blob: b04a857336fbdfd6c82b623800c4732825293daa [file] [log] [blame]
hlsl.gatherRGBA.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of float)
0:33 'txval00' (temp 4-component vector of float)
0:33 textureGather (temp 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2DArray)
0:33 'g_tTex2df4a' (uniform texture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of int)
0:34 'txval01' (temp 4-component vector of int)
0:34 textureGather (temp 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2DArray)
0:34 'g_tTex2di4a' (uniform itexture2DArray)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
0:34 0 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of uint)
0:35 'txval02' (temp 4-component vector of uint)
0:35 textureGather (temp 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2DArray)
0:35 'g_tTex2du4a' (uniform utexture2DArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:35 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:35 Constant:
0:35 2 (const uint)
0:35 Constant:
0:35 0 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:37 'txval10' (temp 4-component vector of float)
0:37 textureGather (temp 4-component vector of float)
0:37 Construct combined texture-sampler (temp sampler2DArray)
0:37 'g_tTex2df4a' (uniform texture2DArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:37 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:37 Constant:
0:37 2 (const uint)
0:37 Constant:
0:37 1 (const int)
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of int)
0:38 'txval11' (temp 4-component vector of int)
0:38 textureGather (temp 4-component vector of int)
0:38 Construct combined texture-sampler (temp isampler2DArray)
0:38 'g_tTex2di4a' (uniform itexture2DArray)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:38 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:38 Constant:
0:38 2 (const uint)
0:38 Constant:
0:38 1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of uint)
0:39 'txval12' (temp 4-component vector of uint)
0:39 textureGather (temp 4-component vector of uint)
0:39 Construct combined texture-sampler (temp usampler2DArray)
0:39 'g_tTex2du4a' (uniform utexture2DArray)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:39 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:39 Constant:
0:39 2 (const uint)
0:39 Constant:
0:39 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of float)
0:41 'txval20' (temp 4-component vector of float)
0:41 textureGather (temp 4-component vector of float)
0:41 Construct combined texture-sampler (temp sampler2DArray)
0:41 'g_tTex2df4a' (uniform texture2DArray)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:41 Constant:
0:41 2 (const uint)
0:41 Constant:
0:41 2 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of int)
0:42 'txval21' (temp 4-component vector of int)
0:42 textureGather (temp 4-component vector of int)
0:42 Construct combined texture-sampler (temp isampler2DArray)
0:42 'g_tTex2di4a' (uniform itexture2DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of uint)
0:43 'txval22' (temp 4-component vector of uint)
0:43 textureGather (temp 4-component vector of uint)
0:43 Construct combined texture-sampler (temp usampler2DArray)
0:43 'g_tTex2du4a' (uniform utexture2DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 2 (const int)
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of float)
0:45 'txval30' (temp 4-component vector of float)
0:45 textureGather (temp 4-component vector of float)
0:45 Construct combined texture-sampler (temp sampler2DArray)
0:45 'g_tTex2df4a' (uniform texture2DArray)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:45 Constant:
0:45 2 (const uint)
0:45 Constant:
0:45 3 (const int)
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of int)
0:46 'txval31' (temp 4-component vector of int)
0:46 textureGather (temp 4-component vector of int)
0:46 Construct combined texture-sampler (temp isampler2DArray)
0:46 'g_tTex2di4a' (uniform itexture2DArray)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:46 Constant:
