| hlsl.loopattr.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp int) |
| 0:5 'x' ( temp int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Loop with condition tested first: Unroll |
| 0:5 Loop Condition |
| 0:5 Compare Less Than ( temp bool) |
| 0:5 'x' ( temp int) |
| 0:5 Constant: |
| 0:5 5 (const int) |
| 0:5 No loop body |
| 0:5 Loop Terminal Expression |
| 0:5 Pre-Increment ( temp int) |
| 0:5 'x' ( temp int) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp int) |
| 0:8 'y' ( temp int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Loop with condition tested first: DontUnroll |
| 0:8 Loop Condition |
| 0:8 Compare Less Than ( temp bool) |
| 0:8 'y' ( temp int) |
| 0:8 Constant: |
| 0:8 5 (const int) |
| 0:8 No loop body |
| 0:8 Loop Terminal Expression |
| 0:8 Pre-Increment ( temp int) |
| 0:8 'y' ( temp int) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp int) |
| 0:11 'z' ( temp int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than ( temp bool) |
| 0:11 'z' ( temp int) |
| 0:11 Constant: |
| 0:11 5 (const int) |
| 0:11 No loop body |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment ( temp int) |
| 0:11 'z' ( temp int) |
| 0:13 Branch: Return with expression |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp int) |
| 0:5 'x' ( temp int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Loop with condition tested first: Unroll |
| 0:5 Loop Condition |
| 0:5 Compare Less Than ( temp bool) |
| 0:5 'x' ( temp int) |
| 0:5 Constant: |
| 0:5 5 (const int) |
| 0:5 No loop body |
| 0:5 Loop Terminal Expression |
| 0:5 Pre-Increment ( temp int) |
| 0:5 'x' ( temp int) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp int) |
| 0:8 'y' ( temp int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Loop with condition tested first: DontUnroll |
| 0:8 Loop Condition |
| 0:8 Compare Less Than ( temp bool) |
| 0:8 'y' ( temp int) |
| 0:8 Constant: |
| 0:8 5 (const int) |
| 0:8 No loop body |
| 0:8 Loop Terminal Expression |
| 0:8 Pre-Increment ( temp int) |
| 0:8 'y' ( temp int) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp int) |
| 0:11 'z' ( temp int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than ( temp bool) |
| 0:11 'z' ( temp int) |
| 0:11 Constant: |
| 0:11 5 (const int) |
| 0:11 No loop body |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment ( temp int) |
| 0:11 'z' ( temp int) |
| 0:13 Branch: Return with expression |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80006 |
| // Id's are bound by 54 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 52 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "x" |
| Name 27 "y" |
| Name 37 "z" |
| Name 52 "@entryPointOutput" |
| Decorate 52(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeInt 32 1 |
| 12: TypePointer Function 11(int) |
| 14: 11(int) Constant 0 |
| 21: 11(int) Constant 5 |
| 22: TypeBool |
| 25: 11(int) Constant 1 |
| 47: 6(float) Constant 0 |
| 48: 7(fvec4) ConstantComposite 47 47 47 47 |
| 51: TypePointer Output 7(fvec4) |
| 52(@entryPointOutput): 51(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 53: 7(fvec4) FunctionCall 9(@main() |
| Store 52(@entryPointOutput) 53 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 13(x): 12(ptr) Variable Function |
| 27(y): 12(ptr) Variable Function |
| 37(z): 12(ptr) Variable Function |
| Store 13(x) 14 |
| Branch 15 |
| 15: Label |
| LoopMerge 17 18 Unroll |
| Branch 19 |
| 19: Label |
| 20: 11(int) Load 13(x) |
| 23: 22(bool) SLessThan 20 21 |
| BranchConditional 23 16 17 |
| 16: Label |
| Branch 18 |
| 18: Label |
| 24: 11(int) Load 13(x) |
| 26: 11(int) IAdd 24 25 |
| Store 13(x) 26 |
| Branch 15 |
| 17: Label |
| Store 27(y) 14 |
| Branch 28 |
| 28: Label |
| LoopMerge 30 31 DontUnroll |
| Branch 32 |
| 32: Label |
| 33: 11(int) Load 27(y) |
| 34: 22(bool) SLessThan 33 21 |
| BranchConditional 34 29 30 |
| 29: Label |
| Branch 31 |
| 31: Label |
| 35: 11(int) Load 27(y) |
| 36: 11(int) IAdd 35 25 |
| Store 27(y) 36 |
| Branch 28 |
| 30: Label |
| Store 37(z) 14 |
| Branch 38 |
| 38: Label |
| LoopMerge 40 41 None |
| Branch 42 |
| 42: Label |
| 43: 11(int) Load 37(z) |
| 44: 22(bool) SLessThan 43 21 |
| BranchConditional 44 39 40 |
| 39: Label |
| Branch 41 |
| 41: Label |
| 45: 11(int) Load 37(z) |
| 46: 11(int) IAdd 45 25 |
| Store 37(z) 46 |
| Branch 38 |
| 40: Label |
| ReturnValue 48 |
| FunctionEnd |