| hlsl.struct.frag |
| WARNING: 0:26: 'register' : ignoring shader_profile |
| WARNING: 0:27: 'register' : ignoring shader_profile |
| WARNING: 0:30: 'register' : ignoring shader_profile |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) |
| 0:34 Function Parameters: |
| 0:34 'input' (in 4-component vector of float) |
| 0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? Sequence |
| 0:39 Compare Equal (temp bool) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 i: direct index for structure (temp 4-component vector of float) |
| 0:40 's2' (global structure{temp 4-component vector of float i}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 ff4: direct index for structure (temp 4-component vector of float) |
| 0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:40 Constant: |
| 0:40 7 (const int) |
| 0:42 Branch: Return with expression |
| 0:42 'input' (in 4-component vector of float) |
| 0:34 Function Definition: PixelShaderFunction( (temp void) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:? 'input' (temp 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 a: direct index for structure (temp 4-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 a: direct index for structure (smooth temp 4-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 move second child to first child (temp bool) |
| 0:34 b: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 b: direct index for structure (flat temp bool) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 move second child to first child (temp 1-component vector of float) |
| 0:34 c: direct index for structure (temp 1-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:34 move second child to first child (temp 2-component vector of float) |
| 0:34 d: direct index for structure (temp 2-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:34 d: direct index for structure (centroid sample temp 2-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:34 move second child to first child (temp bool) |
| 0:34 ff1: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 4 (const int) |
| 0:? 's_ff1' (in bool Face) |
| 0:34 move second child to first child (temp bool) |
| 0:34 ff2: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 5 (const int) |
| 0:34 ff2: direct index for structure (temp bool) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 4 (const int) |
| 0:34 move second child to first child (temp bool) |
| 0:34 ff3: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 6 (const int) |
| 0:34 ff3: direct index for structure (temp bool) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 5 (const int) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 ff4: direct index for structure (temp 4-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 7 (const int) |
| 0:34 ff4: direct index for structure (temp 4-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 6 (const int) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) |
| 0:? 'input' (temp 4-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? Linker Objects |
| 0:? 's2' (global structure{temp 4-component vector of float i}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) |
| 0:? 's_ff1' (in bool Face) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) |
| 0:34 Function Parameters: |
| 0:34 'input' (in 4-component vector of float) |
| 0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? Sequence |
| 0:39 Compare Equal (temp bool) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 i: direct index for structure (temp 4-component vector of float) |
| 0:40 's2' (global structure{temp 4-component vector of float i}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 ff4: direct index for structure (temp 4-component vector of float) |
| 0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:40 Constant: |
| 0:40 7 (const int) |
| 0:42 Branch: Return with expression |
| 0:42 'input' (in 4-component vector of float) |
