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android
/
platform
/
external
/
shaderc
/
glslang
/
599dbacdcfac85b4c98a97341f597d9146c8fe85
/
.
/
Test
/
glsl.entryPointRename2.vert
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#version 460
void
bar
()
{
gl_Position
=
vec4
(
1
);
}