| hlsl.amend.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: f1( (temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 vector-scale (temp 4-component vector of float) |
| 0:6 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 b: direct index for structure (layout(offset=16 ) uniform float) |
| 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 1 (const uint) |
| 0:12 Function Definition: f2( (temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 add (temp float) |
| 0:13 add (temp float) |
| 0:13 direct index (temp float) |
| 0:13 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 b: direct index for structure (layout(offset=16 ) uniform float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 1 (const uint) |
| 0:13 direct index (temp float) |
| 0:13 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:17 Function Definition: f3( (temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:18 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:18 Constant: |
| 0:18 2 (const uint) |
| 0:24 Function Definition: f4( (temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:25 vector-scale (temp 4-component vector of float) |
| 0:25 Convert int to float (temp float) |
| 0:25 d: direct index for structure (layout(offset=44 ) uniform int) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 3 (const uint) |
| 0:25 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: f1( (temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 vector-scale (temp 4-component vector of float) |
| 0:6 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 b: direct index for structure (layout(offset=16 ) uniform float) |
| 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:6 Constant: |
| 0:6 1 (const uint) |
| 0:12 Function Definition: f2( (temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 add (temp float) |
| 0:13 add (temp float) |
| 0:13 direct index (temp float) |
| 0:13 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 b: direct index for structure (layout(offset=16 ) uniform float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 1 (const uint) |
| 0:13 direct index (temp float) |
| 0:13 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:17 Function Definition: f3( (temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:18 c: direct index for structure (layout(offset=32 ) uniform 3-component vector of float) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:18 Constant: |
| 0:18 2 (const uint) |
| 0:24 Function Definition: f4( (temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:25 vector-scale (temp 4-component vector of float) |
| 0:25 Convert int to float (temp float) |
| 0:25 d: direct index for structure (layout(offset=44 ) uniform int) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 3 (const uint) |
| 0:25 a: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 47 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "f1" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "f1" |
| Name 6 "f2(" |
| Name 8 "f3(" |
| Name 10 "f4(" |
| Name 16 "$Global" |
| MemberName 16($Global) 0 "a" |
| MemberName 16($Global) 1 "b" |
| MemberName 16($Global) 2 "c" |
| MemberName 16($Global) 3 "d" |
| MemberName 16($Global) 4 "e" |
| Name 18 "" |
| MemberDecorate 16($Global) 0 Offset 0 |
| MemberDecorate 16($Global) 1 Offset 16 |
| MemberDecorate 16($Global) 2 Offset 32 |
| MemberDecorate 16($Global) 3 Offset 44 |
| MemberDecorate 16($Global) 4 Offset 48 |
| Decorate 16($Global) Block |
| Decorate 18 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 12: TypeFloat 32 |
| 13: TypeVector 12(float) 4 |
| 14: TypeVector 12(float) 3 |
| 15: TypeInt 32 1 |
| 16($Global): TypeStruct 13(fvec4) 12(float) 14(fvec3) 15(int) 15(int) |
| 17: TypePointer Uniform 16($Global) |
| 18: 17(ptr) Variable Uniform |
| 19: 15(int) Constant 0 |
| 20: TypePointer Uniform 13(fvec4) |
| 23: 15(int) Constant 1 |
| 24: TypePointer Uniform 12(float) |
| 28: TypeInt 32 0 |
| 29: 28(int) Constant 0 |
| 35: 15(int) Constant 2 |
| 39: 15(int) Constant 3 |
| 40: TypePointer Uniform 15(int) |
| 4(f1): 2 Function None 3 |
| 5: Label |
| 21: 20(ptr) AccessChain 18 19 |
| 22: 13(fvec4) Load 21 |
| 25: 24(ptr) AccessChain 18 23 |
| 26: 12(float) Load 25 |
| 27: 13(fvec4) VectorTimesScalar 22 26 |
| Return |
| FunctionEnd |
| 6(f2(): 2 Function None 3 |
| 7: Label |
| 30: 24(ptr) AccessChain 18 19 29 |
| 31: 12(float) Load 30 |
| 32: 24(ptr) AccessChain 18 23 |
| 33: 12(float) Load 32 |
| 34: 12(float) FAdd 31 33 |
| 36: 24(ptr) AccessChain 18 35 29 |
| 37: 12(float) Load 36 |
| 38: 12(float) FAdd 34 37 |
| Return |
| FunctionEnd |
| 8(f3(): 2 Function None 3 |
| 9: Label |
| Return |
| FunctionEnd |
| 10(f4(): 2 Function None 3 |
| 11: Label |
| 41: 40(ptr) AccessChain 18 39 |
| 42: 15(int) Load 41 |
| 43: 12(float) ConvertSToF 42 |
| 44: 20(ptr) AccessChain 18 19 |
| 45: 13(fvec4) Load 44 |
| 46: 13(fvec4) VectorTimesScalar 45 43 |
| Return |
| FunctionEnd |