| hlsl.structarray.flatten.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) |
| 0:23 Function Parameters: |
| 0:23 'ps_output' (out structure{temp 4-component vector of float color}) |
| 0:? Sequence |
| 0:24 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:26 add (temp 4-component vector of float) |
| 0:25 add (temp 4-component vector of float) |
| 0:25 texture (temp 4-component vector of float) |
| 0:25 Construct combined texture-sampler (temp sampler1D) |
| 0:? 'tex' (uniform texture1D) |
| 0:? 'samp' (uniform sampler) |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:26 texture (temp 4-component vector of float) |
| 0:26 Construct combined texture-sampler (temp sampler1D) |
| 0:? 'g_texdata_array[1].tex' (uniform texture1D) |
| 0:? 'g_texdata_array[1].samp' (uniform sampler) |
| 0:26 Constant: |
| 0:26 0.400000 |
| 0:27 texture (temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler1D) |
| 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) |
| 0:27 Constant: |
| 0:27 0.300000 |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'g_samp' (uniform sampler) |
| 0:? 'g_tex' (uniform texture1D) |
| 0:? 'g_texdata_array2[0].samp[0]' (uniform sampler) |
| 0:? 'g_texdata_array2[0].samp[1]' (uniform sampler) |
| 0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D) |
| 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) |
| 0:? 'g_texdata_array2[1].samp[1]' (uniform sampler) |
| 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D) |
| 0:? 'g_texdata_array2[2].samp[0]' (uniform sampler) |
| 0:? 'g_texdata_array2[2].samp[1]' (uniform sampler) |
| 0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) |
| 0:23 Function Parameters: |
| 0:23 'ps_output' (out structure{temp 4-component vector of float color}) |
| 0:? Sequence |
| 0:24 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:26 add (temp 4-component vector of float) |
| 0:25 add (temp 4-component vector of float) |
| 0:25 texture (temp 4-component vector of float) |
| 0:25 Construct combined texture-sampler (temp sampler1D) |
| 0:? 'tex' (uniform texture1D) |
| 0:? 'samp' (uniform sampler) |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:26 texture (temp 4-component vector of float) |
| 0:26 Construct combined texture-sampler (temp sampler1D) |
| 0:? 'g_texdata_array[1].tex' (uniform texture1D) |
| 0:? 'g_texdata_array[1].samp' (uniform sampler) |
| 0:26 Constant: |
| 0:26 0.400000 |
| 0:27 texture (temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler1D) |
| 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) |
| 0:27 Constant: |
| 0:27 0.300000 |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'g_samp' (uniform sampler) |
| 0:? 'g_tex' (uniform texture1D) |
| 0:? 'g_texdata_array2[0].samp[0]' (uniform sampler) |
| 0:? 'g_texdata_array2[0].samp[1]' (uniform sampler) |
| 0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D) |
| 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) |
| 0:? 'g_texdata_array2[1].samp[1]' (uniform sampler) |
| 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D) |
| 0:? 'g_texdata_array2[2].samp[0]' (uniform sampler) |
| 0:? 'g_texdata_array2[2].samp[1]' (uniform sampler) |
| 0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D) |
| 0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 50 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 9 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "color" |
| Name 12 "tex" |
| Name 16 "samp" |
| Name 22 "g_texdata_array[1].tex" |
| Name 24 "g_texdata_array[1].samp" |
| Name 30 "g_texdata_array2[1].tex[0]" |
