| hlsl.stringtoken.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child (temp 4-component vector of float) |
| 0:18 Color: direct index for structure (temp 4-component vector of float) |
| 0:18 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:19 Color: direct index for structure (temp 4-component vector of float) |
| 0:19 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Branch: Return |
| 0:? Linker Objects |
| 0:? 'TestTexture' (uniform texture2D) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child (temp 4-component vector of float) |
| 0:18 Color: direct index for structure (temp 4-component vector of float) |
| 0:18 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:19 Color: direct index for structure (temp 4-component vector of float) |
| 0:19 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Branch: Return |
| 0:? Linker Objects |
| 0:? 'TestTexture' (uniform texture2D) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 29 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 19 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "psout" |
| Name 19 "Color" |
| Name 25 "TestTexture" |
| Name 26 "$Global" |
| MemberName 26($Global) 0 "TestUF" |
| Name 28 "" |
| Decorate 19(Color) Location 0 |
| Decorate 25(TestTexture) DescriptorSet 0 |
| Decorate 26($Global) Block |
| Decorate 28 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypePointer Function 8(PS_OUTPUT) |
| 11: TypeInt 32 1 |
| 12: 11(int) Constant 0 |
| 13: 6(float) Constant 0 |
| 14: 6(float) Constant 1065353216 |
| 15: 7(fvec4) ConstantComposite 13 13 13 14 |
| 16: TypePointer Function 7(fvec4) |
| 18: TypePointer Output 7(fvec4) |
| 19(Color): 18(ptr) Variable Output |
| 23: TypeImage 6(float) 2D sampled format:Unknown |
| 24: TypePointer UniformConstant 23 |
| 25(TestTexture): 24(ptr) Variable UniformConstant |
| 26($Global): TypeStruct 7(fvec4) |
| 27: TypePointer Uniform 26($Global) |
| 28: 27(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 10(psout): 9(ptr) Variable Function |
| 17: 16(ptr) AccessChain 10(psout) 12 |
| Store 17 15 |
| 20: 16(ptr) AccessChain 10(psout) 12 |
| 21: 7(fvec4) Load 20 |
| Store 19(Color) 21 |
| Return |
| FunctionEnd |