blob: 0b532460214c33bb16c59e894872bb4ffac7e568 [file] [log] [blame]
hlsl.depthGreater.frag
Shader version: 450
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2 Function Definition: PixelShaderFunction(f1; (temp void)
0:2 Function Parameters:
0:2 'depth' (out float FragDepth)
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'depth' (out float FragDepth)
0:3 Constant:
0:3 0.200000
0:? Linker Objects
0:? 'depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2 Function Definition: PixelShaderFunction(f1; (temp void)
0:2 Function Parameters:
0:2 'depth' (out float FragDepth)
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'depth' (out float FragDepth)
0:3 Constant:
0:3 0.200000
0:? Linker Objects
0:? 'depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 10
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 8
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthGreater
Name 4 "PixelShaderFunction"
Name 8 "depth"
Decorate 8(depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Output 6(float)
8(depth): 7(ptr) Variable Output
9: 6(float) Constant 1045220557
4(PixelShaderFunction): 2 Function None 3
5: Label
Store 8(depth) 9
Return
FunctionEnd