| Name 32 "g_texdata_array2[1].samp[0]" |
| Name 38 "g_samp" |
| Name 39 "g_tex" |
| Name 40 "g_texdata_array2[0].samp[0]" |
| Name 41 "g_texdata_array2[0].samp[1]" |
| Name 42 "g_texdata_array2[0].tex[0]" |
| Name 43 "g_texdata_array2[0].tex[1]" |
| Name 44 "g_texdata_array2[1].samp[1]" |
| Name 45 "g_texdata_array2[1].tex[1]" |
| Name 46 "g_texdata_array2[2].samp[0]" |
| Name 47 "g_texdata_array2[2].samp[1]" |
| Name 48 "g_texdata_array2[2].tex[0]" |
| Name 49 "g_texdata_array2[2].tex[1]" |
| Decorate 9(color) Location 0 |
| Decorate 12(tex) DescriptorSet 0 |
| Decorate 16(samp) DescriptorSet 0 |
| Decorate 22(g_texdata_array[1].tex) DescriptorSet 0 |
| Decorate 24(g_texdata_array[1].samp) DescriptorSet 0 |
| Decorate 30(g_texdata_array2[1].tex[0]) DescriptorSet 0 |
| Decorate 32(g_texdata_array2[1].samp[0]) DescriptorSet 0 |
| Decorate 38(g_samp) DescriptorSet 0 |
| Decorate 39(g_tex) DescriptorSet 0 |
| Decorate 40(g_texdata_array2[0].samp[0]) DescriptorSet 0 |
| Decorate 41(g_texdata_array2[0].samp[1]) DescriptorSet 0 |
| Decorate 42(g_texdata_array2[0].tex[0]) DescriptorSet 0 |
| Decorate 43(g_texdata_array2[0].tex[1]) DescriptorSet 0 |
| Decorate 44(g_texdata_array2[1].samp[1]) DescriptorSet 0 |
| Decorate 45(g_texdata_array2[1].tex[1]) DescriptorSet 0 |
| Decorate 46(g_texdata_array2[2].samp[0]) DescriptorSet 0 |
| Decorate 47(g_texdata_array2[2].samp[1]) DescriptorSet 0 |
| Decorate 48(g_texdata_array2[2].tex[0]) DescriptorSet 0 |
| Decorate 49(g_texdata_array2[2].tex[1]) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(color): 8(ptr) Variable Output |
| 10: TypeImage 6(float) 1D sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(tex): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(samp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: 6(float) Constant 1056964608 |
| 22(g_texdata_array[1].tex): 11(ptr) Variable UniformConstant |
| 24(g_texdata_array[1].samp): 15(ptr) Variable UniformConstant |
| 27: 6(float) Constant 1053609165 |
| 30(g_texdata_array2[1].tex[0]): 11(ptr) Variable UniformConstant |
| 32(g_texdata_array2[1].samp[0]): 15(ptr) Variable UniformConstant |
| 35: 6(float) Constant 1050253722 |
| 38(g_samp): 15(ptr) Variable UniformConstant |
| 39(g_tex): 11(ptr) Variable UniformConstant |
| 40(g_texdata_array2[0].samp[0]): 15(ptr) Variable UniformConstant |
| 41(g_texdata_array2[0].samp[1]): 15(ptr) Variable UniformConstant |
| 42(g_texdata_array2[0].tex[0]): 11(ptr) Variable UniformConstant |
| 43(g_texdata_array2[0].tex[1]): 11(ptr) Variable UniformConstant |
| 44(g_texdata_array2[1].samp[1]): 15(ptr) Variable UniformConstant |
| 45(g_texdata_array2[1].tex[1]): 11(ptr) Variable UniformConstant |
| 46(g_texdata_array2[2].samp[0]): 15(ptr) Variable UniformConstant |
| 47(g_texdata_array2[2].samp[1]): 15(ptr) Variable UniformConstant |
| 48(g_texdata_array2[2].tex[0]): 11(ptr) Variable UniformConstant |
| 49(g_texdata_array2[2].tex[1]): 11(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 13: 10 Load 12(tex) |
| 17: 14 Load 16(samp) |
| 19: 18 SampledImage 13 17 |
| 21: 7(fvec4) ImageSampleImplicitLod 19 20 |
| 23: 10 Load 22(g_texdata_array[1].tex) |
| 25: 14 Load 24(g_texdata_array[1].samp) |
| 26: 18 SampledImage 23 25 |
| 28: 7(fvec4) ImageSampleImplicitLod 26 27 |
| 29: 7(fvec4) FAdd 21 28 |
| 31: 10 Load 30(g_texdata_array2[1].tex[0]) |
| 33: 14 Load 32(g_texdata_array2[1].samp[0]) |
| 34: 18 SampledImage 31 33 |
| 36: 7(fvec4) ImageSampleImplicitLod 34 35 |
| 37: 7(fvec4) FAdd 29 36 |
| Store 9(color) 37 |
| Return |
| FunctionEnd |