| hlsl.buffer.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:26 Function Parameters: |
| 0:26 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float) |
| 0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 Branch: Return |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:26 Function Parameters: |
| 0:26 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float) |
| 0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 Branch: Return |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 41 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 11 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "@entryPointOutput" |
| Name 11 "input" |
| Name 13 "" |
| MemberName 13 0 "v1" |
| Name 15 "" |
| Name 22 "" |
| MemberName 22 0 "v2" |
| Name 24 "" |
| Name 28 "" |
| MemberName 28 0 "v3" |
| MemberName 28 1 "i3" |
| Name 30 "" |
| Name 34 "" |
| MemberName 34 0 "v4" |
| MemberName 34 1 "i4" |
| MemberName 34 2 "f1" |
| MemberName 34 3 "f3" |
| MemberName 34 4 "f4" |
| MemberName 34 5 "f5" |
| MemberName 34 6 "f6" |
| MemberName 34 7 "f7" |
| Name 36 "" |
| Decorate 9(@entryPointOutput) Location 0 |
| Decorate 11(input) Location 0 |
| MemberDecorate 13 0 Offset 0 |
| Decorate 13 Block |
| Decorate 15 DescriptorSet 0 |
| MemberDecorate 22 0 Offset 0 |
| Decorate 22 BufferBlock |
| Decorate 24 DescriptorSet 0 |
| MemberDecorate 28 0 Offset 0 |
| MemberDecorate 28 1 Offset 20 |
| Decorate 28 Block |
| Decorate 30 DescriptorSet 10 |
| Decorate 30 Binding 2 |
| MemberDecorate 34 0 Offset 16 |
| MemberDecorate 34 1 Offset 48 |
| MemberDecorate 34 2 Offset 60 |
| MemberDecorate 34 3 Offset 64 |
| MemberDecorate 34 4 Offset 68 |
| MemberDecorate 34 5 Offset 72 |
| MemberDecorate 34 6 Offset 76 |
| MemberDecorate 34 7 Offset 80 |
| Decorate 34 BufferBlock |
| Decorate 36 DescriptorSet 0 |
| Decorate 36 Binding 8 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(@entryPointOutput): 8(ptr) Variable Output |
| 10: TypePointer Input 7(fvec4) |
| 11(input): 10(ptr) Variable Input |
| 13: TypeStruct 7(fvec4) |
| 14: TypePointer Uniform 13(struct) |
| 15: 14(ptr) Variable Uniform |
| 16: TypeInt 32 1 |
| 17: 16(int) Constant 0 |
| 18: TypePointer Uniform 7(fvec4) |
| 22: TypeStruct 7(fvec4) |
| 23: TypePointer Uniform 22(struct) |
| 24: 23(ptr) Variable Uniform |
| 28: TypeStruct 7(fvec4) 16(int) |
| 29: TypePointer Uniform 28(struct) |
| 30: 29(ptr) Variable Uniform |
| 34: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) |
| 35: TypePointer Uniform 34(struct) |
| 36: 35(ptr) Variable Uniform |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 12: 7(fvec4) Load 11(input) |
| 19: 18(ptr) AccessChain 15 17 |
| 20: 7(fvec4) Load 19 |
| 21: 7(fvec4) FAdd 12 20 |
| 25: 18(ptr) AccessChain 24 17 |
| 26: 7(fvec4) Load 25 |
| 27: 7(fvec4) FAdd 21 26 |
| 31: 18(ptr) AccessChain 30 17 |
| 32: 7(fvec4) Load 31 |
| 33: 7(fvec4) FAdd 27 32 |
| 37: 18(ptr) AccessChain 36 17 |
| 38: 7(fvec4) Load 37 |
| 39: 7(fvec4) FAdd 33 38 |
| Store 9(@entryPointOutput) 39 |
| Return |
| FunctionEnd |