blob: 01ced16996e4e8b7ca863528e28f8762e53bb4d0 [file] [log] [blame]
hlsl.promotions.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:19 Function Definition: Fn_F3(vf3; (temp void)
0:19 Function Parameters:
0:19 'x' (in 3-component vector of float)
0:20 Function Definition: Fn_I3(vi3; (temp void)
0:20 Function Parameters:
0:20 'x' (in 3-component vector of int)
0:21 Function Definition: Fn_U3(vu3; (temp void)
0:21 Function Parameters:
0:21 'x' (in 3-component vector of uint)
0:22 Function Definition: Fn_B3(vb3; (temp void)
0:22 Function Parameters:
0:22 'x' (in 3-component vector of bool)
0:23 Function Definition: Fn_D3(vd3; (temp void)
0:23 Function Parameters:
0:23 'x' (in 3-component vector of double)
0:26 Function Definition: Fn_R_F3I(vf3; (temp 3-component vector of float)
0:26 Function Parameters:
0:26 'p' (out 3-component vector of float)
0:? Sequence
0:26 move second child to first child (temp 3-component vector of float)
0:26 'p' (out 3-component vector of float)
0:26 Convert int to float (temp 3-component vector of float)
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:26 Constant:
0:26 0 (const uint)
0:26 Branch: Return with expression
0:26 Convert int to float (temp 3-component vector of float)
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:26 Constant:
0:26 0 (const uint)
0:27 Function Definition: Fn_R_F3U(vf3; (temp 3-component vector of float)
0:27 Function Parameters:
0:27 'p' (out 3-component vector of float)
0:? Sequence
0:27 move second child to first child (temp 3-component vector of float)
0:27 'p' (out 3-component vector of float)
0:27 Convert uint to float (temp 3-component vector of float)
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:27 Constant:
0:27 3 (const uint)
0:27 Branch: Return with expression
0:27 Convert uint to float (temp 3-component vector of float)
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:27 Constant:
0:27 3 (const uint)
0:28 Function Definition: Fn_R_F3B(vf3; (temp 3-component vector of float)
0:28 Function Parameters:
0:28 'p' (out 3-component vector of float)
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 'p' (out 3-component vector of float)
0:28 Convert bool to float (temp 3-component vector of float)
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:28 Constant:
0:28 1 (const uint)
0:28 Branch: Return with expression
0:28 Convert bool to float (temp 3-component vector of float)
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:28 Constant:
0:28 1 (const uint)
0:29 Function Definition: Fn_R_F3D(vf3; (temp 3-component vector of float)
0:29 Function Parameters:
0:29 'p' (out 3-component vector of float)
0:? Sequence
0:29 move second child to first child (temp 3-component vector of float)
0:29 'p' (out 3-component vector of float)
0:29 Convert double to float (temp 3-component vector of float)
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:29 Constant:
0:29 4 (const uint)
0:29 Branch: Return with expression
0:29 Convert double to float (temp 3-component vector of float)
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:29 Constant:
0:29 4 (const uint)
0:31 Function Definition: Fn_R_I3U(vi3; (temp 3-component vector of int)
0:31 Function Parameters:
0:31 'p' (out 3-component vector of int)
0:? Sequence
0:31 move second child to first child (temp 3-component vector of int)
0:31 'p' (out 3-component vector of int)
0:31 Convert uint to int (temp 3-component vector of int)
0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:31 Constant:
0:31 3 (const uint)
0:31 Branch: Return with expression
0:31 Convert uint to int (temp 3-component vector of int)
0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:31 Constant:
0:31 3 (const uint)
0:32 Function Definition: Fn_R_I3B(vi3; (temp 3-component vector of int)
0:32 Function Parameters:
0:32 'p' (out 3-component vector of int)
0:? Sequence
0:32 move second child to first child (temp 3-component vector of int)
0:32 'p' (out 3-component vector of int)
0:32 Convert bool to int (temp 3-component vector of int)
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:32 Constant:
0:32 1 (const uint)
0:32 Branch: Return with expression
0:32 Convert bool to int (temp 3-component vector of int)
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:32 Constant:
0:32 1 (const uint)
0:33 Function Definition: Fn_R_I3F(vi3; (temp 3-component vector of int)
0:33 Function Parameters:
0:33 'p' (out 3-component vector of int)
0:? Sequence
0:33 move second child to first child (temp 3-component vector of int)
0:33 'p' (out 3-component vector of int)
0:33 Convert float to int (temp 3-component vector of int)
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:33 Constant:
0:33 2 (const uint)
0:33 Branch: Return with expression
0:33 Convert float to int (temp 3-component vector of int)
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:33 Constant:
0:33 2 (const uint)
0:34 Function Definition: Fn_R_I3D(vi3; (temp 3-component vector of int)
0:34 Function Parameters:
0:34 'p' (out 3-component vector of int)
0:? Sequence
0:34 move second child to first child (temp 3-component vector of int)
0:34 'p' (out 3-component vector of int)
0:34 Convert double to int (temp 3-component vector of int)
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:34 Constant:
0:34 4 (const uint)
0:34 Branch: Return with expression
0:34 Convert double to int (temp 3-component vector of int)
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:34 Constant:
0:34 4 (const uint)
0:36 Function Definition: Fn_R_U3I(vu3; (temp 3-component vector of uint)
0:36 Function Parameters:
0:36 'p' (out 3-component vector of uint)
0:? Sequence
0:36 move second child to first child (temp 3-component vector of uint)
0:36 'p' (out 3-component vector of uint)
0:36 Convert int to uint (temp 3-component vector of uint)
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:36 Constant:
0:36 0 (const uint)
0:36 Branch: Return with expression
0:36 Convert int to uint (temp 3-component vector of uint)
