blob: 2e5f3cda46cd6910a956d4c682919bcd4b806d7f [file] [log] [blame]
hlsl.samplecmplevelzero.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureLodOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureLodOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureLodOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureLodOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureLodOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureLodOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureLodOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureLodOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureLodOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureLodOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureLodOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureLodOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 178
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 125 129
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 34 "r13"
Name 37 "g_tTex1di4a"
Name 48 "r15"
Name 52 "g_tTex1du4a"
Name 63 "r31"
Name 66 "g_tTex2df4a"
Name 84 "r33"
Name 87 "g_tTex2di4a"
Name 99 "r35"
Name 102 "g_tTex2du4a"
Name 114 "PS_OUTPUT"
MemberName 114(PS_OUTPUT) 0 "Color"
MemberName 114(PS_OUTPUT) 1 "Depth"
Name 116 "psout"
Name 125 "Color"
Name 129 "Depth"
Name 135 "g_tTex1df4"
Name 138 "g_tTex1di4"
Name 141 "g_tTex1du4"
Name 144 "g_tTex2df4"
Name 147 "g_tTex2di4"
Name 150 "g_tTex2du4"
Name 153 "g_tTex3df4"
Name 156 "g_tTex3di4"
Name 159 "g_tTex3du4"
Name 162 "g_tTexcdf4"
Name 165 "g_tTexcdi4"
Name 168 "g_tTexcdu4"
Name 171 "g_tTexcdf4a"
Name 174 "g_tTexcdi4a"
Name 177 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 37(g_tTex1di4a) DescriptorSet 0
Decorate 52(g_tTex1du4a) DescriptorSet 0
Decorate 66(g_tTex2df4a) DescriptorSet 0
Decorate 87(g_tTex2di4a) DescriptorSet 0
Decorate 102(g_tTex2du4a) DescriptorSet 0
Decorate 125(Color) Location 0
Decorate 129(Depth) BuiltIn FragDepth
Decorate 135(g_tTex1df4) DescriptorSet 0
Decorate 135(g_tTex1df4) Binding 0
Decorate 138(g_tTex1di4) DescriptorSet 0
Decorate 141(g_tTex1du4) DescriptorSet 0
Decorate 144(g_tTex2df4) DescriptorSet 0
Decorate 147(g_tTex2di4) DescriptorSet 0
Decorate 150(g_tTex2du4) DescriptorSet 0
Decorate 153(g_tTex3df4) DescriptorSet 0
Decorate 156(g_tTex3di4) DescriptorSet 0
Decorate 159(g_tTex3du4) DescriptorSet 0
Decorate 162(g_tTexcdf4) DescriptorSet 0
Decorate 165(g_tTexcdi4) DescriptorSet 0
Decorate 168(g_tTexcdu4) DescriptorSet 0
Decorate 171(g_tTexcdf4a) DescriptorSet 0
Decorate 174(g_tTexcdi4a) DescriptorSet 0
Decorate 177(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
25: TypeVector 6(float) 3
29: 6(float) Constant 0
30: TypeInt 32 1
31: 30(int) Constant 2
35: TypeImage 30(int) 1D array sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex1di4a): 36(ptr) Variable UniformConstant
40: TypeImage 30(int) 1D depth array sampled format:Unknown
41: TypeSampledImage 40
49: TypeInt 32 0
50: TypeImage 49(int) 1D array sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex1du4a): 51(ptr) Variable UniformConstant
55: TypeImage 49(int) 1D depth array sampled format:Unknown
56: TypeSampledImage 55
64: TypeImage 6(float) 2D array sampled format:Unknown
65: TypePointer UniformConstant 64
66(g_tTex2df4a): 65(ptr) Variable UniformConstant
69: TypeImage 6(float) 2D depth array sampled format:Unknown
70: TypeSampledImage 69
72: 6(float) Constant 1050253722
73: 25(fvec3) ConstantComposite 21 22 72
74: TypeVector 6(float) 4
79: TypeVector 30(int) 2
80: 30(int) Constant 3
81: 79(ivec2) ConstantComposite 31 80
85: TypeImage 30(int) 2D array sampled format:Unknown
86: TypePointer UniformConstant 85
87(g_tTex2di4a): 86(ptr) Variable UniformConstant
90: TypeImage 30(int) 2D depth array sampled format:Unknown
91: TypeSampledImage 90
100: TypeImage 49(int) 2D array sampled format:Unknown
101: TypePointer UniformConstant 100
102(g_tTex2du4a): 101(ptr) Variable UniformConstant
105: TypeImage 49(int) 2D depth array sampled format:Unknown
106: TypeSampledImage 105
114(PS_OUTPUT): TypeStruct 74(fvec4) 6(float)
115: TypePointer Function 114(PS_OUTPUT)
117: 30(int) Constant 0
118: 6(float) Constant 1065353216
119: 74(fvec4) ConstantComposite 118 118 118 118
120: TypePointer Function 74(fvec4)
122: 30(int) Constant 1
124: TypePointer Output 74(fvec4)
125(Color): 124(ptr) Variable Output
128: TypePointer Output 6(float)
129(Depth): 128(ptr) Variable Output
