blob: fe2c74f56990d3de9f417fdb6f336013ae009b08 [file] [log] [blame]
hlsl.samplecmp.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 166
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 113 117
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 28 "r03"
Name 31 "g_tTex1di4"
Name 40 "r05"
Name 44 "g_tTex1du4"
Name 53 "r21"
Name 56 "g_tTex2df4"
Name 73 "r23"
Name 76 "g_tTex2di4"
Name 87 "r25"
Name 90 "g_tTex2du4"
Name 102 "PS_OUTPUT"
MemberName 102(PS_OUTPUT) 0 "Color"
MemberName 102(PS_OUTPUT) 1 "Depth"
Name 104 "psout"
Name 113 "Color"
Name 117 "Depth"
Name 123 "g_tTex3df4"
Name 126 "g_tTex3di4"
Name 129 "g_tTex3du4"
Name 132 "g_tTexcdf4"
Name 135 "g_tTexcdi4"
Name 138 "g_tTexcdu4"
Name 141 "g_tTex1df4a"
Name 144 "g_tTex1di4a"
Name 147 "g_tTex1du4a"
Name 150 "g_tTex2df4a"
Name 153 "g_tTex2di4a"
Name 156 "g_tTex2du4a"
Name 159 "g_tTexcdf4a"
Name 162 "g_tTexcdi4a"
Name 165 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 31(g_tTex1di4) DescriptorSet 0
Decorate 44(g_tTex1du4) DescriptorSet 0
Decorate 56(g_tTex2df4) DescriptorSet 0
Decorate 76(g_tTex2di4) DescriptorSet 0
Decorate 90(g_tTex2du4) DescriptorSet 0
Decorate 113(Color) Location 0
Decorate 117(Depth) BuiltIn FragDepth
Decorate 123(g_tTex3df4) DescriptorSet 0
Decorate 126(g_tTex3di4) DescriptorSet 0
Decorate 129(g_tTex3du4) DescriptorSet 0
Decorate 132(g_tTexcdf4) DescriptorSet 0
Decorate 135(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
Decorate 141(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1di4a) DescriptorSet 0
Decorate 147(g_tTex1du4a) DescriptorSet 0
Decorate 150(g_tTex2df4a) DescriptorSet 0
Decorate 153(g_tTex2di4a) DescriptorSet 0
Decorate 156(g_tTex2du4a) DescriptorSet 0
Decorate 159(g_tTexcdf4a) DescriptorSet 0
Decorate 162(g_tTexcdi4a) DescriptorSet 0
Decorate 165(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: TypeVector 6(float) 2
24: TypeInt 32 1
25: 24(int) Constant 2
29: TypeImage 24(int) 1D sampled format:Unknown
30: TypePointer UniformConstant 29
31(g_tTex1di4): 30(ptr) Variable UniformConstant
34: TypeImage 24(int) 1D depth sampled format:Unknown
35: TypeSampledImage 34
41: TypeInt 32 0
42: TypeImage 41(int) 1D sampled format:Unknown
43: TypePointer UniformConstant 42
44(g_tTex1du4): 43(ptr) Variable UniformConstant
47: TypeImage 41(int) 1D depth sampled format:Unknown
48: TypeSampledImage 47
54: TypeImage 6(float) 2D sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex2df4): 55(ptr) Variable UniformConstant
59: TypeImage 6(float) 2D depth sampled format:Unknown
60: TypeSampledImage 59
62: 6(float) Constant 1045220557
63: 22(fvec2) ConstantComposite 20 62
64: TypeVector 6(float) 3
68: TypeVector 24(int) 2
69: 24(int) Constant 3
70: 68(ivec2) ConstantComposite 25 69
74: TypeImage 24(int) 2D sampled format:Unknown
75: TypePointer UniformConstant 74
76(g_tTex2di4): 75(ptr) Variable UniformConstant
79: TypeImage 24(int) 2D depth sampled format:Unknown
80: TypeSampledImage 79
88: TypeImage 41(int) 2D sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTex2du4): 89(ptr) Variable UniformConstant
93: TypeImage 41(int) 2D depth sampled format:Unknown
94: TypeSampledImage 93
101: TypeVector 6(float) 4
102(PS_OUTPUT): TypeStruct 101(fvec4) 6(float)
103: TypePointer Function 102(PS_OUTPUT)
105: 24(int) Constant 0
106: 6(float) Constant 1065353216
107: 101(fvec4) ConstantComposite 106 106 106 106
108: TypePointer Function 101(fvec4)
110: 24(int) Constant 1
112: TypePointer Output 101(fvec4)
113(Color): 112(ptr) Variable Output
116: TypePointer Output 6(float)
117(Depth): 116(ptr) Variable Output
121: TypeImage 6(float) 3D sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTex3df4): 122(ptr) Variable UniformConstant
