blob: 72b6fbcc2fe75670d6087513f4239a3ec5036e37 [file] [log] [blame]
hlsl.intrinsics.negative.vert
Shader version: 450
0:? Sequence
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
0:15 'inF2' (in float)
0:15 'inI0' (in int)
0:? Sequence
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
0:75 'inF2' (in 1-component vector of float)
0:75 'inI0' (in 1-component vector of int)
0:? Sequence
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
0:84 'inF2' (in 2-component vector of float)
0:84 'inI0' (in 2-component vector of int)
0:? Sequence
0:127 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
0:131 'inF2' (in 3-component vector of float)
0:131 'inI0' (in 3-component vector of int)
0:? Sequence
0:172 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
0:176 'inF2' (layout(location=2 ) in 4-component vector of float)
0:176 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? Sequence
0:217 Sequence
0:217 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:217 Branch: Return
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:226 Function Parameters:
0:226 'inF0' (in 2X2 matrix of float)
0:226 'inF1' (in 2X2 matrix of float)
0:226 'inF2' (in 2X2 matrix of float)
0:? Sequence
0:230 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:234 Function Parameters:
0:234 'inF0' (in 3X3 matrix of float)
0:234 'inF1' (in 3X3 matrix of float)
0:234 'inF2' (in 3X3 matrix of float)
0:? Sequence
0:238 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:242 Function Parameters:
0:242 'inF0' (in 4X4 matrix of float)
0:242 'inF1' (in 4X4 matrix of float)
0:242 'inF2' (in 4X4 matrix of float)
0:? Sequence
0:246 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
0:15 'inF2' (in float)
0:15 'inI0' (in int)
0:? Sequence
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
0:75 'inF2' (in 1-component vector of float)
0:75 'inI0' (in 1-component vector of int)
0:? Sequence
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
0:84 'inF2' (in 2-component vector of float)
0:84 'inI0' (in 2-component vector of int)
0:? Sequence
0:127 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
0:131 'inF2' (in 3-component vector of float)
0:131 'inI0' (in 3-component vector of int)
0:? Sequence
0:172 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
0:176 'inF2' (layout(location=2 ) in 4-component vector of float)
0:176 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? Sequence
0:217 Sequence
0:217 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:217 Branch: Return
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:226 Function Parameters:
0:226 'inF0' (in 2X2 matrix of float)
0:226 'inF1' (in 2X2 matrix of float)
0:226 'inF2' (in 2X2 matrix of float)
0:? Sequence
0:230 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:234 Function Parameters:
0:234 'inF0' (in 3X3 matrix of float)
0:234 'inF1' (in 3X3 matrix of float)
0:234 'inF2' (in 3X3 matrix of float)
0:? Sequence
0:238 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:242 Function Parameters:
0:242 'inF0' (in 4X4 matrix of float)
0:242 'inF1' (in 4X4 matrix of float)
0:242 'inF2' (in 4X4 matrix of float)
0:? Sequence
0:246 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 128
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction" 85 122 123 124 127
Name 4 "VertexShaderFunction"
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
Name 11 "inF0"
Name 12 "inF1"
Name 13 "inF2"
Name 14 "inI0"
Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
Name 17 "inF0"
Name 18 "inF1"
Name 19 "inF2"
Name 20 "inI0"
Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
Name 28 "inF0"
Name 29 "inF1"
Name 30 "inF2"
Name 31 "inI0"
Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
Name 39 "inF0"
Name 40 "inF1"
Name 41 "inF2"
Name 42 "inI0"
Name 51 "VertexShaderFunction2x2(mf22;mf22;mf22;"
Name 48 "inF0"
Name 49 "inF1"
Name 50 "inF2"
Name 59 "VertexShaderFunction3x3(mf33;mf33;mf33;"
Name 56 "inF0"
Name 57 "inF1"
Name 58 "inF2"
Name 68 "VertexShaderFunction4x4(mf44;mf44;mf44;"
Name 65 "inF0"
Name 66 "inF1"
Name 67 "inF2"
Name 85 "@entryPointOutput"
Name 103 "gs_ua"
Name 104 "gs_ub"
Name 105 "gs_uc"
Name 108 "gs_ua2"
Name 109 "gs_ub2"
Name 110 "gs_uc2"
Name 113 "gs_ua3"
