blob: 74a348a2ede6bb18cec8a805d4b7b1d4b7fcdcf1 [file] [log] [blame]
hlsl.array.flatten.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: TestFn1( (temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler)
0:18 Constant:
0:18 0.200000
0:22 Function Definition: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
0:22 Function Parameters:
0:22 'l_tex' (in 3-element array of texture1D)
0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D)
0:23 Constant:
0:23 2 (const int)
0:23 direct index (temp sampler)
0:23 'l_samp' (in 3-element array of sampler)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0.200000
0:26 Sequence
0:26 move second child to first child (temp 5-element array of int)
0:26 'not_flattened_a' (global 5-element array of int)
0:26 Constant:
0:26 1 (const int)
0:26 2 (const int)
0:26 3 (const int)
0:26 4 (const int)
0:26 5 (const int)
0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
0:31 Function Parameters:
0:31 'ps_output' (out structure{temp 4-component vector of float color})
0:? Sequence
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (temp sampler)
0:33 direct index (temp sampler)
0:33 'local_sampler_array' (temp 3-element array of sampler)
0:33 Constant:
0:33 0 (const int)
0:? 'g_samp[0]' (uniform sampler)
0:33 move second child to first child (temp sampler)
0:33 direct index (temp sampler)
0:33 'local_sampler_array' (temp 3-element array of sampler)
0:33 Constant:
0:33 1 (const int)
0:? 'g_samp[1]' (uniform sampler)
0:33 move second child to first child (temp sampler)
0:33 direct index (temp sampler)
0:33 'local_sampler_array' (temp 3-element array of sampler)
0:33 Constant:
0:33 2 (const int)
0:? 'g_samp[2]' (uniform sampler)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child (temp texture1D)
0:34 direct index (temp texture1D)
0:34 'local_texture_array' (temp 3-element array of texture1D)
0:34 Constant:
0:34 0 (const int)
0:? 'g_tex[0]' (uniform texture1D)
0:34 move second child to first child (temp texture1D)
0:34 direct index (temp texture1D)
0:34 'local_texture_array' (temp 3-element array of texture1D)
0:34 Constant:
0:34 1 (const int)
0:? 'g_tex[1]' (uniform texture1D)
0:34 move second child to first child (temp texture1D)
0:34 direct index (temp texture1D)
0:34 'local_texture_array' (temp 3-element array of texture1D)
0:34 Constant:
0:34 2 (const int)
0:? 'g_tex[2]' (uniform texture1D)
0:35 Sequence
0:35 move second child to first child (temp 4-element array of float)
0:35 'local_float_array' (temp 4-element array of float)
0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:35 Constant:
0:35 2 (const uint)
0:37 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:37 add (temp 4-component vector of float)
0:37 Function Call: TestFn1( (temp 4-component vector of float)
0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
0:37 Comma (temp 3-element array of texture1D)
0:37 Sequence
0:37 move second child to first child (temp texture1D)
0:37 direct index (temp texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Constant:
0:37 0 (const int)
0:? 'g_tex[0]' (uniform texture1D)
0:37 move second child to first child (temp texture1D)
0:37 direct index (temp texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Constant:
0:37 1 (const int)
0:? 'g_tex[1]' (uniform texture1D)
0:37 move second child to first child (temp texture1D)
0:37 direct index (temp texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Constant:
0:37 2 (const int)
0:? 'g_tex[2]' (uniform texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Comma (temp 3-element array of sampler)
0:37 Sequence
0:37 move second child to first child (temp sampler)
0:37 direct index (temp sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:37 Constant:
0:37 0 (const int)
0:? 'g_samp[0]' (uniform sampler)
0:37 move second child to first child (temp sampler)