0:46 2 (const uint)
0:46 Constant:
0:46 3 (const int)
0:47 Sequence
0:47 move second child to first child (temp 4-component vector of uint)
0:47 'txval32' (temp 4-component vector of uint)
0:47 textureGather (temp 4-component vector of uint)
0:47 Construct combined texture-sampler (temp usampler2DArray)
0:47 'g_tTex2du4a' (uniform utexture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:51 'txval40' (temp 4-component vector of float)
0:51 textureGather (temp 4-component vector of float)
0:51 Construct combined texture-sampler (temp samplerCubeArray)
0:51 'g_tTexcdf4a' (uniform textureCubeArray)
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:51 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:51 Constant:
0:51 3 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child (temp 4-component vector of int)
0:52 'txval41' (temp 4-component vector of int)
0:52 textureGather (temp 4-component vector of int)
0:52 Construct combined texture-sampler (temp isamplerCubeArray)
0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:52 Constant:
0:52 3 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
0:53 move second child to first child (temp 4-component vector of uint)
0:53 'txval42' (temp 4-component vector of uint)
0:53 textureGather (temp 4-component vector of uint)
0:53 Construct combined texture-sampler (temp usamplerCubeArray)
0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:53 Constant:
0:53 3 (const uint)
0:53 Constant:
0:53 0 (const int)
0:55 Sequence
0:55 move second child to first child (temp 4-component vector of float)
0:55 'txval50' (temp 4-component vector of float)
0:55 textureGather (temp 4-component vector of float)
0:55 Construct combined texture-sampler (temp samplerCubeArray)
0:55 'g_tTexcdf4a' (uniform textureCubeArray)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:55 Constant:
0:55 3 (const uint)
0:55 Constant:
0:55 1 (const int)
0:56 Sequence
0:56 move second child to first child (temp 4-component vector of int)
0:56 'txval51' (temp 4-component vector of int)
0:56 textureGather (temp 4-component vector of int)
0:56 Construct combined texture-sampler (temp isamplerCubeArray)
0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:56 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:56 Constant:
0:56 3 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
0:57 move second child to first child (temp 4-component vector of uint)
0:57 'txval52' (temp 4-component vector of uint)
0:57 textureGather (temp 4-component vector of uint)
0:57 Construct combined texture-sampler (temp usamplerCubeArray)
0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:57 Constant:
0:57 3 (const uint)
0:57 Constant:
0:57 1 (const int)
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:59 'txval60' (temp 4-component vector of float)
0:59 textureGather (temp 4-component vector of float)
0:59 Construct combined texture-sampler (temp samplerCubeArray)
0:59 'g_tTexcdf4a' (uniform textureCubeArray)
0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:59 Constant:
0:59 3 (const uint)
0:59 Constant:
0:59 2 (const int)
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of int)
0:60 'txval61' (temp 4-component vector of int)
0:60 textureGather (temp 4-component vector of int)
0:60 Construct combined texture-sampler (temp isamplerCubeArray)
0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:60 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:60 Constant:
0:60 3 (const uint)
0:60 Constant:
0:60 2 (const int)
0:61 Sequence
0:61 move second child to first child (temp 4-component vector of uint)
0:61 'txval62' (temp 4-component vector of uint)
0:61 textureGather (temp 4-component vector of uint)
0:61 Construct combined texture-sampler (temp usamplerCubeArray)
0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 2 (const int)
0:63 Sequence
0:63 move second child to first child (temp 4-component vector of float)
0:63 'txval70' (temp 4-component vector of float)
