blob: 216ed41917936c9846d471484526295ebc9ad0eb [file] [log] [blame]
hlsl.samplecmplevelzero.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureLodOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureLodOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureLodOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureLodOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureLodOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureLodOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureLodOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureLodOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureLodOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureLodOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureLodOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureLodOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 167
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 114 118
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 29 "r03"
Name 32 "g_tTex1di4"
Name 41 "r05"
Name 45 "g_tTex1du4"
Name 54 "r21"
Name 57 "g_tTex2df4"
Name 74 "r23"
Name 77 "g_tTex2di4"
Name 88 "r25"
Name 91 "g_tTex2du4"
Name 103 "PS_OUTPUT"
MemberName 103(PS_OUTPUT) 0 "Color"
MemberName 103(PS_OUTPUT) 1 "Depth"
Name 105 "psout"
Name 114 "Color"
Name 118 "Depth"
Name 124 "g_tTex3df4"
Name 127 "g_tTex3di4"
Name 130 "g_tTex3du4"
Name 133 "g_tTexcdf4"
Name 136 "g_tTexcdi4"
Name 139 "g_tTexcdu4"
Name 142 "g_tTex1df4a"
Name 145 "g_tTex1di4a"
Name 148 "g_tTex1du4a"
Name 151 "g_tTex2df4a"
Name 154 "g_tTex2di4a"
Name 157 "g_tTex2du4a"
Name 160 "g_tTexcdf4a"
Name 163 "g_tTexcdi4a"
Name 166 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 45(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex2df4) DescriptorSet 0
Decorate 77(g_tTex2di4) DescriptorSet 0
Decorate 91(g_tTex2du4) DescriptorSet 0
Decorate 114(Color) Location 0
Decorate 118(Depth) BuiltIn FragDepth
Decorate 124(g_tTex3df4) DescriptorSet 0
Decorate 127(g_tTex3di4) DescriptorSet 0
Decorate 130(g_tTex3du4) DescriptorSet 0
Decorate 133(g_tTexcdf4) DescriptorSet 0
Decorate 136(g_tTexcdi4) DescriptorSet 0
Decorate 139(g_tTexcdu4) DescriptorSet 0
Decorate 142(g_tTex1df4a) DescriptorSet 0
Decorate 145(g_tTex1di4a) DescriptorSet 0
Decorate 148(g_tTex1du4a) DescriptorSet 0
Decorate 151(g_tTex2df4a) DescriptorSet 0
Decorate 154(g_tTex2di4a) DescriptorSet 0
Decorate 157(g_tTex2du4a) DescriptorSet 0
Decorate 160(g_tTexcdf4a) DescriptorSet 0
Decorate 163(g_tTexcdi4a) DescriptorSet 0
Decorate 166(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: TypeVector 6(float) 2
24: 6(float) Constant 0
25: TypeInt 32 1
26: 25(int) Constant 2
30: TypeImage 25(int) 1D sampled format:Unknown
31: TypePointer UniformConstant 30
32(g_tTex1di4): 31(ptr) Variable UniformConstant
35: TypeImage 25(int) 1D depth sampled format:Unknown
36: TypeSampledImage 35
42: TypeInt 32 0
43: TypeImage 42(int) 1D sampled format:Unknown
44: TypePointer UniformConstant 43
45(g_tTex1du4): 44(ptr) Variable UniformConstant
48: TypeImage 42(int) 1D depth sampled format:Unknown
49: TypeSampledImage 48
55: TypeImage 6(float) 2D sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4): 56(ptr) Variable UniformConstant
60: TypeImage 6(float) 2D depth sampled format:Unknown
61: TypeSampledImage 60
63: 6(float) Constant 1045220557
64: 22(fvec2) ConstantComposite 20 63
65: TypeVector 6(float) 3
69: TypeVector 25(int) 2
70: 25(int) Constant 3
71: 69(ivec2) ConstantComposite 26 70
75: TypeImage 25(int) 2D sampled format:Unknown
76: TypePointer UniformConstant 75
77(g_tTex2di4): 76(ptr) Variable UniformConstant
80: TypeImage 25(int) 2D depth sampled format:Unknown
81: TypeSampledImage 80
89: TypeImage 42(int) 2D sampled format:Unknown
90: TypePointer UniformConstant 89
91(g_tTex2du4): 90(ptr) Variable UniformConstant
94: TypeImage 42(int) 2D depth sampled format:Unknown
95: TypeSampledImage 94
102: TypeVector 6(float) 4
103(PS_OUTPUT): TypeStruct 102(fvec4) 6(float)
104: TypePointer Function 103(PS_OUTPUT)
106: 25(int) Constant 0
107: 6(float) Constant 1065353216
108: 102(fvec4) ConstantComposite 107 107 107 107
