blob: acd24b8bb472cd95bdcc4803486f232098c20d0e [file] [log] [blame]
hlsl.samplecmp.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 texture (temp float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 texture (temp float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 texture (temp float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 texture (temp float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 texture (temp float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 texture (temp float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 texture (temp float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 texture (temp float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 texture (temp float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 texture (temp float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 texture (temp float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 texture (temp float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 texture (temp float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 texture (temp float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 texture (temp float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 texture (temp float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 texture (temp float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 texture (temp float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 200
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 156 160
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 26 "r02"
Name 30 "g_tTex1di4"
Name 39 "r04"
Name 43 "g_tTex1du4"
Name 52 "r20"
Name 55 "g_tTex2df4"
Name 69 "r22"
Name 72 "g_tTex2di4"
Name 83 "r24"
Name 86 "g_tTex2du4"
Name 97 "r50"
Name 100 "g_tTexcdf4"
Name 115 "r52"
Name 118 "g_tTexcdi4"
Name 130 "r54"
Name 133 "g_tTexcdu4"
Name 145 "PS_OUTPUT"
MemberName 145(PS_OUTPUT) 0 "Color"
MemberName 145(PS_OUTPUT) 1 "Depth"
Name 147 "psout"
Name 156 "Color"
Name 160 "Depth"
Name 166 "g_tTex3df4"
Name 169 "g_tTex3di4"
Name 172 "g_tTex3du4"
Name 175 "g_tTex1df4a"
Name 178 "g_tTex1di4a"
Name 181 "g_tTex1du4a"
Name 184 "g_tTex2df4a"
Name 187 "g_tTex2di4a"
Name 190 "g_tTex2du4a"
Name 193 "g_tTexcdf4a"
Name 196 "g_tTexcdi4a"
Name 199 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 55(g_tTex2df4) DescriptorSet 0
Decorate 72(g_tTex2di4) DescriptorSet 0
Decorate 86(g_tTex2du4) DescriptorSet 0
Decorate 100(g_tTexcdf4) DescriptorSet 0
Decorate 118(g_tTexcdi4) DescriptorSet 0
Decorate 133(g_tTexcdu4) DescriptorSet 0
Decorate 156(Color) Location 0
Decorate 160(Depth) BuiltIn FragDepth
Decorate 166(g_tTex3df4) DescriptorSet 0
Decorate 169(g_tTex3di4) DescriptorSet 0
Decorate 172(g_tTex3du4) DescriptorSet 0
Decorate 175(g_tTex1df4a) DescriptorSet 0
Decorate 178(g_tTex1di4a) DescriptorSet 0
Decorate 181(g_tTex1du4a) DescriptorSet 0
Decorate 184(g_tTex2df4a) DescriptorSet 0
Decorate 187(g_tTex2di4a) DescriptorSet 0
Decorate 190(g_tTex2du4a) DescriptorSet 0
Decorate 193(g_tTexcdf4a) DescriptorSet 0
Decorate 196(g_tTexcdi4a) DescriptorSet 0
Decorate 199(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: TypeVector 6(float) 2
27: TypeInt 32 1
28: TypeImage 27(int) 1D sampled format:Unknown
29: TypePointer UniformConstant 28
30(g_tTex1di4): 29(ptr) Variable UniformConstant
33: TypeImage 27(int) 1D depth sampled format:Unknown
34: TypeSampledImage 33
40: TypeInt 32 0
