blob: d7a6b2f373dc5dba8f453aff01917acc2a499e32 [file] [log] [blame]
hlsl.samplecmp.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 182
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 138 142
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 24 "r02"
Name 28 "g_tTex1di4"
Name 36 "r04"
Name 40 "g_tTex1du4"
Name 48 "r20"
Name 51 "g_tTex2df4"
Name 63 "r22"
Name 66 "g_tTex2di4"
Name 75 "r24"
Name 78 "g_tTex2du4"
Name 87 "r50"
Name 90 "g_tTexcdf4"
Name 102 "r52"
Name 105 "g_tTexcdi4"
Name 114 "r54"
Name 117 "g_tTexcdu4"
Name 127 "PS_OUTPUT"
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
Name 138 "Color"
Name 142 "Depth"
Name 148 "g_tTex3df4"
Name 151 "g_tTex3di4"
Name 154 "g_tTex3du4"
Name 157 "g_tTex1df4a"
Name 160 "g_tTex1di4a"
Name 163 "g_tTex1du4a"
Name 166 "g_tTex2df4a"
Name 169 "g_tTex2di4a"
Name 172 "g_tTex2du4a"
Name 175 "g_tTexcdf4a"
Name 178 "g_tTexcdi4a"
Name 181 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 28(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0
Decorate 66(g_tTex2di4) DescriptorSet 0
Decorate 78(g_tTex2du4) DescriptorSet 0
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 105(g_tTexcdi4) DescriptorSet 0
Decorate 117(g_tTexcdu4) DescriptorSet 0
Decorate 138(Color) Location 0
Decorate 142(Depth) BuiltIn FragDepth
Decorate 148(g_tTex3df4) DescriptorSet 0
Decorate 151(g_tTex3di4) DescriptorSet 0
Decorate 154(g_tTex3du4) DescriptorSet 0
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 160(g_tTex1di4a) DescriptorSet 0
Decorate 163(g_tTex1du4a) DescriptorSet 0
Decorate 166(g_tTex2df4a) DescriptorSet 0
Decorate 169(g_tTex2di4a) DescriptorSet 0
Decorate 172(g_tTex2du4a) DescriptorSet 0
Decorate 175(g_tTexcdf4a) DescriptorSet 0
Decorate 178(g_tTexcdi4a) DescriptorSet 0
Decorate 181(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
25: TypeInt 32 1
26: TypeImage 25(int) 1D sampled format:Unknown
27: TypePointer UniformConstant 26
28(g_tTex1di4): 27(ptr) Variable UniformConstant
31: TypeImage 25(int) 1D depth sampled format:Unknown
32: TypeSampledImage 31
37: TypeInt 32 0
38: TypeImage 37(int) 1D sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex1du4): 39(ptr) Variable UniformConstant
43: TypeImage 37(int) 1D depth sampled format:Unknown
44: TypeSampledImage 43
49: TypeImage 6(float) 2D sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex2df4): 50(ptr) Variable UniformConstant
54: TypeImage 6(float) 2D depth sampled format:Unknown
55: TypeSampledImage 54
57: TypeVector 6(float) 2
58: 6(float) Constant 1045220557
59: 57(fvec2) ConstantComposite 20 58
64: TypeImage 25(int) 2D sampled format:Unknown
65: TypePointer UniformConstant 64
66(g_tTex2di4): 65(ptr) Variable UniformConstant
69: TypeImage 25(int) 2D depth sampled format:Unknown
70: TypeSampledImage 69
76: TypeImage 37(int) 2D sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2du4): 77(ptr) Variable UniformConstant
81: TypeImage 37(int) 2D depth sampled format:Unknown
82: TypeSampledImage 81
88: TypeImage 6(float) Cube sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTexcdf4): 89(ptr) Variable UniformConstant
93: TypeImage 6(float) Cube depth sampled format:Unknown
94: TypeSampledImage 93
96: TypeVector 6(float) 3
97: 6(float) Constant 1050253722
98: 96(fvec3) ConstantComposite 20 58 97
103: TypeImage 25(int) Cube sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTexcdi4): 104(ptr) Variable UniformConstant
108: TypeImage 25(int) Cube depth sampled format:Unknown
109: TypeSampledImage 108
115: TypeImage 37(int) Cube sampled format:Unknown
116: TypePointer UniformConstant 115
117(g_tTexcdu4): 116(ptr) Variable UniformConstant
120: TypeImage 37(int) Cube depth sampled format:Unknown
121: TypeSampledImage 120
126: TypeVector 6(float) 4
127(PS_OUTPUT): TypeStruct 126(fvec4) 6(float)
128: TypePointer Function 127(PS_OUTPUT)
130: 25(int) Constant 0
131: 6(float) Constant 1065353216
132: 126(fvec4) ConstantComposite 131 131 131 131
133: TypePointer Function 126(fvec4)
135: 25(int) Constant 1
137: TypePointer Output 126(fvec4)
138(Color): 137(ptr) Variable Output