124: TypeImage 24(int) 3D sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTex3di4): 125(ptr) Variable UniformConstant
127: TypeImage 41(int) 3D sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTex3du4): 128(ptr) Variable UniformConstant
130: TypeImage 6(float) Cube sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTexcdf4): 131(ptr) Variable UniformConstant
133: TypeImage 24(int) Cube sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTexcdi4): 134(ptr) Variable UniformConstant
136: TypeImage 41(int) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
139: TypeImage 6(float) 1D array sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1df4a): 140(ptr) Variable UniformConstant
142: TypeImage 24(int) 1D array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex1di4a): 143(ptr) Variable UniformConstant
145: TypeImage 41(int) 1D array sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex1du4a): 146(ptr) Variable UniformConstant
148: TypeImage 6(float) 2D array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex2df4a): 149(ptr) Variable UniformConstant
151: TypeImage 24(int) 2D array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex2di4a): 152(ptr) Variable UniformConstant
154: TypeImage 41(int) 2D array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex2du4a): 155(ptr) Variable UniformConstant
157: TypeImage 6(float) Cube array sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
160: TypeImage 24(int) Cube array sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
163: TypeImage 41(int) Cube array sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
28(r03): 7(ptr) Variable Function
40(r05): 7(ptr) Variable Function
53(r21): 7(ptr) Variable Function
73(r23): 7(ptr) Variable Function
87(r25): 7(ptr) Variable Function
104(psout): 103(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
23: 22(fvec2) CompositeConstruct 20 21
26: 6(float) CompositeExtract 23 1
27: 6(float) ImageSampleDrefImplicitLod 19 23 26 ConstOffset 25
Store 8(r01) 27
32: 29 Load 31(g_tTex1di4)
33: 13 Load 15(g_sSamp)
36: 35 SampledImage 32 33
37: 22(fvec2) CompositeConstruct 20 21
38: 6(float) CompositeExtract 37 1
39: 6(float) ImageSampleDrefImplicitLod 36 37 38 ConstOffset 25
Store 28(r03) 39
45: 42 Load 44(g_tTex1du4)
46: 13 Load 15(g_sSamp)
49: 48 SampledImage 45 46
50: 22(fvec2) CompositeConstruct 20 21
51: 6(float) CompositeExtract 50 1
52: 6(float) ImageSampleDrefImplicitLod 49 50 51 ConstOffset 25
Store 40(r05) 52
57: 54 Load 56(g_tTex2df4)
58: 13 Load 15(g_sSamp)
61: 60 SampledImage 57 58
65: 6(float) CompositeExtract 63 0
66: 6(float) CompositeExtract 63 1
67: 64(fvec3) CompositeConstruct 65 66 21
71: 6(float) CompositeExtract 67 2
72: 6(float) ImageSampleDrefImplicitLod 61 67 71 ConstOffset 70
Store 53(r21) 72
77: 74 Load 76(g_tTex2di4)
78: 13 Load 15(g_sSamp)
81: 80 SampledImage 77 78
82: 6(float) CompositeExtract 63 0
83: 6(float) CompositeExtract 63 1
84: 64(fvec3) CompositeConstruct 82 83 21
85: 6(float) CompositeExtract 84 2
86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 70
Store 73(r23) 86
91: 88 Load 90(g_tTex2du4)
92: 13 Load 15(g_sSamp)
95: 94 SampledImage 91 92
96: 6(float) CompositeExtract 63 0
97: 6(float) CompositeExtract 63 1
98: 64(fvec3) CompositeConstruct 96 97 21
99: 6(float) CompositeExtract 98 2
100: 6(float) ImageSampleDrefImplicitLod 95 98 99 ConstOffset 70
Store 87(r25) 100
109: 108(ptr) AccessChain 104(psout) 105
Store 109 107
111: 7(ptr) AccessChain 104(psout) 110
Store 111 106
114: 108(ptr) AccessChain 104(psout) 105
115: 101(fvec4) Load 114
Store 113(Color) 115
118: 7(ptr) AccessChain 104(psout) 110
119: 6(float) Load 118
Store 117(Depth) 119
Return
FunctionEnd