0:37 direct index (temp sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:37 Constant:
0:37 1 (const int)
0:? 'g_samp[1]' (uniform sampler)
0:37 move second child to first child (temp sampler)
0:37 direct index (temp sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:37 Constant:
0:37 2 (const int)
0:? 'g_samp[2]' (uniform sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tex[0]' (uniform texture1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_tex[2]' (uniform texture1D)
0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
0:? 'g_samp[0]' (uniform sampler)
0:? 'g_samp[1]' (uniform sampler)
0:? 'g_samp[2]' (uniform sampler)
0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:? 'not_flattened_a' (global 5-element array of int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: TestFn1( (temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler)
0:18 Constant:
0:18 0.200000
0:22 Function Definition: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
0:22 Function Parameters:
0:22 'l_tex' (in 3-element array of texture1D)
0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D)
0:23 Constant:
0:23 2 (const int)
0:23 direct index (temp sampler)
0:23 'l_samp' (in 3-element array of sampler)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0.200000
0:26 Sequence
0:26 move second child to first child (temp 5-element array of int)
0:26 'not_flattened_a' (global 5-element array of int)
0:26 Constant:
0:26 1 (const int)
0:26 2 (const int)
0:26 3 (const int)
0:26 4 (const int)
0:26 5 (const int)
0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
0:31 Function Parameters:
0:31 'ps_output' (out structure{temp 4-component vector of float color})
0:? Sequence
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (temp sampler)
0:33 direct index (temp sampler)
0:33 'local_sampler_array' (temp 3-element array of sampler)
0:33 Constant:
0:33 0 (const int)
0:? 'g_samp[0]' (uniform sampler)
0:33 move second child to first child (temp sampler)
0:33 direct index (temp sampler)
0:33 'local_sampler_array' (temp 3-element array of sampler)
0:33 Constant:
0:33 1 (const int)
0:? 'g_samp[1]' (uniform sampler)
0:33 move second child to first child (temp sampler)
0:33 direct index (temp sampler)
0:33 'local_sampler_array' (temp 3-element array of sampler)
0:33 Constant:
0:33 2 (const int)
0:? 'g_samp[2]' (uniform sampler)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child (temp texture1D)
0:34 direct index (temp texture1D)
0:34 'local_texture_array' (temp 3-element array of texture1D)
0:34 Constant:
0:34 0 (const int)
0:? 'g_tex[0]' (uniform texture1D)
0:34 move second child to first child (temp texture1D)
0:34 direct index (temp texture1D)
0:34 'local_texture_array' (temp 3-element array of texture1D)
0:34 Constant:
0:34 1 (const int)
0:? 'g_tex[1]' (uniform texture1D)
0:34 move second child to first child (temp texture1D)
0:34 direct index (temp texture1D)
0:34 'local_texture_array' (temp 3-element array of texture1D)
0:34 Constant:
0:34 2 (const int)
0:? 'g_tex[2]' (uniform texture1D)
0:35 Sequence
0:35 move second child to first child (temp 4-element array of float)
0:35 'local_float_array' (temp 4-element array of float)
0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:35 Constant:
0:35 2 (const uint)
0:37 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:37 add (temp 4-component vector of float)
0:37 Function Call: TestFn1( (temp 4-component vector of float)
0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
0:37 Comma (temp 3-element array of texture1D)
0:37 Sequence
0:37 move second child to first child (temp texture1D)
0:37 direct index (temp texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Constant:
0:37 0 (const int)
0:? 'g_tex[0]' (uniform texture1D)
0:37 move second child to first child (temp texture1D)
0:37 direct index (temp texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Constant:
