blob: 2fcb722262d36ae82dda3c429826ddc174597966 [file] [log] [blame]
hlsl.inoutquals.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
0:8 Function Parameters:
0:8 'x' (in float)
0:8 'y' (out float)
0:8 'z' (inout float)
0:? Sequence
0:9 move second child to first child (temp float)
0:9 'y' (out float)
0:9 'x' (in float)
0:10 move second child to first child (temp float)
0:10 'z' (inout float)
0:10 'y' (out float)
0:11 move second child to first child (temp float)
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'x' (temp float)
0:18 Constant:
0:18 7.000000
0:18 move second child to first child (temp float)
0:18 'z' (temp float)
0:18 Constant:
0:18 3.000000
0:19 Function Call: MyFunc(f1;f1;f1; (global void)
0:19 'x' (temp float)
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:21 'x' (temp float)
0:21 'y' (temp float)
0:21 'z' (temp float)
0:21 Constant:
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
0:22 Constant:
0:22 3 (const int)
0:? Sequence
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:24 Color: direct index for structure (temp 4-component vector of float)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:24 Depth: direct index for structure (temp float)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:24 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
0:8 Function Parameters:
0:8 'x' (in float)
0:8 'y' (out float)
0:8 'z' (inout float)
0:? Sequence
0:9 move second child to first child (temp float)
0:9 'y' (out float)
0:9 'x' (in float)
0:10 move second child to first child (temp float)
0:10 'z' (inout float)
0:10 'y' (out float)
0:11 move second child to first child (temp float)
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'x' (temp float)
0:18 Constant:
0:18 7.000000
0:18 move second child to first child (temp float)
0:18 'z' (temp float)
0:18 Constant:
0:18 3.000000
0:19 Function Call: MyFunc(f1;f1;f1; (global void)
0:19 'x' (temp float)
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:21 'x' (temp float)
0:21 'y' (temp float)
0:21 'z' (temp float)
0:21 Constant:
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
0:22 Constant:
0:22 3 (const int)
0:? Sequence
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:24 Color: direct index for structure (temp 4-component vector of float)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:24 Depth: direct index for structure (temp float)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:24 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 61
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 45 53 57
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 12 "MyFunc(f1;f1;f1;"
Name 9 "x"
Name 10 "y"
Name 11 "z"
Name 17 "x"
Name 19 "z"
Name 21 "y"
Name 22 "param"
Name 24 "param"
Name 25 "param"
Name 31 "PS_OUTPUT"
MemberName 31(PS_OUTPUT) 0 "Color"
MemberName 31(PS_OUTPUT) 1 "Depth"
Name 33 "psout"
Name 45 "inpos"
Name 53 "Color"
Name 57 "Depth"
Decorate 45(inpos) NoPerspective
Decorate 45(inpos) BuiltIn FragCoord
Decorate 53(Color) Location 0
Decorate 57(Depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
16: 6(float) Constant 3212836864
18: 6(float) Constant 1088421888
20: 6(float) Constant 1077936128
30: TypeVector 6(float) 4
31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float)
32: TypePointer Function 31(PS_OUTPUT)
34: TypeInt 32 1
35: 34(int) Constant 0
39: 6(float) Constant 1065353216
41: TypePointer Function 30(fvec4)
43: 34(int) Constant 1
44: TypePointer Input 30(fvec4)
45(inpos): 44(ptr) Variable Input
46: TypeInt 32 0
47: 46(int) Constant 3
48: TypePointer Input 6(float)
52: TypePointer Output 30(fvec4)
53(Color): 52(ptr) Variable Output
56: TypePointer Output 6(float)
57(Depth): 56(ptr) Variable Output
4(main): 2 Function None 3
5: Label
17(x): 7(ptr) Variable Function
19(z): 7(ptr) Variable Function
21(y): 7(ptr) Variable Function
22(param): 7(ptr) Variable Function
24(param): 7(ptr) Variable Function
25(param): 7(ptr) Variable Function
33(psout): 32(ptr) Variable Function
Store 17(x) 18
Store 19(z) 20
23: 6(float) Load 17(x)
Store 22(param) 23
26: 6(float) Load 19(z)
Store 25(param) 26
27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param)
28: 6(float) Load 24(param)
Store 21(y) 28
29: 6(float) Load 25(param)
Store 19(z) 29
36: 6(float) Load 17(x)
37: 6(float) Load 21(y)
38: 6(float) Load 19(z)
40: 30(fvec4) CompositeConstruct 36 37 38 39
42: 41(ptr) AccessChain 33(psout) 35
Store 42 40
49: 48(ptr) AccessChain 45(inpos) 47
50: 6(float) Load 49
51: 7(ptr) AccessChain 33(psout) 43
Store 51 50
54: 41(ptr) AccessChain 33(psout) 35
55: 30(fvec4) Load 54
Store 53(Color) 55
58: 7(ptr) AccessChain 33(psout) 43
59: 6(float) Load 58
Store 57(Depth) 59
Return
FunctionEnd
12(MyFunc(f1;f1;f1;): 2 Function None 8
9(x): 7(ptr) FunctionParameter
10(y): 7(ptr) FunctionParameter
11(z): 7(ptr) FunctionParameter
13: Label
14: 6(float) Load 9(x)
Store 10(y) 14
15: 6(float) Load 10(y)
Store 11(z) 15
Store 9(x) 16
Return
FunctionEnd