0:63 textureGather (temp 4-component vector of float)
0:63 Construct combined texture-sampler (temp samplerCubeArray)
0:63 'g_tTexcdf4a' (uniform textureCubeArray)
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:64 Sequence
0:64 move second child to first child (temp 4-component vector of int)
0:64 'txval71' (temp 4-component vector of int)
0:64 textureGather (temp 4-component vector of int)
0:64 Construct combined texture-sampler (temp isamplerCubeArray)
0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Constant:
0:64 3 (const int)
0:65 Sequence
0:65 move second child to first child (temp 4-component vector of uint)
0:65 'txval72' (temp 4-component vector of uint)
0:65 textureGather (temp 4-component vector of uint)
0:65 Construct combined texture-sampler (temp usamplerCubeArray)
0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:65 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:65 Constant:
0:65 3 (const uint)
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of float)
0:33 'txval00' (temp 4-component vector of float)
0:33 textureGather (temp 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2DArray)
0:33 'g_tTex2df4a' (uniform texture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of int)
0:34 'txval01' (temp 4-component vector of int)
0:34 textureGather (temp 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2DArray)
0:34 'g_tTex2di4a' (uniform itexture2DArray)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
0:34 0 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of uint)
0:35 'txval02' (temp 4-component vector of uint)
0:35 textureGather (temp 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2DArray)
0:35 'g_tTex2du4a' (uniform utexture2DArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:35 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:35 Constant:
0:35 2 (const uint)
0:35 Constant:
0:35 0 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:37 'txval10' (temp 4-component vector of float)
0:37 textureGather (temp 4-component vector of float)
0:37 Construct combined texture-sampler (temp sampler2DArray)
0:37 'g_tTex2df4a' (uniform texture2DArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:37 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:37 Constant:
0:37 2 (const uint)
0:37 Constant:
0:37 1 (const int)
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of int)
0:38 'txval11' (temp 4-component vector of int)
0:38 textureGather (temp 4-component vector of int)
0:38 Construct combined texture-sampler (temp isampler2DArray)
0:38 'g_tTex2di4a' (uniform itexture2DArray)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:38 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:38 Constant:
0:38 2 (const uint)
0:38 Constant:
0:38 1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of uint)
0:39 'txval12' (temp 4-component vector of uint)
0:39 textureGather (temp 4-component vector of uint)
0:39 Construct combined texture-sampler (temp usampler2DArray)
0:39 'g_tTex2du4a' (uniform utexture2DArray)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:39 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:39 Constant:
0:39 2 (const uint)
0:39 Constant:
0:39 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of float)
0:41 'txval20' (temp 4-component vector of float)
0:41 textureGather (temp 4-component vector of float)
0:41 Construct combined texture-sampler (temp sampler2DArray)
0:41 'g_tTex2df4a' (uniform texture2DArray)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:41 Constant:
0:41 2 (const uint)
0:41 Constant:
0:41 2 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of int)
0:42 'txval21' (temp 4-component vector of int)
0:42 textureGather (temp 4-component vector of int)
0:42 Construct combined texture-sampler (temp isampler2DArray)
0:42 'g_tTex2di4a' (uniform itexture2DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of uint)
0:43 'txval22' (temp 4-component vector of uint)
