blob: c81c39594ede372ca879936ecdd43ef3c023dd30 [file] [log] [blame]
SamplerState g_tSamp : register(s5);
Texture2D g_tScene[2] : register(t5);
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void main(out PS_OUTPUT psout)
{
psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
g_tScene[1].Sample(g_tSamp, 0.3);
}