| hlsl.entry-out.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void) |
| 0:7 Function Parameters: |
| 0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:? Sequence |
| 0:8 move second child to first child (temp 2-component vector of float) |
| 0:8 v: direct index for structure (temp 2-component vector of float) |
| 0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 0.400000 |
| 0:8 0.400000 |
| 0:9 move second child to first child (temp 2-component vector of int) |
| 0:9 i: direct index for structure (temp 2-component vector of int) |
| 0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 7 (const int) |
| 0:9 7 (const int) |
| 0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:13 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:? Sequence |
| 0:14 move second child to first child (temp 4-component vector of float) |
| 0:14 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:15 move second child to first child (temp 2-component vector of float) |
| 0:? 'v' (layout(location=2 ) out 2-component vector of float) |
| 0:15 Constant: |
| 0:15 2.000000 |
| 0:15 2.000000 |
| 0:16 move second child to first child (temp 2-component vector of int) |
| 0:? 'i' (layout(location=3 ) out 2-component vector of int) |
| 0:16 Constant: |
| 0:16 3 (const int) |
| 0:16 3 (const int) |
| 0:18 move second child to first child (temp 2-component vector of float) |
| 0:18 v: direct index for structure (temp 2-component vector of float) |
| 0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 12.000000 |
| 0:18 12.000000 |
| 0:19 move second child to first child (temp 2-component vector of int) |
| 0:19 i: direct index for structure (temp 2-component vector of int) |
| 0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 Constant: |
| 0:19 13 (const int) |
| 0:19 13 (const int) |
| 0:20 Comma (temp void) |
| 0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void) |
| 0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 2-component vector of float) |
| 0:? 'v' (layout(location=4 ) out 2-component vector of float) |
| 0:20 v: direct index for structure (temp 2-component vector of float) |
| 0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child (temp 2-component vector of int) |
| 0:? 'i' (layout(location=5 ) out 2-component vector of int) |
| 0:20 i: direct index for structure (temp 2-component vector of int) |
| 0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:22 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:22 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:? 'v' (layout(location=2 ) out 2-component vector of float) |
| 0:? 'i' (layout(location=3 ) out 2-component vector of int) |
| 0:? 'v' (layout(location=4 ) out 2-component vector of float) |
| 0:? 'i' (layout(location=5 ) out 2-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void) |
| 0:7 Function Parameters: |
| 0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:? Sequence |
| 0:8 move second child to first child (temp 2-component vector of float) |
| 0:8 v: direct index for structure (temp 2-component vector of float) |
| 0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 0.400000 |
| 0:8 0.400000 |
| 0:9 move second child to first child (temp 2-component vector of int) |
| 0:9 i: direct index for structure (temp 2-component vector of int) |
| 0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 7 (const int) |
| 0:9 7 (const int) |
| 0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:13 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:? Sequence |
| 0:14 move second child to first child (temp 4-component vector of float) |
| 0:14 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:15 move second child to first child (temp 2-component vector of float) |
| 0:? 'v' (layout(location=2 ) out 2-component vector of float) |
| 0:15 Constant: |
| 0:15 2.000000 |
| 0:15 2.000000 |
| 0:16 move second child to first child (temp 2-component vector of int) |
| 0:? 'i' (layout(location=3 ) out 2-component vector of int) |
| 0:16 Constant: |
| 0:16 3 (const int) |
| 0:16 3 (const int) |
| 0:18 move second child to first child (temp 2-component vector of float) |
| 0:18 v: direct index for structure (temp 2-component vector of float) |
| 0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 12.000000 |
