| hlsl.assoc.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:8 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:8 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:8 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:8 'a5' (layout(location=4 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:9 'a5' (layout(location=4 ) in 4-component vector of float) |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:10 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:10 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:10 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:10 'a5' (layout(location=4 ) in 4-component vector of float) |
| 0:10 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:? 'a5' (layout(location=4 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:8 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:8 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:8 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:8 'a5' (layout(location=4 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:9 move second child to first child (temp 4-component vector of float) |
| 0:9 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:9 'a5' (layout(location=4 ) in 4-component vector of float) |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 add (temp 4-component vector of float) |
| 0:10 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:10 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:10 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:10 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:10 'a5' (layout(location=4 ) in 4-component vector of float) |
| 0:10 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:? 'a5' (layout(location=4 ) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 27 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "a1" |
| Name 10 "a2" |
| Name 11 "a3" |
| Name 12 "a4" |
| Name 13 "a5" |
| Name 16 "@entryPointOutput" |
| Decorate 9(a1) Location 0 |
| Decorate 10(a2) Location 1 |
| Decorate 11(a3) Location 2 |
| Decorate 12(a4) Location 3 |
| Decorate 13(a5) Location 4 |
| Decorate 16(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Input 7(fvec4) |
| 9(a1): 8(ptr) Variable Input |
| 10(a2): 8(ptr) Variable Input |
| 11(a3): 8(ptr) Variable Input |
| 12(a4): 8(ptr) Variable Input |
| 13(a5): 8(ptr) Variable Input |
| 15: TypePointer Output 7(fvec4) |
| 16(@entryPointOutput): 15(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 14: 7(fvec4) Load 13(a5) |
| Store 12(a4) 14 |
| Store 11(a3) 14 |
| Store 10(a2) 14 |
| Store 9(a1) 14 |
| 17: 7(fvec4) Load 9(a1) |
| 18: 7(fvec4) Load 10(a2) |
| 19: 7(fvec4) FAdd 17 18 |
| 20: 7(fvec4) Load 11(a3) |
| 21: 7(fvec4) FAdd 19 20 |
| 22: 7(fvec4) Load 12(a4) |
| 23: 7(fvec4) FAdd 21 22 |
| 24: 7(fvec4) Load 13(a5) |
| 25: 7(fvec4) FAdd 23 24 |
| Store 16(@entryPointOutput) 25 |
| Return |
| FunctionEnd |