168: TypeImage 6(int) 1D array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTex1di4a): 169(ptr) Variable UniformConstant
171: TypeImage 13(int) 1D array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTex1du4a): 172(ptr) Variable UniformConstant
174: TypeImage 20(float) 2D array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTex2df4a): 175(ptr) Variable UniformConstant
177: TypeImage 6(int) 2D array sampled format:Unknown
178: TypePointer UniformConstant 177
179(g_tTex2di4a): 178(ptr) Variable UniformConstant
180: TypeImage 13(int) 2D array sampled format:Unknown
181: TypePointer UniformConstant 180
182(g_tTex2du4a): 181(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
60(r00): 22(ptr) Variable Function
65(r01): 8(ptr) Variable Function
73(r02): 15(ptr) Variable Function
81(r10): 22(ptr) Variable Function
91(r11): 8(ptr) Variable Function
99(r12): 15(ptr) Variable Function
107(r20): 22(ptr) Variable Function
117(r21): 8(ptr) Variable Function
125(r22): 15(ptr) Variable Function
137(param): 22(ptr) Variable Function
143(param): 8(ptr) Variable Function
149(param): 15(ptr) Variable Function
153(psout): 152(ptr) Variable Function
54: 51 Load 53(g_tTex1df4)
57: 56(ptr) AccessChain 43 55
58: 6(int) Load 57
59: 21(fvec4) ImageFetch 54 58 Lod 55
61: 51 Load 53(g_tTex1df4)
62: 56(ptr) AccessChain 43 55
63: 6(int) Load 62
64: 21(fvec4) ImageFetch 61 63 Lod 55
Store 60(r00) 64
69: 66 Load 68(g_tTex1di4)
70: 56(ptr) AccessChain 43 55
71: 6(int) Load 70
72: 7(ivec4) ImageFetch 69 71 Lod 55
Store 65(r01) 72
77: 74 Load 76(g_tTex1du4)
78: 56(ptr) AccessChain 43 55
79: 6(int) Load 78
80: 14(ivec4) ImageFetch 77 79 Lod 55
Store 73(r02) 80
85: 82 Load 84(g_tTex2df4)
88: 87(ptr) AccessChain 43 86
89: 39(ivec2) Load 88
90: 21(fvec4) ImageFetch 85 89 Lod 55
Store 81(r10) 90
95: 92 Load 94(g_tTex2di4)
96: 87(ptr) AccessChain 43 86
97: 39(ivec2) Load 96
98: 7(ivec4) ImageFetch 95 97 Lod 55
Store 91(r11) 98
103: 100 Load 102(g_tTex2du4)
104: 87(ptr) AccessChain 43 86
105: 39(ivec2) Load 104
106: 14(ivec4) ImageFetch 103 105 Lod 55
Store 99(r12) 106
111: 108 Load 110(g_tTex3df4)
114: 113(ptr) AccessChain 43 112
115: 40(ivec3) Load 114
116: 21(fvec4) ImageFetch 111 115 Lod 55
Store 107(r20) 116
121: 118 Load 120(g_tTex3di4)
122: 113(ptr) AccessChain 43 112
123: 40(ivec3) Load 122
124: 7(ivec4) ImageFetch 121 123 Lod 55
Store 117(r21) 124
129: 126 Load 128(g_tTex3du4)
130: 113(ptr) AccessChain 43 112
131: 40(ivec3) Load 130
132: 14(ivec4) ImageFetch 129 131 Lod 55
Store 125(r22) 132
133: 51 Load 53(g_tTex1df4)
134: 56(ptr) AccessChain 43 55
135: 6(int) Load 134
136: 21(fvec4) ImageFetch 133 135 Lod 55
Store 137(param) 136
138: 21(fvec4) FunctionCall 25(Fn1(vf4;) 137(param)
139: 66 Load 68(g_tTex1di4)
140: 56(ptr) AccessChain 43 55
141: 6(int) Load 140
142: 7(ivec4) ImageFetch 139 141 Lod 55
Store 143(param) 142
144: 7(ivec4) FunctionCall 11(Fn1(vi4;) 143(param)
145: 74 Load 76(g_tTex1du4)
146: 56(ptr) AccessChain 43 55
147: 6(int) Load 146
148: 14(ivec4) ImageFetch 145 147 Lod 55
Store 149(param) 148
150: 14(ivec4) FunctionCall 18(Fn1(vu4;) 149(param)
156: 22(ptr) AccessChain 153(psout) 55
Store 156 155
159: 22(ptr) AccessChain 153(psout) 55
160: 21(fvec4) Load 159
Store 158(Color) 160
Return
FunctionEnd
11(Fn1(vi4;): 7(ivec4) Function None 9
10(x): 8(ptr) FunctionParameter
12: Label
30: 7(ivec4) Load 10(x)
ReturnValue 30
FunctionEnd
18(Fn1(vu4;): 14(ivec4) Function None 16
17(x): 15(ptr) FunctionParameter
19: Label
33: 14(ivec4) Load 17(x)
ReturnValue 33
FunctionEnd
25(Fn1(vf4;): 21(fvec4) Function None 23
24(x): 22(ptr) FunctionParameter
26: Label
36: 21(fvec4) Load 24(x)
ReturnValue 36
FunctionEnd
28(SomeValue(): 21(fvec4) Function None 27
29: Label
46: 45(ptr) AccessChain 43 44
47: 7(ivec4) Load 46
48: 21(fvec4) ConvertSToF 47
ReturnValue 48
FunctionEnd