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android
/
platform
/
external
/
shaderc
/
glslang
/
7fb605aeb525728edc23aaf3d3fd0ce08a6df95b
/
.
/
Test
/
spv.register.autoassign.rangetest.frag
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SamplerState
g_tSamp
:
register
(
s5
);
Texture2D
g_tScene
[
2
]
:
register
(
t5
);
struct
PS_OUTPUT
{
float4
Color
:
SV_Target0
;
};
void
main
(
out
PS_OUTPUT psout
)
{
psout
.
Color
=
g_tScene
[
0
].
Sample
(
g_tSamp
,
0.3
)
+
g_tScene
[
1
].
Sample
(
g_tSamp
,
0.3
);
}