| glsl.es320.subgroup.vert |
| Shader version: 320 |
| Requested GL_KHR_shader_subgroup_basic |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp highp 4-component vector of uint) |
| 0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) |
| 0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) |
| 0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:10 Construct uvec4 ( temp highp 4-component vector of uint) |
| 0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize) |
| 0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 320 |
| Requested GL_KHR_shader_subgroup_basic |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp highp 4-component vector of uint) |
| 0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) |
| 0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) |
| 0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:10 Construct uvec4 ( temp highp 4-component vector of uint) |
| 0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize) |
| 0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
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