| 0:18 12.000000 |
| 0:19 move second child to first child (temp 2-component vector of int) |
| 0:19 i: direct index for structure (temp 2-component vector of int) |
| 0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 Constant: |
| 0:19 13 (const int) |
| 0:19 13 (const int) |
| 0:20 Comma (temp void) |
| 0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void) |
| 0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 2-component vector of float) |
| 0:? 'v' (layout(location=4 ) out 2-component vector of float) |
| 0:20 v: direct index for structure (temp 2-component vector of float) |
| 0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child (temp 2-component vector of int) |
| 0:? 'i' (layout(location=5 ) out 2-component vector of int) |
| 0:20 i: direct index for structure (temp 2-component vector of int) |
| 0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:22 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:22 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'out1' (layout(location=1 ) out 4-component vector of float) |
| 0:? 'v' (layout(location=2 ) out 2-component vector of float) |
| 0:? 'i' (layout(location=3 ) out 2-component vector of int) |
| 0:? 'v' (layout(location=4 ) out 2-component vector of float) |
| 0:? 'i' (layout(location=5 ) out 2-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 60 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 28 30 33 37 51 54 57 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 10 "OutParam" |
| MemberName 10(OutParam) 0 "v" |
| MemberName 10(OutParam) 1 "i" |
| Name 14 "fun(struct-OutParam-vf2-vi21;" |
| Name 13 "op" |
| Name 28 "out1" |
| Name 30 "input" |
| Name 33 "v" |
| Name 37 "i" |
| Name 40 "local" |
| Name 47 "tempArg" |
| Name 48 "param" |
| Name 51 "v" |
| Name 54 "i" |
| Name 57 "@entryPointOutput" |
| Decorate 28(out1) Location 1 |
| Decorate 30(input) Location 0 |
| Decorate 33(v) Location 2 |
| Decorate 37(i) Location 3 |
| Decorate 51(v) Location 4 |
| Decorate 54(i) Location 5 |
| Decorate 57(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 2 |
| 8: TypeInt 32 1 |
| 9: TypeVector 8(int) 2 |
| 10(OutParam): TypeStruct 7(fvec2) 9(ivec2) |
| 11: TypePointer Function 10(OutParam) |
| 12: TypeFunction 2 11(ptr) |
| 16: 8(int) Constant 0 |
| 17: 6(float) Constant 1053609165 |
| 18: 7(fvec2) ConstantComposite 17 17 |
| 19: TypePointer Function 7(fvec2) |
| 21: 8(int) Constant 1 |
| 22: 8(int) Constant 7 |
| 23: 9(ivec2) ConstantComposite 22 22 |
| 24: TypePointer Function 9(ivec2) |
| 26: TypeVector 6(float) 4 |
| 27: TypePointer Output 26(fvec4) |
| 28(out1): 27(ptr) Variable Output |
| 29: TypePointer Input 26(fvec4) |
| 30(input): 29(ptr) Variable Input |
| 32: TypePointer Output 7(fvec2) |
| 33(v): 32(ptr) Variable Output |
| 34: 6(float) Constant 1073741824 |
| 35: 7(fvec2) ConstantComposite 34 34 |
| 36: TypePointer Output 9(ivec2) |
| 37(i): 36(ptr) Variable Output |
| 38: 8(int) Constant 3 |
| 39: 9(ivec2) ConstantComposite 38 38 |
| 41: 6(float) Constant 1094713344 |
| 42: 7(fvec2) ConstantComposite 41 41 |
| 44: 8(int) Constant 13 |
| 45: 9(ivec2) ConstantComposite 44 44 |
| 51(v): 32(ptr) Variable Output |
| 54(i): 36(ptr) Variable Output |
| 57(@entryPointOutput): 27(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 40(local): 11(ptr) Variable Function |
| 47(tempArg): 11(ptr) Variable Function |
| 48(param): 11(ptr) Variable Function |
| 31: 26(fvec4) Load 30(input) |
| Store 28(out1) 31 |
| Store 33(v) 35 |
| Store 37(i) 39 |
| 43: 19(ptr) AccessChain 40(local) 16 |
| Store 43 42 |
| 46: 24(ptr) AccessChain 40(local) 21 |
| Store 46 45 |
| 49: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 48(param) |
| 50:10(OutParam) Load 48(param) |
| Store 47(tempArg) 50 |
| 52: 19(ptr) AccessChain 47(tempArg) 16 |
| 53: 7(fvec2) Load 52 |
| Store 51(v) 53 |
| 55: 24(ptr) AccessChain 47(tempArg) 21 |
| 56: 9(ivec2) Load 55 |
| Store 54(i) 56 |
| 58: 26(fvec4) Load 28(out1) |
| Store 57(@entryPointOutput) 58 |
| Return |
| FunctionEnd |
| 14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12 |
| 13(op): 11(ptr) FunctionParameter |
| 15: Label |
| 20: 19(ptr) AccessChain 13(op) 16 |
| Store 20 18 |
| 25: 24(ptr) AccessChain 13(op) 21 |
| Store 25 23 |
| Return |
| FunctionEnd |