141: TypePointer Output 6(float)
142(Depth): 141(ptr) Variable Output
146: TypeImage 6(float) 3D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex3df4): 147(ptr) Variable UniformConstant
149: TypeImage 25(int) 3D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex3di4): 150(ptr) Variable UniformConstant
152: TypeImage 37(int) 3D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex3du4): 153(ptr) Variable UniformConstant
155: TypeImage 6(float) 1D array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex1df4a): 156(ptr) Variable UniformConstant
158: TypeImage 25(int) 1D array sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex1di4a): 159(ptr) Variable UniformConstant
161: TypeImage 37(int) 1D array sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex1du4a): 162(ptr) Variable UniformConstant
164: TypeImage 6(float) 2D array sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex2df4a): 165(ptr) Variable UniformConstant
167: TypeImage 25(int) 2D array sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTex2di4a): 168(ptr) Variable UniformConstant
170: TypeImage 37(int) 2D array sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTex2du4a): 171(ptr) Variable UniformConstant
173: TypeImage 6(float) Cube array sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdf4a): 174(ptr) Variable UniformConstant
176: TypeImage 25(int) Cube array sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdi4a): 177(ptr) Variable UniformConstant
179: TypeImage 37(int) Cube array sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTexcdu4a): 180(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
24(r02): 7(ptr) Variable Function
36(r04): 7(ptr) Variable Function
48(r20): 7(ptr) Variable Function
63(r22): 7(ptr) Variable Function
75(r24): 7(ptr) Variable Function
87(r50): 7(ptr) Variable Function
102(r52): 7(ptr) Variable Function
114(r54): 7(ptr) Variable Function
129(psout): 128(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
22: 6(float) CompositeExtract 20 0
23: 6(float) ImageSampleDrefImplicitLod 19 20 22
Store 8(r00) 23
29: 26 Load 28(g_tTex1di4)
30: 13 Load 15(g_sSamp)
33: 32 SampledImage 29 30
34: 6(float) CompositeExtract 20 0
35: 6(float) ImageSampleDrefImplicitLod 33 20 34
Store 24(r02) 35
41: 38 Load 40(g_tTex1du4)
42: 13 Load 15(g_sSamp)
45: 44 SampledImage 41 42
46: 6(float) CompositeExtract 20 0
47: 6(float) ImageSampleDrefImplicitLod 45 20 46
Store 36(r04) 47
52: 49 Load 51(g_tTex2df4)
53: 13 Load 15(g_sSamp)
56: 55 SampledImage 52 53
60: 6(float) CompositeExtract 59 0
61: 6(float) CompositeExtract 60 0
62: 6(float) ImageSampleDrefImplicitLod 56 60 61
Store 48(r20) 62
67: 64 Load 66(g_tTex2di4)
68: 13 Load 15(g_sSamp)
71: 70 SampledImage 67 68
72: 6(float) CompositeExtract 59 0
73: 6(float) CompositeExtract 72 0
74: 6(float) ImageSampleDrefImplicitLod 71 72 73
Store 63(r22) 74
79: 76 Load 78(g_tTex2du4)
80: 13 Load 15(g_sSamp)
83: 82 SampledImage 79 80
84: 6(float) CompositeExtract 59 0
85: 6(float) CompositeExtract 84 0
86: 6(float) ImageSampleDrefImplicitLod 83 84 85
Store 75(r24) 86
91: 88 Load 90(g_tTexcdf4)
92: 13 Load 15(g_sSamp)
95: 94 SampledImage 91 92
99: 6(float) CompositeExtract 98 0
100: 6(float) CompositeExtract 99 0
101: 6(float) ImageSampleDrefImplicitLod 95 99 100
Store 87(r50) 101
106: 103 Load 105(g_tTexcdi4)
107: 13 Load 15(g_sSamp)
110: 109 SampledImage 106 107
111: 6(float) CompositeExtract 98 0
112: 6(float) CompositeExtract 111 0
113: 6(float) ImageSampleDrefImplicitLod 110 111 112
Store 102(r52) 113
118: 115 Load 117(g_tTexcdu4)
119: 13 Load 15(g_sSamp)
122: 121 SampledImage 118 119
123: 6(float) CompositeExtract 98 0
124: 6(float) CompositeExtract 123 0
125: 6(float) ImageSampleDrefImplicitLod 122 123 124
Store 114(r54) 125
134: 133(ptr) AccessChain 129(psout) 130
Store 134 132
136: 7(ptr) AccessChain 129(psout) 135
Store 136 131
139: 133(ptr) AccessChain 129(psout) 130
140: 126(fvec4) Load 139
Store 138(Color) 140
143: 7(ptr) AccessChain 129(psout) 135
144: 6(float) Load 143
Store 142(Depth) 144
Return
FunctionEnd