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android
/
platform
/
external
/
shaderc
/
glslang
/
7ed0656c1990c6ef78a1462d9c5a1917417c9ce0
/
.
/
Test
/
spv.layer.tese
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#version 450
#extension GL_ARB_shader_viewport_layer_array : require
layout
(
triangles
)
in
;
void
main
()
{
gl_Layer
=
1
;
}