| hlsl.load.offset.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset (temp 4-component vector of float) |
| 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:52 vector swizzle (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset (temp 4-component vector of int) |
| 0:53 'g_tTex1di4' (uniform itexture1D) |
| 0:53 vector swizzle (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset (temp 4-component vector of uint) |
| 0:54 'g_tTex1du4' (uniform utexture1D) |
| 0:54 vector swizzle (temp int) |
| 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 direct index (temp int) |
| 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset (temp 4-component vector of float) |
| 0:57 'g_tTex2df4' (uniform texture2D) |
| 0:57 vector swizzle (temp 2-component vector of int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index (temp int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset (temp 4-component vector of int) |
| 0:58 'g_tTex2di4' (uniform itexture2D) |
| 0:58 vector swizzle (temp 2-component vector of int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index (temp int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset (temp 4-component vector of uint) |
| 0:59 'g_tTex2du4' (uniform utexture2D) |
| 0:59 vector swizzle (temp 2-component vector of int) |
| 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index (temp int) |
| 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:62 textureFetchOffset (temp 4-component vector of float) |
| 0:62 'g_tTex3df4' (uniform texture3D) |
| 0:62 vector swizzle (temp 3-component vector of int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index (temp int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:62 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 6 (const uint) |
| 0:63 textureFetchOffset (temp 4-component vector of int) |
| 0:63 'g_tTex3di4' (uniform itexture3D) |
| 0:63 vector swizzle (temp 3-component vector of int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index (temp int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:63 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 6 (const uint) |
| 0:64 textureFetchOffset (temp 4-component vector of uint) |
| 0:64 'g_tTex3du4' (uniform utexture3D) |
| 0:64 vector swizzle (temp 3-component vector of int) |
| 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index (temp int) |
| 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:64 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 6 (const uint) |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 Color: direct index for structure (temp 4-component vector of float) |
| 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:73 move second child to first child (temp float) |
| 0:73 Depth: direct index for structure (temp float) |
| 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:75 Sequence |
| 0:75 Sequence |
| 0:75 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:75 Color: direct index for structure (temp 4-component vector of float) |
| 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:75 Constant: |
| 0:75 0 (const int) |
| 0:75 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:75 Depth: direct index for structure (temp float) |
| 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:75 Constant: |
| 0:75 1 (const int) |
| 0:75 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset (temp 4-component vector of float) |
| 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:52 vector swizzle (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset (temp 4-component vector of int) |
| 0:53 'g_tTex1di4' (uniform itexture1D) |
| 0:53 vector swizzle (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset (temp 4-component vector of uint) |
| 0:54 'g_tTex1du4' (uniform utexture1D) |
| 0:54 vector swizzle (temp int) |
| 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 direct index (temp int) |
| 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset (temp 4-component vector of float) |
| 0:57 'g_tTex2df4' (uniform texture2D) |
| 0:57 vector swizzle (temp 2-component vector of int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index (temp int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset (temp 4-component vector of int) |