41: TypeImage 40(int) 1D sampled format:Unknown
42: TypePointer UniformConstant 41
43(g_tTex1du4): 42(ptr) Variable UniformConstant
46: TypeImage 40(int) 1D depth sampled format:Unknown
47: TypeSampledImage 46
53: TypeImage 6(float) 2D sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex2df4): 54(ptr) Variable UniformConstant
58: TypeImage 6(float) 2D depth sampled format:Unknown
59: TypeSampledImage 58
61: 6(float) Constant 1045220557
62: 22(fvec2) ConstantComposite 20 61
63: TypeVector 6(float) 3
70: TypeImage 27(int) 2D sampled format:Unknown
71: TypePointer UniformConstant 70
72(g_tTex2di4): 71(ptr) Variable UniformConstant
75: TypeImage 27(int) 2D depth sampled format:Unknown
76: TypeSampledImage 75
84: TypeImage 40(int) 2D sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex2du4): 85(ptr) Variable UniformConstant
89: TypeImage 40(int) 2D depth sampled format:Unknown
90: TypeSampledImage 89
98: TypeImage 6(float) Cube sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTexcdf4): 99(ptr) Variable UniformConstant
103: TypeImage 6(float) Cube depth sampled format:Unknown
104: TypeSampledImage 103
106: 6(float) Constant 1050253722
107: 63(fvec3) ConstantComposite 20 61 106
108: TypeVector 6(float) 4
116: TypeImage 27(int) Cube sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTexcdi4): 117(ptr) Variable UniformConstant
121: TypeImage 27(int) Cube depth sampled format:Unknown
122: TypeSampledImage 121
131: TypeImage 40(int) Cube sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTexcdu4): 132(ptr) Variable UniformConstant
136: TypeImage 40(int) Cube depth sampled format:Unknown
137: TypeSampledImage 136
145(PS_OUTPUT): TypeStruct 108(fvec4) 6(float)
146: TypePointer Function 145(PS_OUTPUT)
148: 27(int) Constant 0
149: 6(float) Constant 1065353216
150: 108(fvec4) ConstantComposite 149 149 149 149
151: TypePointer Function 108(fvec4)
153: 27(int) Constant 1
155: TypePointer Output 108(fvec4)
156(Color): 155(ptr) Variable Output
159: TypePointer Output 6(float)
160(Depth): 159(ptr) Variable Output
164: TypeImage 6(float) 3D sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex3df4): 165(ptr) Variable UniformConstant
167: TypeImage 27(int) 3D sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTex3di4): 168(ptr) Variable UniformConstant
170: TypeImage 40(int) 3D sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTex3du4): 171(ptr) Variable UniformConstant
173: TypeImage 6(float) 1D array sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTex1df4a): 174(ptr) Variable UniformConstant
176: TypeImage 27(int) 1D array sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTex1di4a): 177(ptr) Variable UniformConstant
179: TypeImage 40(int) 1D array sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTex1du4a): 180(ptr) Variable UniformConstant
182: TypeImage 6(float) 2D array sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTex2df4a): 183(ptr) Variable UniformConstant
185: TypeImage 27(int) 2D array sampled format:Unknown
186: TypePointer UniformConstant 185
187(g_tTex2di4a): 186(ptr) Variable UniformConstant
188: TypeImage 40(int) 2D array sampled format:Unknown
189: TypePointer UniformConstant 188
190(g_tTex2du4a): 189(ptr) Variable UniformConstant
191: TypeImage 6(float) Cube array sampled format:Unknown
192: TypePointer UniformConstant 191
193(g_tTexcdf4a): 192(ptr) Variable UniformConstant
194: TypeImage 27(int) Cube array sampled format:Unknown
