blob: 1b05dc11d280594c55a9f2b7a1d74aa847801fd2 [file] [log] [blame]
struct VertexData {
float4 position : POSITION;
float4 color : COLOR0;
float2 uv : TEXCOORD0;
};
[maxvertexcount(4)]
void main(line VertexData vin[2], inout TriangleStream<VertexData> outStream)
{
VertexData vout;
vout.color = vin[0].color;
vout.uv = vin[0].uv;
vout.position = vin[0].position;
outStream.Append(vout);
}