| 0:58 'g_tTex2di4' (uniform itexture2D) |
| 0:58 vector swizzle (temp 2-component vector of int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index (temp int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset (temp 4-component vector of uint) |
| 0:59 'g_tTex2du4' (uniform utexture2D) |
| 0:59 vector swizzle (temp 2-component vector of int) |
| 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index (temp int) |
| 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:62 textureFetchOffset (temp 4-component vector of float) |
| 0:62 'g_tTex3df4' (uniform texture3D) |
| 0:62 vector swizzle (temp 3-component vector of int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index (temp int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:62 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 6 (const uint) |
| 0:63 textureFetchOffset (temp 4-component vector of int) |
| 0:63 'g_tTex3di4' (uniform itexture3D) |
| 0:63 vector swizzle (temp 3-component vector of int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index (temp int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:63 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 6 (const uint) |
| 0:64 textureFetchOffset (temp 4-component vector of uint) |
| 0:64 'g_tTex3du4' (uniform utexture3D) |
| 0:64 vector swizzle (temp 3-component vector of int) |
| 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index (temp int) |
| 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:64 o3: direct index for structure (layout(offset=64 ) uniform 3-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 6 (const uint) |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 Color: direct index for structure (temp 4-component vector of float) |
| 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:73 move second child to first child (temp float) |
| 0:73 Depth: direct index for structure (temp float) |
| 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:75 Sequence |
| 0:75 Sequence |
| 0:75 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:75 Color: direct index for structure (temp 4-component vector of float) |
| 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:75 Constant: |
| 0:75 0 (const int) |
| 0:75 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:75 Depth: direct index for structure (temp float) |
| 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:75 Constant: |
| 0:75 1 (const int) |
| 0:75 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 194 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 147 151 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex1df4" |
| Name 15 "$Global" |
| MemberName 15($Global) 0 "c1" |
| MemberName 15($Global) 1 "c2" |
| MemberName 15($Global) 2 "c3" |
| MemberName 15($Global) 3 "c4" |
| MemberName 15($Global) 4 "o1" |
| MemberName 15($Global) 5 "o2" |
| MemberName 15($Global) 6 "o3" |
| MemberName 15($Global) 7 "o4" |
| Name 17 "" |
| Name 34 "g_tTex1di4" |
| Name 45 "g_tTex1du4" |
| Name 57 "g_tTex2df4" |
| Name 74 "g_tTex2di4" |
| Name 86 "g_tTex2du4" |
| Name 98 "g_tTex3df4" |
| Name 114 "g_tTex3di4" |
| Name 126 "g_tTex3du4" |
| Name 136 "PS_OUTPUT" |
| MemberName 136(PS_OUTPUT) 0 "Color" |
| MemberName 136(PS_OUTPUT) 1 "Depth" |
| Name 138 "psout" |
| Name 147 "Color" |
| Name 151 "Depth" |
| Name 157 "g_sSamp" |
| Name 160 "g_tTexcdf4" |
| Name 163 "g_tTexcdi4" |
| Name 166 "g_tTexcdu4" |
| Name 169 "g_tTex1df4a" |
| Name 172 "g_tTex1di4a" |
| Name 175 "g_tTex1du4a" |
| Name 178 "g_tTex2df4a" |
| Name 181 "g_tTex2di4a" |
| Name 184 "g_tTex2du4a" |
| Name 187 "g_tTexcdf4a" |
| Name 190 "g_tTexcdi4a" |
| Name 193 "g_tTexcdu4a" |
| Decorate 9(g_tTex1df4) DescriptorSet 0 |
| Decorate 9(g_tTex1df4) Binding 0 |
| MemberDecorate 15($Global) 0 Offset 0 |
| MemberDecorate 15($Global) 1 Offset 8 |
| MemberDecorate 15($Global) 2 Offset 16 |
| MemberDecorate 15($Global) 3 Offset 32 |
| MemberDecorate 15($Global) 4 Offset 48 |
| MemberDecorate 15($Global) 5 Offset 56 |
| MemberDecorate 15($Global) 6 Offset 64 |
| MemberDecorate 15($Global) 7 Offset 80 |
| Decorate 15($Global) Block |
| Decorate 17 DescriptorSet 0 |
| Decorate 34(g_tTex1di4) DescriptorSet 0 |
| Decorate 45(g_tTex1du4) DescriptorSet 0 |