195: TypePointer UniformConstant 194
196(g_tTexcdi4a): 195(ptr) Variable UniformConstant
197: TypeImage 40(int) Cube array sampled format:Unknown
198: TypePointer UniformConstant 197
199(g_tTexcdu4a): 198(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
26(r02): 7(ptr) Variable Function
39(r04): 7(ptr) Variable Function
52(r20): 7(ptr) Variable Function
69(r22): 7(ptr) Variable Function
83(r24): 7(ptr) Variable Function
97(r50): 7(ptr) Variable Function
115(r52): 7(ptr) Variable Function
130(r54): 7(ptr) Variable Function
147(psout): 146(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
23: 22(fvec2) CompositeConstruct 20 21
24: 6(float) CompositeExtract 23 1
25: 6(float) ImageSampleDrefImplicitLod 19 23 24
Store 8(r00) 25
31: 28 Load 30(g_tTex1di4)
32: 13 Load 15(g_sSamp)
35: 34 SampledImage 31 32
36: 22(fvec2) CompositeConstruct 20 21
37: 6(float) CompositeExtract 36 1
38: 6(float) ImageSampleDrefImplicitLod 35 36 37
Store 26(r02) 38
44: 41 Load 43(g_tTex1du4)
45: 13 Load 15(g_sSamp)
48: 47 SampledImage 44 45
49: 22(fvec2) CompositeConstruct 20 21
50: 6(float) CompositeExtract 49 1
51: 6(float) ImageSampleDrefImplicitLod 48 49 50
Store 39(r04) 51
56: 53 Load 55(g_tTex2df4)
57: 13 Load 15(g_sSamp)
60: 59 SampledImage 56 57
64: 6(float) CompositeExtract 62 0
65: 6(float) CompositeExtract 62 1
66: 63(fvec3) CompositeConstruct 64 65 21
67: 6(float) CompositeExtract 66 2
68: 6(float) ImageSampleDrefImplicitLod 60 66 67
Store 52(r20) 68
73: 70 Load 72(g_tTex2di4)
74: 13 Load 15(g_sSamp)
77: 76 SampledImage 73 74
78: 6(float) CompositeExtract 62 0
79: 6(float) CompositeExtract 62 1
80: 63(fvec3) CompositeConstruct 78 79 21
81: 6(float) CompositeExtract 80 2
82: 6(float) ImageSampleDrefImplicitLod 77 80 81
Store 69(r22) 82
87: 84 Load 86(g_tTex2du4)
88: 13 Load 15(g_sSamp)
91: 90 SampledImage 87 88
92: 6(float) CompositeExtract 62 0
93: 6(float) CompositeExtract 62 1
94: 63(fvec3) CompositeConstruct 92 93 21
95: 6(float) CompositeExtract 94 2
96: 6(float) ImageSampleDrefImplicitLod 91 94 95
Store 83(r24) 96
101: 98 Load 100(g_tTexcdf4)
102: 13 Load 15(g_sSamp)
105: 104 SampledImage 101 102
109: 6(float) CompositeExtract 107 0
110: 6(float) CompositeExtract 107 1
111: 6(float) CompositeExtract 107 2
112: 108(fvec4) CompositeConstruct 109 110 111 21
113: 6(float) CompositeExtract 112 3
114: 6(float) ImageSampleDrefImplicitLod 105 112 113
Store 97(r50) 114
119: 116 Load 118(g_tTexcdi4)
120: 13 Load 15(g_sSamp)
123: 122 SampledImage 119 120
124: 6(float) CompositeExtract 107 0
125: 6(float) CompositeExtract 107 1
126: 6(float) CompositeExtract 107 2
127: 108(fvec4) CompositeConstruct 124 125 126 21
128: 6(float) CompositeExtract 127 3
129: 6(float) ImageSampleDrefImplicitLod 123 127 128
Store 115(r52) 129
134: 131 Load 133(g_tTexcdu4)
135: 13 Load 15(g_sSamp)
138: 137 SampledImage 134 135
139: 6(float) CompositeExtract 107 0
140: 6(float) CompositeExtract 107 1
141: 6(float) CompositeExtract 107 2
142: 108(fvec4) CompositeConstruct 139 140 141 21
143: 6(float) CompositeExtract 142 3
144: 6(float) ImageSampleDrefImplicitLod 138 142 143
Store 130(r54) 144
152: 151(ptr) AccessChain 147(psout) 148
Store 152 150
154: 7(ptr) AccessChain 147(psout) 153
Store 154 149
157: 151(ptr) AccessChain 147(psout) 148
158: 108(fvec4) Load 157
Store 156(Color) 158
161: 7(ptr) AccessChain 147(psout) 153
162: 6(float) Load 161
Store 160(Depth) 162
Return
FunctionEnd