blob: 80d7f1661b127896ab92ffbaa10dda6e2a4d21dd [file] [log] [blame]
hlsl.multiReturn.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 Constant:
0:13 0 (const uint)
0:17 Function Definition: main( (temp void)
0:17 Function Parameters:
0:? Sequence
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 Constant:
0:13 0 (const uint)
0:17 Function Definition: main( (temp void)
0:17 Function Parameters:
0:? Sequence
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "S"
MemberName 9(S) 0 "f"
MemberName 9(S) 1 "v"
MemberName 9(S) 2 "m"
Name 11 "foo("
Name 13 "S"
MemberName 13(S) 0 "f"
MemberName 13(S) 1 "v"
MemberName 13(S) 2 "m"
Name 14 "bufName"
MemberName 14(bufName) 0 "s"
Name 16 ""
MemberDecorate 13(S) 0 Offset 0
MemberDecorate 13(S) 1 Offset 16
MemberDecorate 13(S) 2 RowMajor
MemberDecorate 13(S) 2 Offset 32
MemberDecorate 13(S) 2 MatrixStride 16
MemberDecorate 14(bufName) 0 Offset 0
Decorate 14(bufName) Block
Decorate 16 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8: TypeMatrix 7(fvec3) 3
9(S): TypeStruct 6(float) 7(fvec3) 8
10: TypeFunction 9(S)
13(S): TypeStruct 6(float) 7(fvec3) 8
14(bufName): TypeStruct 13(S)
15: TypePointer Uniform 14(bufName)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypePointer Uniform 13(S)
22: TypePointer Function 9(S)
25: TypePointer Function 6(float)
28: 17(int) Constant 1
29: TypePointer Function 7(fvec3)
32: 17(int) Constant 2
33: TypePointer Function 8
4(main): 2 Function None 3
5: Label
38: 9(S) FunctionCall 11(foo()
Return
FunctionEnd
11(foo(): 9(S) Function None 10
12: Label
23: 22(ptr) Variable Function
20: 19(ptr) AccessChain 16 18
21: 13(S) Load 20
24: 6(float) CompositeExtract 21 0
26: 25(ptr) AccessChain 23 18
Store 26 24
27: 7(fvec3) CompositeExtract 21 1
30: 29(ptr) AccessChain 23 28
Store 30 27
31: 8 CompositeExtract 21 2
34: 33(ptr) AccessChain 23 32
Store 34 31
35: 9(S) Load 23
ReturnValue 35
FunctionEnd