| Decorate 57(g_tTex2df4) DescriptorSet 0 |
| Decorate 74(g_tTex2di4) DescriptorSet 0 |
| Decorate 86(g_tTex2du4) DescriptorSet 0 |
| Decorate 98(g_tTex3df4) DescriptorSet 0 |
| Decorate 114(g_tTex3di4) DescriptorSet 0 |
| Decorate 126(g_tTex3du4) DescriptorSet 0 |
| Decorate 147(Color) Location 0 |
| Decorate 151(Depth) BuiltIn FragDepth |
| Decorate 157(g_sSamp) DescriptorSet 0 |
| Decorate 157(g_sSamp) Binding 0 |
| Decorate 160(g_tTexcdf4) DescriptorSet 0 |
| Decorate 163(g_tTexcdi4) DescriptorSet 0 |
| Decorate 166(g_tTexcdu4) DescriptorSet 0 |
| Decorate 169(g_tTex1df4a) DescriptorSet 0 |
| Decorate 172(g_tTex1di4a) DescriptorSet 0 |
| Decorate 175(g_tTex1du4a) DescriptorSet 0 |
| Decorate 178(g_tTex2df4a) DescriptorSet 0 |
| Decorate 181(g_tTex2di4a) DescriptorSet 0 |
| Decorate 184(g_tTex2du4a) DescriptorSet 0 |
| Decorate 187(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 190(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 193(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 1D sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex1df4): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 2 |
| 13: TypeVector 11(int) 3 |
| 14: TypeVector 11(int) 4 |
| 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) |
| 16: TypePointer Uniform 15($Global) |
| 17: 16(ptr) Variable Uniform |
| 18: 11(int) Constant 1 |
| 19: TypeInt 32 0 |
| 20: 19(int) Constant 0 |
| 21: TypePointer Uniform 11(int) |
| 24: 19(int) Constant 1 |
| 27: 11(int) Constant 4 |
| 30: TypeVector 6(float) 4 |
| 32: TypeImage 11(int) 1D sampled format:Unknown |
| 33: TypePointer UniformConstant 32 |
| 34(g_tTex1di4): 33(ptr) Variable UniformConstant |
| 43: TypeImage 19(int) 1D sampled format:Unknown |
| 44: TypePointer UniformConstant 43 |
| 45(g_tTex1du4): 44(ptr) Variable UniformConstant |
| 53: TypeVector 19(int) 4 |
| 55: TypeImage 6(float) 2D sampled format:Unknown |
| 56: TypePointer UniformConstant 55 |
| 57(g_tTex2df4): 56(ptr) Variable UniformConstant |
| 59: 11(int) Constant 2 |
| 60: TypePointer Uniform 13(ivec3) |
| 64: 19(int) Constant 2 |
| 67: 11(int) Constant 5 |
| 68: TypePointer Uniform 12(ivec2) |
| 72: TypeImage 11(int) 2D sampled format:Unknown |
| 73: TypePointer UniformConstant 72 |
| 74(g_tTex2di4): 73(ptr) Variable UniformConstant |
| 84: TypeImage 19(int) 2D sampled format:Unknown |
| 85: TypePointer UniformConstant 84 |
| 86(g_tTex2du4): 85(ptr) Variable UniformConstant |
| 96: TypeImage 6(float) 3D sampled format:Unknown |
| 97: TypePointer UniformConstant 96 |
| 98(g_tTex3df4): 97(ptr) Variable UniformConstant |
| 100: 11(int) Constant 3 |
| 101: TypePointer Uniform 14(ivec4) |
| 105: 19(int) Constant 3 |
| 108: 11(int) Constant 6 |
| 112: TypeImage 11(int) 3D sampled format:Unknown |
| 113: TypePointer UniformConstant 112 |
| 114(g_tTex3di4): 113(ptr) Variable UniformConstant |
| 124: TypeImage 19(int) 3D sampled format:Unknown |
| 125: TypePointer UniformConstant 124 |
| 126(g_tTex3du4): 125(ptr) Variable UniformConstant |
| 136(PS_OUTPUT): TypeStruct 30(fvec4) 6(float) |
| 137: TypePointer Function 136(PS_OUTPUT) |
| 139: 11(int) Constant 0 |
| 140: 6(float) Constant 1065353216 |
| 141: 30(fvec4) ConstantComposite 140 140 140 140 |
| 142: TypePointer Function 30(fvec4) |
| 144: TypePointer Function 6(float) |
| 146: TypePointer Output 30(fvec4) |
| 147(Color): 146(ptr) Variable Output |
| 150: TypePointer Output 6(float) |
| 151(Depth): 150(ptr) Variable Output |
| 155: TypeSampler |
| 156: TypePointer UniformConstant 155 |
| 157(g_sSamp): 156(ptr) Variable UniformConstant |
| 158: TypeImage 6(float) Cube sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTexcdf4): 159(ptr) Variable UniformConstant |
| 161: TypeImage 11(int) Cube sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTexcdi4): 162(ptr) Variable UniformConstant |
| 164: TypeImage 19(int) Cube sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTexcdu4): 165(ptr) Variable UniformConstant |
| 167: TypeImage 6(float) 1D array sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTex1df4a): 168(ptr) Variable UniformConstant |
| 170: TypeImage 11(int) 1D array sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTex1di4a): 171(ptr) Variable UniformConstant |