0:43 textureGather (temp 4-component vector of uint)
0:43 Construct combined texture-sampler (temp usampler2DArray)
0:43 'g_tTex2du4a' (uniform utexture2DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 2 (const int)
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of float)
0:45 'txval30' (temp 4-component vector of float)
0:45 textureGather (temp 4-component vector of float)
0:45 Construct combined texture-sampler (temp sampler2DArray)
0:45 'g_tTex2df4a' (uniform texture2DArray)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:45 Constant:
0:45 2 (const uint)
0:45 Constant:
0:45 3 (const int)
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of int)
0:46 'txval31' (temp 4-component vector of int)
0:46 textureGather (temp 4-component vector of int)
0:46 Construct combined texture-sampler (temp isampler2DArray)
0:46 'g_tTex2di4a' (uniform itexture2DArray)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:46 Constant:
0:46 2 (const uint)
0:46 Constant:
0:46 3 (const int)
0:47 Sequence
0:47 move second child to first child (temp 4-component vector of uint)
0:47 'txval32' (temp 4-component vector of uint)
0:47 textureGather (temp 4-component vector of uint)
0:47 Construct combined texture-sampler (temp usampler2DArray)
0:47 'g_tTex2du4a' (uniform utexture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:51 'txval40' (temp 4-component vector of float)
0:51 textureGather (temp 4-component vector of float)
0:51 Construct combined texture-sampler (temp samplerCubeArray)
0:51 'g_tTexcdf4a' (uniform textureCubeArray)
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:51 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:51 Constant:
0:51 3 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child (temp 4-component vector of int)
0:52 'txval41' (temp 4-component vector of int)
0:52 textureGather (temp 4-component vector of int)
0:52 Construct combined texture-sampler (temp isamplerCubeArray)
0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:52 Constant:
0:52 3 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
0:53 move second child to first child (temp 4-component vector of uint)
0:53 'txval42' (temp 4-component vector of uint)
0:53 textureGather (temp 4-component vector of uint)
0:53 Construct combined texture-sampler (temp usamplerCubeArray)
0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:53 Constant:
0:53 3 (const uint)
0:53 Constant:
0:53 0 (const int)
0:55 Sequence
0:55 move second child to first child (temp 4-component vector of float)
0:55 'txval50' (temp 4-component vector of float)
0:55 textureGather (temp 4-component vector of float)
0:55 Construct combined texture-sampler (temp samplerCubeArray)
0:55 'g_tTexcdf4a' (uniform textureCubeArray)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:55 Constant:
0:55 3 (const uint)
0:55 Constant:
0:55 1 (const int)
0:56 Sequence
0:56 move second child to first child (temp 4-component vector of int)
0:56 'txval51' (temp 4-component vector of int)
0:56 textureGather (temp 4-component vector of int)
0:56 Construct combined texture-sampler (temp isamplerCubeArray)
0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:56 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:56 Constant:
0:56 3 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
0:57 move second child to first child (temp 4-component vector of uint)
0:57 'txval52' (temp 4-component vector of uint)
0:57 textureGather (temp 4-component vector of uint)
0:57 Construct combined texture-sampler (temp usamplerCubeArray)
0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:57 Constant:
0:57 3 (const uint)
0:57 Constant:
0:57 1 (const int)
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:59 'txval60' (temp 4-component vector of float)
0:59 textureGather (temp 4-component vector of float)
0:59 Construct combined texture-sampler (temp samplerCubeArray)
0:59 'g_tTexcdf4a' (uniform textureCubeArray)
0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:59 Constant:
0:59 3 (const uint)