133: TypeImage 6(float) 1D sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex1df4): 134(ptr) Variable UniformConstant
136: TypeImage 30(int) 1D sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex1di4): 137(ptr) Variable UniformConstant
139: TypeImage 49(int) 1D sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1du4): 140(ptr) Variable UniformConstant
142: TypeImage 6(float) 2D sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex2df4): 143(ptr) Variable UniformConstant
145: TypeImage 30(int) 2D sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex2di4): 146(ptr) Variable UniformConstant
148: TypeImage 49(int) 2D sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex2du4): 149(ptr) Variable UniformConstant
151: TypeImage 6(float) 3D sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex3df4): 152(ptr) Variable UniformConstant
154: TypeImage 30(int) 3D sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex3di4): 155(ptr) Variable UniformConstant
157: TypeImage 49(int) 3D sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex3du4): 158(ptr) Variable UniformConstant
160: TypeImage 6(float) Cube sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdf4): 161(ptr) Variable UniformConstant
163: TypeImage 30(int) Cube sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdi4): 164(ptr) Variable UniformConstant
166: TypeImage 49(int) Cube sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTexcdu4): 167(ptr) Variable UniformConstant
169: TypeImage 6(float) Cube array sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTexcdf4a): 170(ptr) Variable UniformConstant
172: TypeImage 30(int) Cube array sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTexcdi4a): 173(ptr) Variable UniformConstant
175: TypeImage 49(int) Cube array sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTexcdu4a): 176(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
34(r13): 7(ptr) Variable Function
48(r15): 7(ptr) Variable Function
63(r31): 7(ptr) Variable Function
84(r33): 7(ptr) Variable Function
99(r35): 7(ptr) Variable Function
116(psout): 115(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
26: 6(float) CompositeExtract 23 0
27: 6(float) CompositeExtract 23 1
28: 25(fvec3) CompositeConstruct 26 27 24
32: 6(float) CompositeExtract 28 2
33: 6(float) ImageSampleDrefExplicitLod 19 28 32 Lod ConstOffset 29 31
Store 8(r11) 33
38: 35 Load 37(g_tTex1di4a)
39: 13 Load 15(g_sSamp)
42: 41 SampledImage 38 39
43: 6(float) CompositeExtract 23 0
44: 6(float) CompositeExtract 23 1
45: 25(fvec3) CompositeConstruct 43 44 24
46: 6(float) CompositeExtract 45 2
47: 6(float) ImageSampleDrefExplicitLod 42 45 46 Lod ConstOffset 29 31
Store 34(r13) 47
53: 50 Load 52(g_tTex1du4a)
54: 13 Load 15(g_sSamp)
57: 56 SampledImage 53 54
58: 6(float) CompositeExtract 23 0
59: 6(float) CompositeExtract 23 1
60: 25(fvec3) CompositeConstruct 58 59 24
61: 6(float) CompositeExtract 60 2
62: 6(float) ImageSampleDrefExplicitLod 57 60 61 Lod ConstOffset 29 31
Store 48(r15) 62
67: 64 Load 66(g_tTex2df4a)
68: 13 Load 15(g_sSamp)
71: 70 SampledImage 67 68
75: 6(float) CompositeExtract 73 0
76: 6(float) CompositeExtract 73 1
77: 6(float) CompositeExtract 73 2
78: 74(fvec4) CompositeConstruct 75 76 77 24
82: 6(float) CompositeExtract 78 3
83: 6(float) ImageSampleDrefExplicitLod 71 78 82 Lod ConstOffset 29 81
Store 63(r31) 83
88: 85 Load 87(g_tTex2di4a)
89: 13 Load 15(g_sSamp)
92: 91 SampledImage 88 89
93: 6(float) CompositeExtract 73 0
94: 6(float) CompositeExtract 73 1
95: 6(float) CompositeExtract 73 2
96: 74(fvec4) CompositeConstruct 93 94 95 24
97: 6(float) CompositeExtract 96 3
98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod ConstOffset 29 81
Store 84(r33) 98
103: 100 Load 102(g_tTex2du4a)
104: 13 Load 15(g_sSamp)
107: 106 SampledImage 103 104
108: 6(float) CompositeExtract 73 0
109: 6(float) CompositeExtract 73 1
110: 6(float) CompositeExtract 73 2
111: 74(fvec4) CompositeConstruct 108 109 110 24
112: 6(float) CompositeExtract 111 3
113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod ConstOffset 29 81
Store 99(r35) 113
121: 120(ptr) AccessChain 116(psout) 117
Store 121 119
123: 7(ptr) AccessChain 116(psout) 122
Store 123 118
126: 120(ptr) AccessChain 116(psout) 117
127: 74(fvec4) Load 126
Store 125(Color) 127
130: 7(ptr) AccessChain 116(psout) 122
131: 6(float) Load 130
Store 129(Depth) 131
Return
FunctionEnd