Name 114 "gs_ub3"
Name 115 "gs_uc3"
Name 118 "gs_ua4"
Name 119 "gs_ub4"
Name 120 "gs_uc4"
Name 122 "inF0"
Name 123 "inF1"
Name 124 "inF2"
Name 127 "inI0"
Decorate 85(@entryPointOutput) Location 0
Decorate 122(inF0) Location 0
Decorate 123(inF1) Location 1
Decorate 124(inF2) Location 2
Decorate 127(inI0) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeInt 32 1
9: TypePointer Function 8(int)
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
25: TypeVector 8(int) 2
26: TypePointer Function 25(ivec2)
27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
34: TypeVector 6(float) 3
35: TypePointer Function 34(fvec3)
36: TypeVector 8(int) 3
37: TypePointer Function 36(ivec3)
38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
45: TypeMatrix 23(fvec2) 2
46: TypePointer Function 45
47: TypeFunction 45 46(ptr) 46(ptr) 46(ptr)
53: TypeMatrix 34(fvec3) 3
54: TypePointer Function 53
55: TypeFunction 53 54(ptr) 54(ptr) 54(ptr)
61: TypeVector 6(float) 4
62: TypeMatrix 61(fvec4) 4
63: TypePointer Function 62
64: TypeFunction 62 63(ptr) 63(ptr) 63(ptr)
70: 6(float) Constant 0
75: 6(float) Constant 1065353216
76: 6(float) Constant 1073741824
77: 23(fvec2) ConstantComposite 75 76
80: 6(float) Constant 1077936128
81: 34(fvec3) ConstantComposite 75 76 80
84: TypePointer Output 61(fvec4)
85(@entryPointOutput): 84(ptr) Variable Output
86: 6(float) Constant 1082130432
87: 61(fvec4) ConstantComposite 75 76 80 86
89: 23(fvec2) ConstantComposite 76 76
90: 45 ConstantComposite 89 89
93: 34(fvec3) ConstantComposite 80 80 80
94: 53 ConstantComposite 93 93 93
97: 61(fvec4) ConstantComposite 86 86 86 86
98: 62 ConstantComposite 97 97 97 97
101: TypeInt 32 0
102: TypePointer Private 101(int)
103(gs_ua): 102(ptr) Variable Private
104(gs_ub): 102(ptr) Variable Private
105(gs_uc): 102(ptr) Variable Private
106: TypeVector 101(int) 2
107: TypePointer Private 106(ivec2)
108(gs_ua2): 107(ptr) Variable Private
109(gs_ub2): 107(ptr) Variable Private
110(gs_uc2): 107(ptr) Variable Private
111: TypeVector 101(int) 3
112: TypePointer Private 111(ivec3)
113(gs_ua3): 112(ptr) Variable Private
114(gs_ub3): 112(ptr) Variable Private
115(gs_uc3): 112(ptr) Variable Private
116: TypeVector 101(int) 4
117: TypePointer Private 116(ivec4)
118(gs_ua4): 117(ptr) Variable Private
119(gs_ub4): 117(ptr) Variable Private
120(gs_uc4): 117(ptr) Variable Private
121: TypePointer Input 61(fvec4)
122(inF0): 121(ptr) Variable Input
123(inF1): 121(ptr) Variable Input
124(inF2): 121(ptr) Variable Input
125: TypeVector 8(int) 4
126: TypePointer Input 125(ivec4)
127(inI0): 126(ptr) Variable Input
4(VertexShaderFunction): 2 Function None 3
5: Label
Store 85(@entryPointOutput) 87
Return
FunctionEnd
15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
12(inF1): 7(ptr) FunctionParameter
13(inF2): 7(ptr) FunctionParameter
14(inI0): 9(ptr) FunctionParameter
16: Label
ReturnValue 70
FunctionEnd
21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
17(inF0): 7(ptr) FunctionParameter
18(inF1): 7(ptr) FunctionParameter
19(inF2): 7(ptr) FunctionParameter
20(inI0): 9(ptr) FunctionParameter
22: Label
ReturnValue 70
FunctionEnd
32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
28(inF0): 24(ptr) FunctionParameter
29(inF1): 24(ptr) FunctionParameter
30(inF2): 24(ptr) FunctionParameter
31(inI0): 26(ptr) FunctionParameter
33: Label
ReturnValue 77
FunctionEnd
43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
39(inF0): 35(ptr) FunctionParameter
40(inF1): 35(ptr) FunctionParameter
41(inF2): 35(ptr) FunctionParameter
42(inI0): 37(ptr) FunctionParameter
44: Label
ReturnValue 81
FunctionEnd
51(VertexShaderFunction2x2(mf22;mf22;mf22;): 45 Function None 47
48(inF0): 46(ptr) FunctionParameter
49(inF1): 46(ptr) FunctionParameter
50(inF2): 46(ptr) FunctionParameter
52: Label
ReturnValue 90
FunctionEnd
59(VertexShaderFunction3x3(mf33;mf33;mf33;): 53 Function None 55
56(inF0): 54(ptr) FunctionParameter
57(inF1): 54(ptr) FunctionParameter
58(inF2): 54(ptr) FunctionParameter
60: Label
ReturnValue 94
FunctionEnd
68(VertexShaderFunction4x4(mf44;mf44;mf44;): 62 Function None 64
65(inF0): 63(ptr) FunctionParameter
66(inF1): 63(ptr) FunctionParameter
67(inF2): 63(ptr) FunctionParameter
69: Label
ReturnValue 98
FunctionEnd