blob: b5b0a5803ba5e75aa27b151d4e73fd08f5db4c20 [file] [log] [blame]
struct outs {
int a;
float b;
bool c;
float4 v;
};
static float4 gv = {0,0,1};
static float gfa[3] = {0,0};
outs PixelShaderFunction(float4 input) : COLOR0
{
outs o2 = { 3 };
outs o4;
o4.v = gv * gfa[2];
outs o1 = { };
// outs o3 = (outs)0;
// o4 = (outs)0;
o4.c = o1.c;
return o4;
}