| 0:34 Function Definition: PixelShaderFunction( (temp void) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:? 'input' (temp 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 a: direct index for structure (temp 4-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 a: direct index for structure (smooth temp 4-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 move second child to first child (temp bool) |
| 0:34 b: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 b: direct index for structure (flat temp bool) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 move second child to first child (temp 1-component vector of float) |
| 0:34 c: direct index for structure (temp 1-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:34 move second child to first child (temp 2-component vector of float) |
| 0:34 d: direct index for structure (temp 2-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:34 d: direct index for structure (centroid sample temp 2-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:34 move second child to first child (temp bool) |
| 0:34 ff1: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 4 (const int) |
| 0:? 's_ff1' (in bool Face) |
| 0:34 move second child to first child (temp bool) |
| 0:34 ff2: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 5 (const int) |
| 0:34 ff2: direct index for structure (temp bool) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 4 (const int) |
| 0:34 move second child to first child (temp bool) |
| 0:34 ff3: direct index for structure (temp bool) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 6 (const int) |
| 0:34 ff3: direct index for structure (temp bool) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 5 (const int) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 ff4: direct index for structure (temp 4-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 7 (const int) |
| 0:34 ff4: direct index for structure (temp 4-component vector of float) |
| 0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:34 Constant: |
| 0:34 6 (const int) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) |
| 0:? 'input' (temp 4-component vector of float) |
| 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? Linker Objects |
| 0:? 's2' (global structure{temp 4-component vector of float i}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) |
| 0:? 's_ff1' (in bool Face) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 97 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 43 48 71 86 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 11 "IN_S" |
| MemberName 11(IN_S) 0 "a" |
| MemberName 11(IN_S) 1 "b" |
| MemberName 11(IN_S) 2 "c" |
| MemberName 11(IN_S) 3 "d" |
| MemberName 11(IN_S) 4 "ff1" |
| MemberName 11(IN_S) 5 "ff2" |
| MemberName 11(IN_S) 6 "ff3" |
| MemberName 11(IN_S) 7 "ff4" |
| Name 16 "@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;" |
| Name 14 "input" |
| Name 15 "s" |
| Name 19 "FS" |
| MemberName 19(FS) 0 "b3" |
| Name 21 "s3" |
| Name 28 "" |
| MemberName 28 0 "i" |
| Name 30 "s2" |
| Name 41 "input" |
| Name 43 "input" |
| Name 45 "s" |
| Name 46 "IN_S" |
| MemberName 46(IN_S) 0 "a" |
| MemberName 46(IN_S) 1 "b" |
| MemberName 46(IN_S) 2 "c" |
| MemberName 46(IN_S) 3 "d" |
| MemberName 46(IN_S) 4 "ff2" |
| MemberName 46(IN_S) 5 "ff3" |
| MemberName 46(IN_S) 6 "ff4" |
| Name 48 "s" |
| Name 71 "s_ff1" |
| Name 86 "@entryPointOutput" |
| Name 87 "param" |
| Name 89 "param" |
| Name 93 "myS" |
| MemberName 93(myS) 0 "b" |
| MemberName 93(myS) 1 "c" |
| MemberName 93(myS) 2 "a" |
| MemberName 93(myS) 3 "d" |
| Name 94 "$Global" |
| MemberName 94($Global) 0 "s1" |
| MemberName 94($Global) 1 "ff5" |
| MemberName 94($Global) 2 "ff6" |
| Name 96 "" |
| Decorate 43(input) Location 0 |
| MemberDecorate 46(IN_S) 1 Flat |
| MemberDecorate 46(IN_S) 2 NoPerspective |
| MemberDecorate 46(IN_S) 2 Centroid |
| MemberDecorate 46(IN_S) 3 Centroid |
| Decorate 48(s) Location 1 |
