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android
/
platform
/
external
/
shaderc
/
glslang
/
599dbacdcfac85b4c98a97341f597d9146c8fe85
/
.
/
Test
/
baseResults
/
hlsl.pp.expand.frag.out
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struct
A
{
float4 a
;
float4 b
;
float4 c
=
{
1
,
2
,
3
,
4
};
float4 d
=
{({
{(({
1
,
2
,
3
,
4
}))}
})},
{
{
1
,
2
,
3
,
4
}
};
};
void
main
()
{
"a string"
}