blob: 4d81649926ab0a63e4a51546c01b84eb3fc3b4e1 [file] [log] [blame]
hlsl.samplelevel.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.750000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.750000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.750000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.750000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.750000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.750000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.750000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.750000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.750000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.750000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 155
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 137 141
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 27 "txval11"
Name 30 "g_tTex1di4"
Name 40 "txval12"
Name 43 "g_tTex1du4"
Name 50 "txval20"
Name 53 "g_tTex2df4"
Name 64 "txval21"
Name 67 "g_tTex2di4"
Name 76 "txval22"
Name 79 "g_tTex2du4"
Name 90 "txval30"
Name 93 "g_tTex3df4"
Name 103 "txval31"
Name 106 "g_tTex3di4"
Name 114 "txval32"
Name 117 "g_tTex3du4"
Name 128 "PS_OUTPUT"
MemberName 128(PS_OUTPUT) 0 "Color"
MemberName 128(PS_OUTPUT) 1 "Depth"
Name 130 "psout"
Name 137 "Color"
Name 141 "Depth"
Name 145 "g_tTex1df4a"
Name 148 "g_tTexcdf4"
Name 151 "g_tTexcdi4"
Name 154 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
Decorate 67(g_tTex2di4) DescriptorSet 0
Decorate 79(g_tTex2du4) DescriptorSet 0
Decorate 93(g_tTex3df4) DescriptorSet 0
Decorate 106(g_tTex3di4) DescriptorSet 0
Decorate 117(g_tTex3du4) DescriptorSet 0
Decorate 137(Color) Location 0
Decorate 141(Depth) BuiltIn FragDepth
Decorate 145(g_tTex1df4a) DescriptorSet 0
Decorate 145(g_tTex1df4a) Binding 1
Decorate 148(g_tTexcdf4) DescriptorSet 0
Decorate 151(g_tTexcdi4) DescriptorSet 0
Decorate 154(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: TypeInt 32 1
23: 22(int) Constant 1
25: TypeVector 22(int) 4
26: TypePointer Function 25(ivec4)
28: TypeImage 22(int) 1D sampled format:Unknown
29: TypePointer UniformConstant 28
30(g_tTex1di4): 29(ptr) Variable UniformConstant
33: TypeSampledImage 28
35: 6(float) Constant 1045220557
37: TypeInt 32 0
38: TypeVector 37(int) 4
39: TypePointer Function 38(ivec4)
41: TypeImage 37(int) 1D sampled format:Unknown
42: TypePointer UniformConstant 41
43(g_tTex1du4): 42(ptr) Variable UniformConstant
46: TypeSampledImage 41
48: 6(float) Constant 1050253722
51: TypeImage 6(float) 2D sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex2df4): 52(ptr) Variable UniformConstant
56: TypeSampledImage 51
58: TypeVector 6(float) 2
59: 58(fvec2) ConstantComposite 20 35
60: TypeVector 22(int) 2
61: 22(int) Constant 0
62: 60(ivec2) ConstantComposite 23 61
65: TypeImage 22(int) 2D sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1053609165
73: 58(fvec2) ConstantComposite 48 72
74: 60(ivec2) ConstantComposite 23 23
77: TypeImage 37(int) 2D sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: 6(float) Constant 1056964608
85: 6(float) Constant 1058642330
86: 58(fvec2) ConstantComposite 84 85
87: 22(int) Constant 4294967295
88: 60(ivec2) ConstantComposite 23 87
91: TypeImage 6(float) 3D sampled format:Unknown
92: TypePointer UniformConstant 91
93(g_tTex3df4): 92(ptr) Variable UniformConstant
96: TypeSampledImage 91
98: TypeVector 6(float) 3
99: 98(fvec3) ConstantComposite 20 35 48
100: TypeVector 22(int) 3
101: 100(ivec3) ConstantComposite 23 61 23
104: TypeImage 22(int) 3D sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTex3di4): 105(ptr) Variable UniformConstant
109: TypeSampledImage 104
111: 98(fvec3) ConstantComposite 72 84 85
112: 100(ivec3) ConstantComposite 23 23 23
115: TypeImage 37(int) 3D sampled format:Unknown
116: TypePointer UniformConstant 115
117(g_tTex3du4): 116(ptr) Variable UniformConstant
120: TypeSampledImage 115
122: 6(float) Constant 1060320051
123: 6(float) Constant 1061997773
124: 6(float) Constant 1063675494
125: 98(fvec3) ConstantComposite 122 123 124
126: 100(ivec3) ConstantComposite 23 61 87
128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
129: TypePointer Function 128(PS_OUTPUT)
131: 6(float) Constant 1065353216
132: 7(fvec4) ConstantComposite 131 131 131 131
134: TypePointer Function 6(float)
136: TypePointer Output 7(fvec4)
137(Color): 136(ptr) Variable Output
140: TypePointer Output 6(float)
141(Depth): 140(ptr) Variable Output
145(g_tTex1df4a): 11(ptr) Variable UniformConstant
146: TypeImage 6(float) Cube sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdf4): 147(ptr) Variable UniformConstant
149: TypeImage 22(int) Cube sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTexcdi4): 150(ptr) Variable UniformConstant
152: TypeImage 37(int) Cube sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdu4): 153(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
27(txval11): 26(ptr) Variable Function
40(txval12): 39(ptr) Variable Function
50(txval20): 8(ptr) Variable Function
64(txval21): 26(ptr) Variable Function
76(txval22): 39(ptr) Variable Function
90(txval30): 8(ptr) Variable Function
103(txval31): 26(ptr) Variable Function
114(txval32): 39(ptr) Variable Function
130(psout): 129(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23
Store 9(txval10) 24
31: 28 Load 30(g_tTex1di4)
32: 14 Load 16(g_sSamp)
34: 33 SampledImage 31 32
36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23
Store 27(txval11) 36
44: 41 Load 43(g_tTex1du4)
45: 14 Load 16(g_sSamp)
47: 46 SampledImage 44 45
49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23
Store 40(txval12) 49
54: 51 Load 53(g_tTex2df4)
55: 14 Load 16(g_sSamp)
57: 56 SampledImage 54 55
63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62
Store 50(txval20) 63
68: 65 Load 67(g_tTex2di4)
69: 14 Load 16(g_sSamp)
71: 70 SampledImage 68 69
75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74
Store 64(txval21) 75
80: 77 Load 79(g_tTex2du4)
81: 14 Load 16(g_sSamp)
83: 82 SampledImage 80 81
89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88
Store 76(txval22) 89
94: 91 Load 93(g_tTex3df4)
95: 14 Load 16(g_sSamp)
97: 96 SampledImage 94 95
102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101
Store 90(txval30) 102
107: 104 Load 106(g_tTex3di4)
108: 14 Load 16(g_sSamp)
110: 109 SampledImage 107 108
113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112
Store 103(txval31) 113
118: 115 Load 117(g_tTex3du4)
119: 14 Load 16(g_sSamp)
121: 120 SampledImage 118 119
127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126
Store 114(txval32) 127
133: 8(ptr) AccessChain 130(psout) 61
Store 133 132
135: 134(ptr) AccessChain 130(psout) 23
Store 135 131
138: 8(ptr) AccessChain 130(psout) 61
139: 7(fvec4) Load 138
Store 137(Color) 139
142: 134(ptr) AccessChain 130(psout) 23
143: 6(float) Load 142
Store 141(Depth) 143
Return
FunctionEnd