blob: 1d94707cfd30b08f87fbba50fc1ba4ddde4244b6 [file] [log] [blame]
spv.buffer.autoassign.frag
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 45
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 41
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "psout"
Name 13 "MyUB1"
MemberName 13(MyUB1) 0 "g_a"
MemberName 13(MyUB1) 1 "g_b"
Name 15 ""
Name 25 "MyUB2"
MemberName 25(MyUB2) 0 "g_c"
Name 27 ""
Name 31 "MyUB3"
MemberName 31(MyUB3) 0 "g_d"
Name 33 ""
Name 41 "Color"
MemberDecorate 13(MyUB1) 0 Offset 0
MemberDecorate 13(MyUB1) 1 Offset 4
Decorate 13(MyUB1) Block
Decorate 15 DescriptorSet 0
Decorate 15 Binding 20
MemberDecorate 25(MyUB2) 0 Offset 0
Decorate 25(MyUB2) Block
Decorate 27 DescriptorSet 0
Decorate 27 Binding 15
MemberDecorate 31(MyUB3) 0 Offset 0
Decorate 31(MyUB3) Block
Decorate 33 DescriptorSet 0
Decorate 33 Binding 16
Decorate 41(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypePointer Function 8(PS_OUTPUT)
11: TypeInt 32 1
12: 11(int) Constant 0
13(MyUB1): TypeStruct 6(float) 11(int)
14: TypePointer Uniform 13(MyUB1)
15: 14(ptr) Variable Uniform
16: TypePointer Uniform 6(float)
19: 11(int) Constant 1
20: TypePointer Uniform 11(int)
25(MyUB2): TypeStruct 6(float)
26: TypePointer Uniform 25(MyUB2)
27: 26(ptr) Variable Uniform
31(MyUB3): TypeStruct 6(float)
32: TypePointer Uniform 31(MyUB3)
33: 32(ptr) Variable Uniform
38: TypePointer Function 7(fvec4)
40: TypePointer Output 7(fvec4)
41(Color): 40(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(psout): 9(ptr) Variable Function
17: 16(ptr) AccessChain 15 12
18: 6(float) Load 17
21: 20(ptr) AccessChain 15 19
22: 11(int) Load 21
23: 6(float) ConvertSToF 22
24: 6(float) FAdd 18 23
28: 16(ptr) AccessChain 27 12
29: 6(float) Load 28
30: 6(float) FAdd 24 29
34: 16(ptr) AccessChain 33 12
35: 6(float) Load 34
36: 6(float) FAdd 30 35
37: 7(fvec4) CompositeConstruct 36 36 36 36
39: 38(ptr) AccessChain 10(psout) 12
Store 39 37
42: 38(ptr) AccessChain 10(psout) 12
43: 7(fvec4) Load 42
Store 41(Color) 43
Return
FunctionEnd