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android
/
platform
/
external
/
shaderc
/
glslang
/
a14954cb8fd4b7b6030dfae3a77ef926e12f3a7a
/
.
/
Test
/
hlsl.flatten.return.frag
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struct
PS_OUTPUT
{
float4 color
:
SV_Target0
;
float
other_struct_member1
;
float
other_struct_member2
;
float
other_struct_member3
;
};
PS_OUTPUT
Func1
()
{
return
PS_OUTPUT
(
float4
(
1
,
1
,
1
,
1
),
2
,
3
,
4
);
}
PS_OUTPUT main
()
{
return
Func1
();
}