0:59 Constant:
0:59 2 (const int)
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of int)
0:60 'txval61' (temp 4-component vector of int)
0:60 textureGather (temp 4-component vector of int)
0:60 Construct combined texture-sampler (temp isamplerCubeArray)
0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:60 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:60 Constant:
0:60 3 (const uint)
0:60 Constant:
0:60 2 (const int)
0:61 Sequence
0:61 move second child to first child (temp 4-component vector of uint)
0:61 'txval62' (temp 4-component vector of uint)
0:61 textureGather (temp 4-component vector of uint)
0:61 Construct combined texture-sampler (temp usamplerCubeArray)
0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 2 (const int)
0:63 Sequence
0:63 move second child to first child (temp 4-component vector of float)
0:63 'txval70' (temp 4-component vector of float)
0:63 textureGather (temp 4-component vector of float)
0:63 Construct combined texture-sampler (temp samplerCubeArray)
0:63 'g_tTexcdf4a' (uniform textureCubeArray)
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:64 Sequence
0:64 move second child to first child (temp 4-component vector of int)
0:64 'txval71' (temp 4-component vector of int)
0:64 textureGather (temp 4-component vector of int)
0:64 Construct combined texture-sampler (temp isamplerCubeArray)
0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Constant:
0:64 3 (const int)
0:65 Sequence
0:65 move second child to first child (temp 4-component vector of uint)
0:65 'txval72' (temp 4-component vector of uint)
0:65 textureGather (temp 4-component vector of uint)
0:65 Construct combined texture-sampler (temp usamplerCubeArray)
0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:65 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:65 Constant:
0:65 3 (const uint)
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 248
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 230 234
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval00"
Name 12 "g_tTex2df4a"
Name 16 "g_sSamp"
Name 22 "$Global"
MemberName 22($Global) 0 "c1"
MemberName 22($Global) 1 "c2"
MemberName 22($Global) 2 "c3"
MemberName 22($Global) 3 "c4"
Name 24 ""
Name 34 "txval01"
Name 37 "g_tTex2di4a"
Name 48 "txval02"
Name 51 "g_tTex2du4a"
Name 59 "txval10"
Name 67 "txval11"
Name 74 "txval12"
Name 81 "txval20"
Name 88 "txval21"
Name 95 "txval22"
Name 102 "txval30"
Name 110 "txval31"
Name 117 "txval32"
Name 124 "txval40"
Name 127 "g_tTexcdf4a"
Name 136 "txval41"
Name 139 "g_tTexcdi4a"
Name 147 "txval42"
Name 150 "g_tTexcdu4a"
Name 158 "txval50"
Name 165 "txval51"
Name 172 "txval52"
Name 179 "txval60"
Name 186 "txval61"
Name 193 "txval62"
Name 200 "txval70"
Name 207 "txval71"
Name 214 "txval72"
Name 221 "PS_OUTPUT"
MemberName 221(PS_OUTPUT) 0 "Color"
MemberName 221(PS_OUTPUT) 1 "Depth"
Name 223 "psout"
Name 230 "Color"
Name 234 "Depth"
Name 238 "g_sSamp2d"
Name 241 "g_tTex1df4a"
Name 244 "g_tTex1di4a"
Name 247 "g_tTex1du4a"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
MemberDecorate 22($Global) 0 Offset 0
MemberDecorate 22($Global) 1 Offset 8
MemberDecorate 22($Global) 2 Offset 16
MemberDecorate 22($Global) 3 Offset 32
Decorate 22($Global) Block
Decorate 24 DescriptorSet 0
Decorate 37(g_tTex2di4a) DescriptorSet 0
Decorate 51(g_tTex2du4a) DescriptorSet 0
Decorate 127(g_tTexcdf4a) DescriptorSet 0
Decorate 139(g_tTexcdi4a) DescriptorSet 0
Decorate 150(g_tTexcdu4a) DescriptorSet 0
Decorate 230(Color) Location 0
Decorate 234(Depth) BuiltIn FragDepth
Decorate 238(g_sSamp2d) DescriptorSet 0
Decorate 241(g_tTex1df4a) DescriptorSet 0
Decorate 241(g_tTex1df4a) Binding 0
Decorate 244(g_tTex1di4a) DescriptorSet 0
Decorate 247(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 2D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex2df4a): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: TypeVector 6(float) 3
22($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4)
23: TypePointer Uniform 22($Global)