| Decorate 71(s_ff1) BuiltIn FrontFacing |
| Decorate 86(@entryPointOutput) Location 0 |
| MemberDecorate 93(myS) 0 Offset 0 |
| MemberDecorate 93(myS) 1 Offset 4 |
| MemberDecorate 93(myS) 2 Offset 16 |
| MemberDecorate 93(myS) 3 Offset 32 |
| MemberDecorate 94($Global) 0 Offset 0 |
| MemberDecorate 94($Global) 1 Offset 1620 |
| MemberDecorate 94($Global) 2 Offset 1636 |
| Decorate 94($Global) Block |
| Decorate 96 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeBool |
| 10: TypeVector 6(float) 2 |
| 11(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 9(bool) 7(fvec4) |
| 12: TypePointer Function 11(IN_S) |
| 13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) |
| 18: TypeVector 9(bool) 3 |
| 19(FS): TypeStruct 18(bvec3) |
| 20: TypePointer Function 19(FS) |
| 28: TypeStruct 7(fvec4) |
| 29: TypePointer Private 28(struct) |
| 30(s2): 29(ptr) Variable Private |
| 31: TypeInt 32 1 |
| 32: 31(int) Constant 0 |
| 33: 31(int) Constant 7 |
| 36: TypePointer Private 7(fvec4) |
| 42: TypePointer Input 7(fvec4) |
| 43(input): 42(ptr) Variable Input |
| 46(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 7(fvec4) |
| 47: TypePointer Input 46(IN_S) |
| 48(s): 47(ptr) Variable Input |
| 52: 31(int) Constant 1 |
| 53: TypePointer Input 9(bool) |
| 56: TypePointer Function 9(bool) |
| 58: 31(int) Constant 2 |
| 59: TypePointer Input 6(float) |
| 62: TypePointer Function 6(float) |
| 64: 31(int) Constant 3 |
| 65: TypePointer Input 10(fvec2) |
| 68: TypePointer Function 10(fvec2) |
| 70: 31(int) Constant 4 |
| 71(s_ff1): 53(ptr) Variable Input |
| 74: 31(int) Constant 5 |
| 78: 31(int) Constant 6 |
| 85: TypePointer Output 7(fvec4) |
| 86(@entryPointOutput): 85(ptr) Variable Output |
| 92: TypeInt 32 0 |
| 93(myS): TypeStruct 92(int) 92(int) 7(fvec4) 7(fvec4) |
| 94($Global): TypeStruct 93(myS) 6(float) 6(float) |
| 95: TypePointer Uniform 94($Global) |
| 96: 95(ptr) Variable Uniform |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 41(input): 8(ptr) Variable Function |
| 45(s): 12(ptr) Variable Function |
| 87(param): 8(ptr) Variable Function |
| 89(param): 12(ptr) Variable Function |
| 44: 7(fvec4) Load 43(input) |
| Store 41(input) 44 |
| 49: 42(ptr) AccessChain 48(s) 32 |
| 50: 7(fvec4) Load 49 |
| 51: 8(ptr) AccessChain 45(s) 32 |
| Store 51 50 |
| 54: 53(ptr) AccessChain 48(s) 52 |
| 55: 9(bool) Load 54 |
| 57: 56(ptr) AccessChain 45(s) 52 |
| Store 57 55 |
| 60: 59(ptr) AccessChain 48(s) 58 |
| 61: 6(float) Load 60 |
| 63: 62(ptr) AccessChain 45(s) 58 |
| Store 63 61 |
| 66: 65(ptr) AccessChain 48(s) 64 |
| 67: 10(fvec2) Load 66 |
| 69: 68(ptr) AccessChain 45(s) 64 |
| Store 69 67 |
| 72: 9(bool) Load 71(s_ff1) |
| 73: 56(ptr) AccessChain 45(s) 70 |
| Store 73 72 |
| 75: 53(ptr) AccessChain 48(s) 70 |
| 76: 9(bool) Load 75 |
| 77: 56(ptr) AccessChain 45(s) 74 |
| Store 77 76 |
| 79: 53(ptr) AccessChain 48(s) 74 |
| 80: 9(bool) Load 79 |
| 81: 56(ptr) AccessChain 45(s) 78 |
| Store 81 80 |
| 82: 42(ptr) AccessChain 48(s) 78 |
| 83: 7(fvec4) Load 82 |
| 84: 8(ptr) AccessChain 45(s) 33 |
| Store 84 83 |
| 88: 7(fvec4) Load 41(input) |
| Store 87(param) 88 |
| 90: 11(IN_S) Load 45(s) |
| Store 89(param) 90 |
| 91: 7(fvec4) FunctionCall 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;) 87(param) 89(param) |
| Store 86(@entryPointOutput) 91 |
| Return |
| FunctionEnd |
| 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;): 7(fvec4) Function None 13 |
| 14(input): 8(ptr) FunctionParameter |
| 15(s): 12(ptr) FunctionParameter |
| 17: Label |
| 21(s3): 20(ptr) Variable Function |
| 22: 19(FS) Load 21(s3) |
| 23: 19(FS) Load 21(s3) |
| 24: 18(bvec3) CompositeExtract 22 0 |
| 25: 18(bvec3) CompositeExtract 23 0 |
| 26: 18(bvec3) LogicalEqual 24 25 |
| 27: 9(bool) All 26 |
| 34: 8(ptr) AccessChain 15(s) 33 |
| 35: 7(fvec4) Load 34 |
| 37: 36(ptr) AccessChain 30(s2) 32 |
| Store 37 35 |
| 38: 7(fvec4) Load 14(input) |
| ReturnValue 38 |
| FunctionEnd |