0:37 1 (const int)
0:? 'g_tex[1]' (uniform texture1D)
0:37 move second child to first child (temp texture1D)
0:37 direct index (temp texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Constant:
0:37 2 (const int)
0:? 'g_tex[2]' (uniform texture1D)
0:37 'aggShadow' (temp 3-element array of texture1D)
0:37 Comma (temp 3-element array of sampler)
0:37 Sequence
0:37 move second child to first child (temp sampler)
0:37 direct index (temp sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:37 Constant:
0:37 0 (const int)
0:? 'g_samp[0]' (uniform sampler)
0:37 move second child to first child (temp sampler)
0:37 direct index (temp sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:37 Constant:
0:37 1 (const int)
0:? 'g_samp[1]' (uniform sampler)
0:37 move second child to first child (temp sampler)
0:37 direct index (temp sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:37 Constant:
0:37 2 (const int)
0:? 'g_samp[2]' (uniform sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tex[0]' (uniform texture1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_tex[2]' (uniform texture1D)
0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
0:? 'g_samp[0]' (uniform sampler)
0:? 'g_samp[1]' (uniform sampler)
0:? 'g_samp[2]' (uniform sampler)
0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:? 'not_flattened_a' (global 5-element array of int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 123
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 99
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "TestFn1("
Name 22 "TestFn2(t11[3];p1[3];"
Name 20 "l_tex"
Name 21 "l_samp"
Name 28 "not_flattened_a"
Name 36 "g_tex[1]"
Name 39 "g_samp[1]"
Name 55 "local_sampler_array"
Name 57 "g_samp[0]"
Name 62 "g_samp[2]"
Name 65 "local_texture_array"
Name 66 "g_tex[0]"
Name 71 "g_tex[2]"
Name 77 "local_float_array"
Name 83 "$Global"
MemberName 83($Global) 0 "g_mats"
MemberName 83($Global) 1 "g_mats_explicit"
MemberName 83($Global) 2 "g_floats"
Name 85 ""
Name 99 "color"
Name 101 "aggShadow"
Name 108 "aggShadow"
Name 117 "g_tex_explicit[0]"
Name 118 "g_tex_explicit[1]"
Name 119 "g_tex_explicit[2]"
Name 120 "g_samp_explicit[0]"
Name 121 "g_samp_explicit[1]"
Name 122 "g_samp_explicit[2]"
Decorate 36(g_tex[1]) DescriptorSet 0
Decorate 39(g_samp[1]) DescriptorSet 0
Decorate 57(g_samp[0]) DescriptorSet 0
Decorate 62(g_samp[2]) DescriptorSet 0
Decorate 66(g_tex[0]) DescriptorSet 0
Decorate 71(g_tex[2]) DescriptorSet 0
Decorate 80 ArrayStride 48
Decorate 81 ArrayStride 48
Decorate 82 ArrayStride 16
MemberDecorate 83($Global) 0 RowMajor
MemberDecorate 83($Global) 0 Offset 0
MemberDecorate 83($Global) 0 MatrixStride 16
MemberDecorate 83($Global) 1 RowMajor
MemberDecorate 83($Global) 1 Offset 192
MemberDecorate 83($Global) 1 MatrixStride 16
MemberDecorate 83($Global) 2 Offset 384
Decorate 83($Global) Block
Decorate 85 DescriptorSet 0
Decorate 99(color) Location 0
Decorate 117(g_tex_explicit[0]) DescriptorSet 0
Decorate 117(g_tex_explicit[0]) Binding 1
Decorate 118(g_tex_explicit[1]) DescriptorSet 0
Decorate 118(g_tex_explicit[1]) Binding 2
Decorate 119(g_tex_explicit[2]) DescriptorSet 0
Decorate 119(g_tex_explicit[2]) Binding 3
Decorate 120(g_samp_explicit[0]) DescriptorSet 0
Decorate 120(g_samp_explicit[0]) Binding 5
Decorate 121(g_samp_explicit[1]) DescriptorSet 0
Decorate 121(g_samp_explicit[1]) Binding 6
Decorate 122(g_samp_explicit[2]) DescriptorSet 0
Decorate 122(g_samp_explicit[2]) Binding 7
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeImage 6(float) 1D sampled format:Unknown
12: TypeInt 32 0
13: 12(int) Constant 3
14: TypeArray 11 13
15: TypePointer UniformConstant 14
16: TypeSampler
17: TypeArray 16 13
18: TypePointer UniformConstant 17
19: TypeFunction 7(fvec4) 15(ptr) 18(ptr)
24: TypeInt 32 1
25: 12(int) Constant 5
26: TypeArray 24(int) 25
27: TypePointer Private 26
28(not_flattened_a): 27(ptr) Variable Private