| 173: TypeImage 19(int) 1D array sampled format:Unknown |
| 174: TypePointer UniformConstant 173 |
| 175(g_tTex1du4a): 174(ptr) Variable UniformConstant |
| 176: TypeImage 6(float) 2D array sampled format:Unknown |
| 177: TypePointer UniformConstant 176 |
| 178(g_tTex2df4a): 177(ptr) Variable UniformConstant |
| 179: TypeImage 11(int) 2D array sampled format:Unknown |
| 180: TypePointer UniformConstant 179 |
| 181(g_tTex2di4a): 180(ptr) Variable UniformConstant |
| 182: TypeImage 19(int) 2D array sampled format:Unknown |
| 183: TypePointer UniformConstant 182 |
| 184(g_tTex2du4a): 183(ptr) Variable UniformConstant |
| 185: TypeImage 6(float) Cube array sampled format:Unknown |
| 186: TypePointer UniformConstant 185 |
| 187(g_tTexcdf4a): 186(ptr) Variable UniformConstant |
| 188: TypeImage 11(int) Cube array sampled format:Unknown |
| 189: TypePointer UniformConstant 188 |
| 190(g_tTexcdi4a): 189(ptr) Variable UniformConstant |
| 191: TypeImage 19(int) Cube array sampled format:Unknown |
| 192: TypePointer UniformConstant 191 |
| 193(g_tTexcdu4a): 192(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 138(psout): 137(ptr) Variable Function |
| 10: 7 Load 9(g_tTex1df4) |
| 22: 21(ptr) AccessChain 17 18 20 |
| 23: 11(int) Load 22 |
| 25: 21(ptr) AccessChain 17 18 24 |
| 26: 11(int) Load 25 |
| 28: 21(ptr) AccessChain 17 27 |
| 29: 11(int) Load 28 |
| 31: 30(fvec4) ImageFetch 10 23 Lod Offset 26 29 |
| 35: 32 Load 34(g_tTex1di4) |
| 36: 21(ptr) AccessChain 17 18 20 |
| 37: 11(int) Load 36 |
| 38: 21(ptr) AccessChain 17 18 24 |
| 39: 11(int) Load 38 |
| 40: 21(ptr) AccessChain 17 27 |
| 41: 11(int) Load 40 |
| 42: 14(ivec4) ImageFetch 35 37 Lod Offset 39 41 |
| 46: 43 Load 45(g_tTex1du4) |
| 47: 21(ptr) AccessChain 17 18 20 |
| 48: 11(int) Load 47 |
| 49: 21(ptr) AccessChain 17 18 24 |
| 50: 11(int) Load 49 |
| 51: 21(ptr) AccessChain 17 27 |
| 52: 11(int) Load 51 |
| 54: 53(ivec4) ImageFetch 46 48 Lod Offset 50 52 |
| 58: 55 Load 57(g_tTex2df4) |
| 61: 60(ptr) AccessChain 17 59 |
| 62: 13(ivec3) Load 61 |
| 63: 12(ivec2) VectorShuffle 62 62 0 1 |
| 65: 21(ptr) AccessChain 17 59 64 |
| 66: 11(int) Load 65 |
| 69: 68(ptr) AccessChain 17 67 |
| 70: 12(ivec2) Load 69 |
| 71: 30(fvec4) ImageFetch 58 63 Lod Offset 66 70 |
| 75: 72 Load 74(g_tTex2di4) |
| 76: 60(ptr) AccessChain 17 59 |
| 77: 13(ivec3) Load 76 |
| 78: 12(ivec2) VectorShuffle 77 77 0 1 |
| 79: 21(ptr) AccessChain 17 59 64 |
| 80: 11(int) Load 79 |
| 81: 68(ptr) AccessChain 17 67 |
| 82: 12(ivec2) Load 81 |
| 83: 14(ivec4) ImageFetch 75 78 Lod Offset 80 82 |
| 87: 84 Load 86(g_tTex2du4) |
| 88: 60(ptr) AccessChain 17 59 |
| 89: 13(ivec3) Load 88 |
| 90: 12(ivec2) VectorShuffle 89 89 0 1 |
| 91: 21(ptr) AccessChain 17 59 64 |
| 92: 11(int) Load 91 |
| 93: 68(ptr) AccessChain 17 67 |
| 94: 12(ivec2) Load 93 |
| 95: 53(ivec4) ImageFetch 87 90 Lod Offset 92 94 |
| 99: 96 Load 98(g_tTex3df4) |
| 102: 101(ptr) AccessChain 17 100 |
| 103: 14(ivec4) Load 102 |
| 104: 13(ivec3) VectorShuffle 103 103 0 1 2 |
| 106: 21(ptr) AccessChain 17 100 105 |
| 107: 11(int) Load 106 |
| 109: 60(ptr) AccessChain 17 108 |
| 110: 13(ivec3) Load 109 |
| 111: 30(fvec4) ImageFetch 99 104 Lod Offset 107 110 |
| 115: 112 Load 114(g_tTex3di4) |
| 116: 101(ptr) AccessChain 17 100 |
| 117: 14(ivec4) Load 116 |
| 118: 13(ivec3) VectorShuffle 117 117 0 1 2 |
| 119: 21(ptr) AccessChain 17 100 105 |
| 120: 11(int) Load 119 |
| 121: 60(ptr) AccessChain 17 108 |
| 122: 13(ivec3) Load 121 |
| 123: 14(ivec4) ImageFetch 115 118 Lod Offset 120 122 |
| 127: 124 Load 126(g_tTex3du4) |
| 128: 101(ptr) AccessChain 17 100 |
| 129: 14(ivec4) Load 128 |
| 130: 13(ivec3) VectorShuffle 129 129 0 1 2 |
| 131: 21(ptr) AccessChain 17 100 105 |
| 132: 11(int) Load 131 |
| 133: 60(ptr) AccessChain 17 108 |
| 134: 13(ivec3) Load 133 |
| 135: 53(ivec4) ImageFetch 127 130 Lod Offset 132 134 |
| 143: 142(ptr) AccessChain 138(psout) 139 |
| Store 143 141 |
| 145: 144(ptr) AccessChain 138(psout) 18 |
| Store 145 140 |
| 148: 142(ptr) AccessChain 138(psout) 139 |
| 149: 30(fvec4) Load 148 |
| Store 147(Color) 149 |
| 152: 144(ptr) AccessChain 138(psout) 18 |
| 153: 6(float) Load 152 |
| Store 151(Depth) 153 |
| Return |
| FunctionEnd |