109: TypePointer Function 102(fvec4)
111: 25(int) Constant 1
113: TypePointer Output 102(fvec4)
114(Color): 113(ptr) Variable Output
117: TypePointer Output 6(float)
118(Depth): 117(ptr) Variable Output
122: TypeImage 6(float) 3D sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTex3df4): 123(ptr) Variable UniformConstant
125: TypeImage 25(int) 3D sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTex3di4): 126(ptr) Variable UniformConstant
128: TypeImage 42(int) 3D sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTex3du4): 129(ptr) Variable UniformConstant
131: TypeImage 6(float) Cube sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTexcdf4): 132(ptr) Variable UniformConstant
134: TypeImage 25(int) Cube sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTexcdi4): 135(ptr) Variable UniformConstant
137: TypeImage 42(int) Cube sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTexcdu4): 138(ptr) Variable UniformConstant
140: TypeImage 6(float) 1D array sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex1df4a): 141(ptr) Variable UniformConstant
143: TypeImage 25(int) 1D array sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex1di4a): 144(ptr) Variable UniformConstant
146: TypeImage 42(int) 1D array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex1du4a): 147(ptr) Variable UniformConstant
149: TypeImage 6(float) 2D array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex2df4a): 150(ptr) Variable UniformConstant
152: TypeImage 25(int) 2D array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex2di4a): 153(ptr) Variable UniformConstant
155: TypeImage 42(int) 2D array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex2du4a): 156(ptr) Variable UniformConstant
158: TypeImage 6(float) Cube array sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
161: TypeImage 25(int) Cube array sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
164: TypeImage 42(int) Cube array sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
29(r03): 7(ptr) Variable Function
41(r05): 7(ptr) Variable Function
54(r21): 7(ptr) Variable Function
74(r23): 7(ptr) Variable Function
88(r25): 7(ptr) Variable Function
105(psout): 104(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
23: 22(fvec2) CompositeConstruct 20 21
27: 6(float) CompositeExtract 23 1
28: 6(float) ImageSampleDrefExplicitLod 19 23 27 Lod ConstOffset 24 26
Store 8(r01) 28
33: 30 Load 32(g_tTex1di4)
34: 13 Load 15(g_sSamp)
37: 36 SampledImage 33 34
38: 22(fvec2) CompositeConstruct 20 21
39: 6(float) CompositeExtract 38 1
40: 6(float) ImageSampleDrefExplicitLod 37 38 39 Lod ConstOffset 24 26
Store 29(r03) 40
46: 43 Load 45(g_tTex1du4)
47: 13 Load 15(g_sSamp)
50: 49 SampledImage 46 47
51: 22(fvec2) CompositeConstruct 20 21
52: 6(float) CompositeExtract 51 1
53: 6(float) ImageSampleDrefExplicitLod 50 51 52 Lod ConstOffset 24 26
Store 41(r05) 53
58: 55 Load 57(g_tTex2df4)
59: 13 Load 15(g_sSamp)
62: 61 SampledImage 58 59
66: 6(float) CompositeExtract 64 0
67: 6(float) CompositeExtract 64 1
68: 65(fvec3) CompositeConstruct 66 67 21
72: 6(float) CompositeExtract 68 2
73: 6(float) ImageSampleDrefExplicitLod 62 68 72 Lod ConstOffset 24 71
Store 54(r21) 73
78: 75 Load 77(g_tTex2di4)
79: 13 Load 15(g_sSamp)
82: 81 SampledImage 78 79
83: 6(float) CompositeExtract 64 0
84: 6(float) CompositeExtract 64 1
85: 65(fvec3) CompositeConstruct 83 84 21
86: 6(float) CompositeExtract 85 2
87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 24 71
Store 74(r23) 87
92: 89 Load 91(g_tTex2du4)
93: 13 Load 15(g_sSamp)
96: 95 SampledImage 92 93
97: 6(float) CompositeExtract 64 0
98: 6(float) CompositeExtract 64 1
99: 65(fvec3) CompositeConstruct 97 98 21
100: 6(float) CompositeExtract 99 2
101: 6(float) ImageSampleDrefExplicitLod 96 99 100 Lod ConstOffset 24 71
Store 88(r25) 101
110: 109(ptr) AccessChain 105(psout) 106
Store 110 108
112: 7(ptr) AccessChain 105(psout) 111
Store 112 107
115: 109(ptr) AccessChain 105(psout) 106
116: 102(fvec4) Load 115
Store 114(Color) 116
119: 7(ptr) AccessChain 105(psout) 111
120: 6(float) Load 119
Store 118(Depth) 120
Return
FunctionEnd