blob: 66890b52ce9b7a7cd63f18fea2c0444825acce69 [file] [log] [blame]
hlsl.array.multidim.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 direct index (temp 4-component vector of float)
0:14 direct index (temp 3-element array of 4-component vector of float)
0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Construct vec4 (temp 4-component vector of float)
0:14 direct index (layout(offset=0 ) temp float)
0:14 direct index (layout(offset=0 ) temp 3-element array of float)
0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float)
0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float)
0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 3 (const int)
0:14 Constant:
0:14 1 (const int)
0:15 move second child to first child (temp 3-element array of 4-component vector of float)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp 4-component vector of float)
0:18 direct index (temp 3-element array of 4-component vector of float)
0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 direct index (temp 4-component vector of float)
0:14 direct index (temp 3-element array of 4-component vector of float)
0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Construct vec4 (temp 4-component vector of float)
0:14 direct index (layout(offset=0 ) temp float)
0:14 direct index (layout(offset=0 ) temp 3-element array of float)
0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float)
0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float)
0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 3 (const int)
0:14 Constant:
0:14 1 (const int)
0:15 move second child to first child (temp 3-element array of 4-component vector of float)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp 4-component vector of float)
0:18 direct index (temp 3-element array of 4-component vector of float)
0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 52
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 48
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 14 "float4_array_1"
Name 23 "$Global"
MemberName 23($Global) 0 "float_array"
Name 25 ""
Name 36 "float4_array_2"
Name 41 "PS_OUTPUT"
MemberName 41(PS_OUTPUT) 0 "Color"
Name 43 "psout"
Name 48 "Color"
Decorate 18 ArrayStride 16
Decorate 20 ArrayStride 48
Decorate 22 ArrayStride 192
MemberDecorate 23($Global) 0 Offset 0
Decorate 23($Global) Block
Decorate 25 DescriptorSet 0
Decorate 48(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(fvec4) 9
11: 8(int) Constant 2
12: TypeArray 10 11
13: TypePointer Function 12
15: TypeInt 32 1
16: 15(int) Constant 1
17: 15(int) Constant 2
18: TypeArray 6(float) 9
19: 8(int) Constant 4
20: TypeArray 18 19
21: 8(int) Constant 5
22: TypeArray 20 21
23($Global): TypeStruct 22
24: TypePointer Uniform 23($Global)
25: 24(ptr) Variable Uniform
26: 15(int) Constant 0
27: 15(int) Constant 3
28: TypePointer Uniform 6(float)
32: TypePointer Function 7(fvec4)
34: TypeArray 10 21
35: TypePointer Function 34
37: TypePointer Function 10
41(PS_OUTPUT): TypeStruct 7(fvec4)
42: TypePointer Function 41(PS_OUTPUT)
47: TypePointer Output 7(fvec4)
48(Color): 47(ptr) Variable Output
4(main): 2 Function None 3
5: Label
14(float4_array_1): 13(ptr) Variable Function
36(float4_array_2): 35(ptr) Variable Function
43(psout): 42(ptr) Variable Function
29: 28(ptr) AccessChain 25 26 17 27 16
30: 6(float) Load 29
31: 7(fvec4) CompositeConstruct 30 30 30 30
33: 32(ptr) AccessChain 14(float4_array_1) 16 17
Store 33 31
38: 37(ptr) AccessChain 14(float4_array_1) 26
39: 10 Load 38
40: 37(ptr) AccessChain 36(float4_array_2) 16
Store 40 39
44: 32(ptr) AccessChain 14(float4_array_1) 16 17
45: 7(fvec4) Load 44
46: 32(ptr) AccessChain 43(psout) 26
Store 46 45
49: 32(ptr) AccessChain 43(psout) 26
50: 7(fvec4) Load 49
Store 48(Color) 50
Return
FunctionEnd