| hlsl.attribute.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (temp void) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 true case is null |
| 0:? Linker Objects |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (temp void) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 true case is null |
| 0:? Linker Objects |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 14 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 13 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 13 "input" |
| Decorate 13(input) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: 6(int) Constant 0 |
| 10: TypeFloat 32 |
| 11: TypeVector 10(float) 4 |
| 12: TypePointer Input 11(fvec4) |
| 13(input): 12(ptr) Variable Input |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| SelectionMerge 9 None |
| BranchConditional 7 8 9 |
| 8: Label |
| Branch 9 |
| 9: Label |
| Return |
| FunctionEnd |