24: 23(ptr) Variable Uniform
25: TypeInt 32 1
26: 25(int) Constant 2
27: TypePointer Uniform 21(fvec3)
30: 25(int) Constant 0
32: TypeVector 25(int) 4
33: TypePointer Function 32(ivec4)
35: TypeImage 25(int) 2D array sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex2di4a): 36(ptr) Variable UniformConstant
40: TypeSampledImage 35
45: TypeInt 32 0
46: TypeVector 45(int) 4
47: TypePointer Function 46(ivec4)
49: TypeImage 45(int) 2D array sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex2du4a): 50(ptr) Variable UniformConstant
54: TypeSampledImage 49
65: 25(int) Constant 1
108: 25(int) Constant 3
125: TypeImage 6(float) Cube array sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTexcdf4a): 126(ptr) Variable UniformConstant
130: TypeSampledImage 125
132: TypePointer Uniform 7(fvec4)
137: TypeImage 25(int) Cube array sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTexcdi4a): 138(ptr) Variable UniformConstant
142: TypeSampledImage 137
148: TypeImage 45(int) Cube array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdu4a): 149(ptr) Variable UniformConstant
153: TypeSampledImage 148
221(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
222: TypePointer Function 221(PS_OUTPUT)
224: 6(float) Constant 1065353216
225: 7(fvec4) ConstantComposite 224 224 224 224
227: TypePointer Function 6(float)
229: TypePointer Output 7(fvec4)
230(Color): 229(ptr) Variable Output
233: TypePointer Output 6(float)
234(Depth): 233(ptr) Variable Output
238(g_sSamp2d): 15(ptr) Variable UniformConstant
239: TypeImage 6(float) 1D array sampled format:Unknown
240: TypePointer UniformConstant 239
241(g_tTex1df4a): 240(ptr) Variable UniformConstant
242: TypeImage 25(int) 1D array sampled format:Unknown
243: TypePointer UniformConstant 242
244(g_tTex1di4a): 243(ptr) Variable UniformConstant
245: TypeImage 45(int) 1D array sampled format:Unknown
246: TypePointer UniformConstant 245
247(g_tTex1du4a): 246(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval00): 8(ptr) Variable Function
34(txval01): 33(ptr) Variable Function
48(txval02): 47(ptr) Variable Function
59(txval10): 8(ptr) Variable Function
67(txval11): 33(ptr) Variable Function
74(txval12): 47(ptr) Variable Function
81(txval20): 8(ptr) Variable Function
88(txval21): 33(ptr) Variable Function
95(txval22): 47(ptr) Variable Function
102(txval30): 8(ptr) Variable Function
110(txval31): 33(ptr) Variable Function
117(txval32): 47(ptr) Variable Function
124(txval40): 8(ptr) Variable Function
136(txval41): 33(ptr) Variable Function
147(txval42): 47(ptr) Variable Function
158(txval50): 8(ptr) Variable Function
165(txval51): 33(ptr) Variable Function
172(txval52): 47(ptr) Variable Function
179(txval60): 8(ptr) Variable Function
186(txval61): 33(ptr) Variable Function
193(txval62): 47(ptr) Variable Function
200(txval70): 8(ptr) Variable Function
207(txval71): 33(ptr) Variable Function
214(txval72): 47(ptr) Variable Function
223(psout): 222(ptr) Variable Function
13: 10 Load 12(g_tTex2df4a)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
28: 27(ptr) AccessChain 24 26
29: 21(fvec3) Load 28
31: 7(fvec4) ImageGather 19 29 30
Store 9(txval00) 31
38: 35 Load 37(g_tTex2di4a)
39: 14 Load 16(g_sSamp)
41: 40 SampledImage 38 39
42: 27(ptr) AccessChain 24 26
43: 21(fvec3) Load 42
44: 32(ivec4) ImageGather 41 43 30
Store 34(txval01) 44
52: 49 Load 51(g_tTex2du4a)
53: 14 Load 16(g_sSamp)
55: 54 SampledImage 52 53
56: 27(ptr) AccessChain 24 26
57: 21(fvec3) Load 56
58: 46(ivec4) ImageGather 55 57 30
Store 48(txval02) 58
60: 10 Load 12(g_tTex2df4a)
61: 14 Load 16(g_sSamp)
62: 18 SampledImage 60 61
63: 27(ptr) AccessChain 24 26
64: 21(fvec3) Load 63
66: 7(fvec4) ImageGather 62 64 65
Store 59(txval10) 66
68: 35 Load 37(g_tTex2di4a)
69: 14 Load 16(g_sSamp)
70: 40 SampledImage 68 69
71: 27(ptr) AccessChain 24 26
72: 21(fvec3) Load 71
73: 32(ivec4) ImageGather 70 72 65
Store 67(txval11) 73
75: 49 Load 51(g_tTex2du4a)
76: 14 Load 16(g_sSamp)
77: 54 SampledImage 75 76
