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android
/
platform
/
external
/
shaderc
/
glslang
/
b040513ea499c9a514331291faafac0ac9081447
/
.
/
Test
/
spv.barrier.vert
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#version 450
layout
(
location
=
0
)
out
vec4 c0
;
layout
(
location
=
1
)
out
vec4 c1
;
void
main
()
{
c0
=
vec4
(
1.0
);
memoryBarrier
();
c1
=
vec4
(
1.0
);
memoryBarrierBuffer
();
++
c0
;
memoryBarrierImage
();
++
c0
;
}