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android
/
platform
/
external
/
shaderc
/
glslang
/
b50fd17acbddc53d0d4d9f7ad84b990ad0e71774
/
.
/
Test
/
hlsl.depthGreater.frag
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void
PixelShaderFunction
(
out
float
depth
:
SV_DepthGreaterEqual
)
{
depth
=
0.2
;
}