78: 27(ptr) AccessChain 24 26
79: 21(fvec3) Load 78
80: 46(ivec4) ImageGather 77 79 65
Store 74(txval12) 80
82: 10 Load 12(g_tTex2df4a)
83: 14 Load 16(g_sSamp)
84: 18 SampledImage 82 83
85: 27(ptr) AccessChain 24 26
86: 21(fvec3) Load 85
87: 7(fvec4) ImageGather 84 86 26
Store 81(txval20) 87
89: 35 Load 37(g_tTex2di4a)
90: 14 Load 16(g_sSamp)
91: 40 SampledImage 89 90
92: 27(ptr) AccessChain 24 26
93: 21(fvec3) Load 92
94: 32(ivec4) ImageGather 91 93 26
Store 88(txval21) 94
96: 49 Load 51(g_tTex2du4a)
97: 14 Load 16(g_sSamp)
98: 54 SampledImage 96 97
99: 27(ptr) AccessChain 24 26
100: 21(fvec3) Load 99
101: 46(ivec4) ImageGather 98 100 26
Store 95(txval22) 101
103: 10 Load 12(g_tTex2df4a)
104: 14 Load 16(g_sSamp)
105: 18 SampledImage 103 104
106: 27(ptr) AccessChain 24 26
107: 21(fvec3) Load 106
109: 7(fvec4) ImageGather 105 107 108
Store 102(txval30) 109
111: 35 Load 37(g_tTex2di4a)
112: 14 Load 16(g_sSamp)
113: 40 SampledImage 111 112
114: 27(ptr) AccessChain 24 26
115: 21(fvec3) Load 114
116: 32(ivec4) ImageGather 113 115 108
Store 110(txval31) 116
118: 49 Load 51(g_tTex2du4a)
119: 14 Load 16(g_sSamp)
120: 54 SampledImage 118 119
121: 27(ptr) AccessChain 24 26
122: 21(fvec3) Load 121
123: 46(ivec4) ImageGather 120 122 108
Store 117(txval32) 123
128: 125 Load 127(g_tTexcdf4a)
129: 14 Load 16(g_sSamp)
131: 130 SampledImage 128 129
133: 132(ptr) AccessChain 24 108
134: 7(fvec4) Load 133
135: 7(fvec4) ImageGather 131 134 30
Store 124(txval40) 135
140: 137 Load 139(g_tTexcdi4a)
141: 14 Load 16(g_sSamp)
143: 142 SampledImage 140 141
144: 132(ptr) AccessChain 24 108
145: 7(fvec4) Load 144
146: 32(ivec4) ImageGather 143 145 30
Store 136(txval41) 146
151: 148 Load 150(g_tTexcdu4a)
152: 14 Load 16(g_sSamp)
154: 153 SampledImage 151 152
155: 132(ptr) AccessChain 24 108
156: 7(fvec4) Load 155
157: 46(ivec4) ImageGather 154 156 30
Store 147(txval42) 157
159: 125 Load 127(g_tTexcdf4a)
160: 14 Load 16(g_sSamp)
161: 130 SampledImage 159 160
162: 132(ptr) AccessChain 24 108
163: 7(fvec4) Load 162
164: 7(fvec4) ImageGather 161 163 65
Store 158(txval50) 164
166: 137 Load 139(g_tTexcdi4a)
167: 14 Load 16(g_sSamp)
168: 142 SampledImage 166 167
169: 132(ptr) AccessChain 24 108
170: 7(fvec4) Load 169
171: 32(ivec4) ImageGather 168 170 65
Store 165(txval51) 171
173: 148 Load 150(g_tTexcdu4a)
174: 14 Load 16(g_sSamp)
175: 153 SampledImage 173 174
176: 132(ptr) AccessChain 24 108
177: 7(fvec4) Load 176
178: 46(ivec4) ImageGather 175 177 65
Store 172(txval52) 178
180: 125 Load 127(g_tTexcdf4a)
181: 14 Load 16(g_sSamp)
182: 130 SampledImage 180 181
183: 132(ptr) AccessChain 24 108
184: 7(fvec4) Load 183
185: 7(fvec4) ImageGather 182 184 26
Store 179(txval60) 185
187: 137 Load 139(g_tTexcdi4a)
188: 14 Load 16(g_sSamp)
189: 142 SampledImage 187 188
190: 132(ptr) AccessChain 24 108
191: 7(fvec4) Load 190
192: 32(ivec4) ImageGather 189 191 26
Store 186(txval61) 192
194: 148 Load 150(g_tTexcdu4a)
195: 14 Load 16(g_sSamp)
196: 153 SampledImage 194 195
197: 132(ptr) AccessChain 24 108
198: 7(fvec4) Load 197
199: 46(ivec4) ImageGather 196 198 26
Store 193(txval62) 199
201: 125 Load 127(g_tTexcdf4a)
202: 14 Load 16(g_sSamp)
203: 130 SampledImage 201 202
204: 132(ptr) AccessChain 24 108
205: 7(fvec4) Load 204
206: 7(fvec4) ImageGather 203 205 108
Store 200(txval70) 206
208: 137 Load 139(g_tTexcdi4a)
209: 14 Load 16(g_sSamp)
210: 142 SampledImage 208 209
211: 132(ptr) AccessChain 24 108
212: 7(fvec4) Load 211
213: 32(ivec4) ImageGather 210 212 108
Store 207(txval71) 213
215: 148 Load 150(g_tTexcdu4a)
216: 14 Load 16(g_sSamp)
217: 153 SampledImage 215 216
218: 132(ptr) AccessChain 24 108
219: 7(fvec4) Load 218
220: 46(ivec4) ImageGather 217 219 108
Store 214(txval72) 220
226: 8(ptr) AccessChain 223(psout) 30
Store 226 225
228: 227(ptr) AccessChain 223(psout) 65
Store 228 224
231: 8(ptr) AccessChain 223(psout) 30
232: 7(fvec4) Load 231
Store 230(Color) 232
235: 227(ptr) AccessChain 223(psout) 65
236: 6(float) Load 235
Store 234(Depth) 236
Return
FunctionEnd