blob: 3618feefc211e9b8b5a1047d5748d8569c3b08d0 [file] [log] [blame]
hlsl.semantic.vert
Shader version: 500
0:? Sequence
0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Parameters:
0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 clip: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? 'clip' (layout( location=0) in float)
0:12 move second child to first child ( temp float)
0:12 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:? 'clip0' (layout( location=1) in float)
0:12 move second child to first child ( temp float)
0:12 clip7: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:? 'clip7' (layout( location=2) in float)
0:12 move second child to first child ( temp float)
0:12 cull: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:? 'cull' (layout( location=3) in float)
0:12 move second child to first child ( temp float)
0:12 cull2: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? 'cull2' (layout( location=4) in float)
0:12 move second child to first child ( temp float)
0:12 cull5: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:? 'cull5' (layout( location=5) in float)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? 'ii' ( in int InstanceIndex)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip7: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull2: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull5: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'clip' (layout( location=0) in float)
0:? 'clip0' (layout( location=1) in float)
0:? 'clip7' (layout( location=2) in float)
0:? 'cull' (layout( location=3) in float)
0:? 'cull2' (layout( location=4) in float)
0:? 'cull5' (layout( location=5) in float)
0:? 'ii' ( in int InstanceIndex)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Parameters:
0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 clip: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? 'clip' (layout( location=0) in float)
0:12 move second child to first child ( temp float)
0:12 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:? 'clip0' (layout( location=1) in float)
0:12 move second child to first child ( temp float)
0:12 clip7: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:? 'clip7' (layout( location=2) in float)
0:12 move second child to first child ( temp float)
0:12 cull: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:? 'cull' (layout( location=3) in float)
0:12 move second child to first child ( temp float)
0:12 cull2: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? 'cull2' (layout( location=4) in float)
0:12 move second child to first child ( temp float)
0:12 cull5: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:? 'cull5' (layout( location=5) in float)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? 'ii' ( in int InstanceIndex)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip7: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull2: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull5: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'clip' (layout( location=0) in float)
0:? 'clip0' (layout( location=1) in float)
0:? 'clip7' (layout( location=2) in float)
0:? 'cull' (layout( location=3) in float)
0:? 'cull2' (layout( location=4) in float)
0:? 'cull5' (layout( location=5) in float)
0:? 'ii' ( in int InstanceIndex)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 77
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 21 26 30 34 38 42 47 56 63 72
Source HLSL 500
Name 4 "main"
Name 8 "S"
MemberName 8(S) 0 "clip"
MemberName 8(S) 1 "clip0"
MemberName 8(S) 2 "clip7"
MemberName 8(S) 3 "cull"
MemberName 8(S) 4 "cull2"
MemberName 8(S) 5 "cull5"
MemberName 8(S) 6 "ii"
Name 12 "@main(struct-S-f1-f1-f1-f1-f1-f1-i11;"
Name 11 "ins"
Name 14 "s"
Name 18 "ins"
Name 21 "clip"
Name 26 "clip0"
Name 30 "clip7"
Name 34 "cull"
Name 38 "cull2"
Name 42 "cull5"
Name 47 "ii"
Name 51 "flattenTemp"
Name 52 "param"
Name 56 "@entryPointOutput_clip7"
Name 63 "@entryPointOutput_cull5"
Name 70 "S"
MemberName 70(S) 0 "ii"
Name 72 "@entryPointOutput"
Decorate 21(clip) Location 0
Decorate 26(clip0) Location 1
Decorate 30(clip7) Location 2
Decorate 34(cull) Location 3
Decorate 38(cull2) Location 4
Decorate 42(cull5) Location 5
Decorate 47(ii) BuiltIn InstanceIndex
Decorate 56(@entryPointOutput_clip7) BuiltIn ClipDistance
Decorate 63(@entryPointOutput_cull5) BuiltIn CullDistance
Decorate 72(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 1
8(S): TypeStruct 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 7(int)
9: TypePointer Function 8(S)
10: TypeFunction 8(S) 9(ptr)
19: 7(int) Constant 0
20: TypePointer Input 6(float)
21(clip): 20(ptr) Variable Input
23: TypePointer Function 6(float)
25: 7(int) Constant 1
26(clip0): 20(ptr) Variable Input
29: 7(int) Constant 2
30(clip7): 20(ptr) Variable Input
33: 7(int) Constant 3
34(cull): 20(ptr) Variable Input
37: 7(int) Constant 4
38(cull2): 20(ptr) Variable Input
41: 7(int) Constant 5
42(cull5): 20(ptr) Variable Input
45: 7(int) Constant 6
46: TypePointer Input 7(int)
47(ii): 46(ptr) Variable Input
49: TypePointer Function 7(int)
55: TypePointer Output 6(float)
56(@entryPointOutput_clip7): 55(ptr) Variable Output
63(@entryPointOutput_cull5): 55(ptr) Variable Output
70(S): TypeStruct 7(int)
71: TypePointer Output 70(S)
72(@entryPointOutput): 71(ptr) Variable Output
75: TypePointer Output 7(int)
4(main): 2 Function None 3
5: Label
18(ins): 9(ptr) Variable Function
51(flattenTemp): 9(ptr) Variable Function
52(param): 9(ptr) Variable Function
22: 6(float) Load 21(clip)
24: 23(ptr) AccessChain 18(ins) 19
Store 24 22
27: 6(float) Load 26(clip0)
28: 23(ptr) AccessChain 18(ins) 25
Store 28 27
31: 6(float) Load 30(clip7)
32: 23(ptr) AccessChain 18(ins) 29
Store 32 31
35: 6(float) Load 34(cull)
36: 23(ptr) AccessChain 18(ins) 33
Store 36 35
39: 6(float) Load 38(cull2)
40: 23(ptr) AccessChain 18(ins) 37
Store 40 39
43: 6(float) Load 42(cull5)
44: 23(ptr) AccessChain 18(ins) 41
Store 44 43
48: 7(int) Load 47(ii)
50: 49(ptr) AccessChain 18(ins) 45
Store 50 48
53: 8(S) Load 18(ins)
Store 52(param) 53
54: 8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-f1-f1-i11;) 52(param)
Store 51(flattenTemp) 54
57: 23(ptr) AccessChain 51(flattenTemp) 19
58: 6(float) Load 57
Store 56(@entryPointOutput_clip7) 58
59: 23(ptr) AccessChain 51(flattenTemp) 25
60: 6(float) Load 59
Store 56(@entryPointOutput_clip7) 60
61: 23(ptr) AccessChain 51(flattenTemp) 29
62: 6(float) Load 61
Store 56(@entryPointOutput_clip7) 62
64: 23(ptr) AccessChain 51(flattenTemp) 33
65: 6(float) Load 64
Store 63(@entryPointOutput_cull5) 65
66: 23(ptr) AccessChain 51(flattenTemp) 37
67: 6(float) Load 66
Store 63(@entryPointOutput_cull5) 67
68: 23(ptr) AccessChain 51(flattenTemp) 41
69: 6(float) Load 68
Store 63(@entryPointOutput_cull5) 69
73: 49(ptr) AccessChain 51(flattenTemp) 45
74: 7(int) Load 73
76: 75(ptr) AccessChain 72(@entryPointOutput) 19
Store 76 74
Return
FunctionEnd
12(@main(struct-S-f1-f1-f1-f1-f1-f1-i11;): 8(S) Function None 10
11(ins): 9(ptr) FunctionParameter
13: Label
14(s): 9(ptr) Variable Function
15: 8(S) Load 14(s)
ReturnValue 15
FunctionEnd