| hlsl.array.multidim.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child (temp 4-component vector of float) |
| 0:14 direct index (temp 4-component vector of float) |
| 0:14 direct index (temp 3-element array of 4-component vector of float) |
| 0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Construct vec4 (temp 4-component vector of float) |
| 0:14 direct index (layout(offset=0 ) temp float) |
| 0:14 direct index (layout(offset=0 ) temp 3-element array of float) |
| 0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float) |
| 0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 3 (const int) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:15 move second child to first child (temp 3-element array of 4-component vector of float) |
| 0:15 direct index (temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 direct index (temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:18 move second child to first child (temp 4-component vector of float) |
| 0:18 Color: direct index for structure (temp 4-component vector of float) |
| 0:18 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index (temp 4-component vector of float) |
| 0:18 direct index (temp 3-element array of 4-component vector of float) |
| 0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:19 Color: direct index for structure (temp 4-component vector of float) |
| 0:19 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child (temp 4-component vector of float) |
| 0:14 direct index (temp 4-component vector of float) |
| 0:14 direct index (temp 3-element array of 4-component vector of float) |
| 0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Construct vec4 (temp 4-component vector of float) |
| 0:14 direct index (layout(offset=0 ) temp float) |
| 0:14 direct index (layout(offset=0 ) temp 3-element array of float) |
| 0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float) |
| 0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 3 (const int) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:15 move second child to first child (temp 3-element array of 4-component vector of float) |
| 0:15 direct index (temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 direct index (temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:18 move second child to first child (temp 4-component vector of float) |
| 0:18 Color: direct index for structure (temp 4-component vector of float) |
| 0:18 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index (temp 4-component vector of float) |
| 0:18 direct index (temp 3-element array of 4-component vector of float) |
| 0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:19 Color: direct index for structure (temp 4-component vector of float) |
| 0:19 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 52 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 48 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 14 "float4_array_1" |
| Name 23 "$Global" |
| MemberName 23($Global) 0 "float_array" |
| Name 25 "" |
| Name 36 "float4_array_2" |
| Name 41 "PS_OUTPUT" |
| MemberName 41(PS_OUTPUT) 0 "Color" |
| Name 43 "psout" |
| Name 48 "Color" |
| Decorate 18 ArrayStride 16 |
| Decorate 20 ArrayStride 48 |
| Decorate 22 ArrayStride 192 |
| MemberDecorate 23($Global) 0 Offset 0 |
| Decorate 23($Global) Block |
| Decorate 25 DescriptorSet 0 |
| Decorate 48(Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeInt 32 0 |
| 9: 8(int) Constant 3 |
| 10: TypeArray 7(fvec4) 9 |
| 11: 8(int) Constant 2 |
| 12: TypeArray 10 11 |
| 13: TypePointer Function 12 |
| 15: TypeInt 32 1 |
| 16: 15(int) Constant 1 |
| 17: 15(int) Constant 2 |
| 18: TypeArray 6(float) 9 |
| 19: 8(int) Constant 4 |
| 20: TypeArray 18 19 |
| 21: 8(int) Constant 5 |
| 22: TypeArray 20 21 |
| 23($Global): TypeStruct 22 |
| 24: TypePointer Uniform 23($Global) |
| 25: 24(ptr) Variable Uniform |
| 26: 15(int) Constant 0 |
| 27: 15(int) Constant 3 |
| 28: TypePointer Uniform 6(float) |
| 32: TypePointer Function 7(fvec4) |
| 34: TypeArray 10 21 |
| 35: TypePointer Function 34 |
| 37: TypePointer Function 10 |
| 41(PS_OUTPUT): TypeStruct 7(fvec4) |
| 42: TypePointer Function 41(PS_OUTPUT) |
| 47: TypePointer Output 7(fvec4) |
| 48(Color): 47(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 14(float4_array_1): 13(ptr) Variable Function |
| 36(float4_array_2): 35(ptr) Variable Function |
| 43(psout): 42(ptr) Variable Function |
| 29: 28(ptr) AccessChain 25 26 17 27 16 |
| 30: 6(float) Load 29 |
| 31: 7(fvec4) CompositeConstruct 30 30 30 30 |
| 33: 32(ptr) AccessChain 14(float4_array_1) 16 17 |
| Store 33 31 |
| 38: 37(ptr) AccessChain 14(float4_array_1) 26 |
| 39: 10 Load 38 |
| 40: 37(ptr) AccessChain 36(float4_array_2) 16 |
| Store 40 39 |
| 44: 32(ptr) AccessChain 14(float4_array_1) 16 17 |
| 45: 7(fvec4) Load 44 |
| 46: 32(ptr) AccessChain 43(psout) 26 |
| Store 46 45 |
| 49: 32(ptr) AccessChain 43(psout) 26 |
| 50: 7(fvec4) Load 49 |
| Store 48(Color) 50 |
| Return |
| FunctionEnd |