29: 24(int) Constant 1
30: 24(int) Constant 2
31: 24(int) Constant 3
32: 24(int) Constant 4
33: 24(int) Constant 5
34: 26 ConstantComposite 29 30 31 32 33
35: TypePointer UniformConstant 11
36(g_tex[1]): 35(ptr) Variable UniformConstant
38: TypePointer UniformConstant 16
39(g_samp[1]): 38(ptr) Variable UniformConstant
41: TypeSampledImage 11
43: 6(float) Constant 1045220557
55(local_sampler_array): 18(ptr) Variable UniformConstant
56: 24(int) Constant 0
57(g_samp[0]): 38(ptr) Variable UniformConstant
62(g_samp[2]): 38(ptr) Variable UniformConstant
65(local_texture_array): 15(ptr) Variable UniformConstant
66(g_tex[0]): 35(ptr) Variable UniformConstant
71(g_tex[2]): 35(ptr) Variable UniformConstant
74: 12(int) Constant 4
75: TypeArray 6(float) 74
76: TypePointer Function 75
78: TypeVector 6(float) 3
79: TypeMatrix 78(fvec3) 3
80: TypeArray 79 74
81: TypeArray 79 74
82: TypeArray 6(float) 74
83($Global): TypeStruct 80 81 82
84: TypePointer Uniform 83($Global)
85: 84(ptr) Variable Uniform
86: TypePointer Uniform 82
90: TypePointer Function 6(float)
98: TypePointer Output 7(fvec4)
99(color): 98(ptr) Variable Output
101(aggShadow): 15(ptr) Variable UniformConstant
108(aggShadow): 18(ptr) Variable UniformConstant
117(g_tex_explicit[0]): 35(ptr) Variable UniformConstant
118(g_tex_explicit[1]): 35(ptr) Variable UniformConstant
119(g_tex_explicit[2]): 35(ptr) Variable UniformConstant
120(g_samp_explicit[0]): 38(ptr) Variable UniformConstant
121(g_samp_explicit[1]): 38(ptr) Variable UniformConstant
122(g_samp_explicit[2]): 38(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
77(local_float_array): 76(ptr) Variable Function
Store 28(not_flattened_a) 34
58: 16 Load 57(g_samp[0])
59: 38(ptr) AccessChain 55(local_sampler_array) 56
Store 59 58
60: 16 Load 39(g_samp[1])
61: 38(ptr) AccessChain 55(local_sampler_array) 29
Store 61 60
63: 16 Load 62(g_samp[2])
64: 38(ptr) AccessChain 55(local_sampler_array) 30
Store 64 63
67: 11 Load 66(g_tex[0])
68: 35(ptr) AccessChain 65(local_texture_array) 56
Store 68 67
69: 11 Load 36(g_tex[1])
70: 35(ptr) AccessChain 65(local_texture_array) 29
Store 70 69
72: 11 Load 71(g_tex[2])
73: 35(ptr) AccessChain 65(local_texture_array) 30
Store 73 72
87: 86(ptr) AccessChain 85 30
88: 82 Load 87
89: 6(float) CompositeExtract 88 0
91: 90(ptr) AccessChain 77(local_float_array) 56
Store 91 89
92: 6(float) CompositeExtract 88 1
93: 90(ptr) AccessChain 77(local_float_array) 29
Store 93 92
94: 6(float) CompositeExtract 88 2
95: 90(ptr) AccessChain 77(local_float_array) 30
Store 95 94
96: 6(float) CompositeExtract 88 3
97: 90(ptr) AccessChain 77(local_float_array) 31
Store 97 96
100: 7(fvec4) FunctionCall 9(TestFn1()
102: 11 Load 66(g_tex[0])
103: 35(ptr) AccessChain 101(aggShadow) 56
Store 103 102
104: 11 Load 36(g_tex[1])
105: 35(ptr) AccessChain 101(aggShadow) 29
Store 105 104
106: 11 Load 71(g_tex[2])
107: 35(ptr) AccessChain 101(aggShadow) 30
Store 107 106
109: 16 Load 57(g_samp[0])
110: 38(ptr) AccessChain 108(aggShadow) 56
Store 110 109
111: 16 Load 39(g_samp[1])
112: 38(ptr) AccessChain 108(aggShadow) 29
Store 112 111
113: 16 Load 62(g_samp[2])
114: 38(ptr) AccessChain 108(aggShadow) 30
Store 114 113
115: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 101(aggShadow) 108(aggShadow)
116: 7(fvec4) FAdd 100 115
Store 99(color) 116
Return
FunctionEnd
9(TestFn1(): 7(fvec4) Function None 8
10: Label
37: 11 Load 36(g_tex[1])
40: 16 Load 39(g_samp[1])
42: 41 SampledImage 37 40
44: 7(fvec4) ImageSampleImplicitLod 42 43
ReturnValue 44
FunctionEnd
22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19
20(l_tex): 15(ptr) FunctionParameter
21(l_samp): 18(ptr) FunctionParameter
23: Label
47: 35(ptr) AccessChain 20(l_tex) 30
48: 11 Load 47
49: 38(ptr) AccessChain 21(l_samp) 30
50: 16 Load 49
51: 41 SampledImage 48 50
52: 7(fvec4) ImageSampleImplicitLod 51 43
ReturnValue 52
FunctionEnd