| hlsl.depthGreater.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| using depth_greater |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(f1; (temp void) |
| 0:2 Function Parameters: |
| 0:2 'depth' (out float FragDepth) |
| 0:? Sequence |
| 0:3 move second child to first child (temp float) |
| 0:3 'depth' (out float FragDepth) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:? Linker Objects |
| 0:? 'depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| using depth_greater |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(f1; (temp void) |
| 0:2 Function Parameters: |
| 0:2 'depth' (out float FragDepth) |
| 0:? Sequence |
| 0:3 move second child to first child (temp float) |
| 0:3 'depth' (out float FragDepth) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:? Linker Objects |
| 0:? 'depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 10 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 8 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthGreater |
| Name 4 "PixelShaderFunction" |
| Name 8 "depth" |
| Decorate 8(depth) BuiltIn FragDepth |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Output 6(float) |
| 8(depth): 7(ptr) Variable Output |
| 9: 6(float) Constant 1045220557 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| Store 8(depth) 9 |
| Return |
| FunctionEnd |