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:36 Constant:
0:36 0 (const uint)
0:37 Function Definition: Fn_R_U3F(vu3; (temp 3-component vector of uint)
0:37 Function Parameters:
0:37 'p' (out 3-component vector of uint)
0:? Sequence
0:37 move second child to first child (temp 3-component vector of uint)
0:37 'p' (out 3-component vector of uint)
0:37 Convert float to uint (temp 3-component vector of uint)
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:37 Constant:
0:37 2 (const uint)
0:37 Branch: Return with expression
0:37 Convert float to uint (temp 3-component vector of uint)
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:37 Constant:
0:37 2 (const uint)
0:38 Function Definition: Fn_R_U3B(vu3; (temp 3-component vector of uint)
0:38 Function Parameters:
0:38 'p' (out 3-component vector of uint)
0:? Sequence
0:38 move second child to first child (temp 3-component vector of uint)
0:38 'p' (out 3-component vector of uint)
0:38 Convert bool to uint (temp 3-component vector of uint)
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:38 Constant:
0:38 1 (const uint)
0:38 Branch: Return with expression
0:38 Convert bool to uint (temp 3-component vector of uint)
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:38 Constant:
0:38 1 (const uint)
0:39 Function Definition: Fn_R_U3D(vu3; (temp 3-component vector of uint)
0:39 Function Parameters:
0:39 'p' (out 3-component vector of uint)
0:? Sequence
0:39 move second child to first child (temp 3-component vector of uint)
0:39 'p' (out 3-component vector of uint)
0:39 Convert double to uint (temp 3-component vector of uint)
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:39 Constant:
0:39 4 (const uint)
0:39 Branch: Return with expression
0:39 Convert double to uint (temp 3-component vector of uint)
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:39 Constant:
0:39 4 (const uint)
0:41 Function Definition: Fn_R_B3I(vb3; (temp 3-component vector of bool)
0:41 Function Parameters:
0:41 'p' (out 3-component vector of bool)
0:? Sequence
0:41 move second child to first child (temp 3-component vector of bool)
0:41 'p' (out 3-component vector of bool)
0:41 Convert int to bool (temp 3-component vector of bool)
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:41 Constant:
0:41 0 (const uint)
0:41 Branch: Return with expression
0:41 Convert int to bool (temp 3-component vector of bool)
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:41 Constant:
0:41 0 (const uint)
0:42 Function Definition: Fn_R_B3U(vb3; (temp 3-component vector of bool)
0:42 Function Parameters:
0:42 'p' (out 3-component vector of bool)
0:? Sequence
0:42 move second child to first child (temp 3-component vector of bool)
0:42 'p' (out 3-component vector of bool)
0:42 Convert uint to bool (temp 3-component vector of bool)
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:42 Constant:
0:42 3 (const uint)
0:42 Branch: Return with expression
0:42 Convert uint to bool (temp 3-component vector of bool)
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:42 Constant:
0:42 3 (const uint)
0:43 Function Definition: Fn_R_B3F(vb3; (temp 3-component vector of bool)
0:43 Function Parameters:
0:43 'p' (out 3-component vector of bool)
0:? Sequence
0:43 move second child to first child (temp 3-component vector of bool)
0:43 'p' (out 3-component vector of bool)
0:43 Convert float to bool (temp 3-component vector of bool)
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:43 Constant:
0:43 2 (const uint)
0:43 Branch: Return with expression
0:43 Convert float to bool (temp 3-component vector of bool)
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:43 Constant:
0:43 2 (const uint)
0:44 Function Definition: Fn_R_B3D(vb3; (temp 3-component vector of bool)
0:44 Function Parameters:
0:44 'p' (out 3-component vector of bool)
0:? Sequence
0:44 move second child to first child (temp 3-component vector of bool)
0:44 'p' (out 3-component vector of bool)
0:44 Convert double to bool (temp 3-component vector of bool)
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:44 Constant:
0:44 4 (const uint)
0:44 Branch: Return with expression
0:44 Convert double to bool (temp 3-component vector of bool)
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:44 Constant:
0:44 4 (const uint)
0:46 Function Definition: Fn_R_D3I(vd3; (temp 3-component vector of double)
0:46 Function Parameters:
0:46 'p' (out 3-component vector of double)
0:? Sequence
0:46 move second child to first child (temp 3-component vector of double)
0:46 'p' (out 3-component vector of double)
0:46 Convert int to double (temp 3-component vector of double)
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:46 Constant:
0:46 0 (const uint)
0:46 Branch: Return with expression
0:46 Convert int to double (temp 3-component vector of double)
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:46 Constant:
0:46 0 (const uint)
0:47 Function Definition: Fn_R_D3U(vd3; (temp 3-component vector of double)
0:47 Function Parameters:
0:47 'p' (out 3-component vector of double)
0:? Sequence
0:47 move second child to first child (temp 3-component vector of double)
0:47 'p' (out 3-component vector of double)
0:47 Convert uint to double (temp 3-component vector of double)
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:47 Constant:
0:47 3 (const uint)
0:47 Branch: Return with expression
0:47 Convert uint to double (temp 3-component vector of double)
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:47 Constant:
0:47 3 (const uint)
0:48 Function Definition: Fn_R_D3B(vd3; (temp 3-component vector of double)
0:48 Function Parameters:
0:48 'p' (out 3-component vector of double)
0:? Sequence
0:48 move second child to first child (temp 3-component vector of double)
0:48 'p' (out 3-component vector of double)
0:48 Convert bool to double (temp 3-component vector of double)
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:48 Constant:
0:48 1 (const uint)
0:48 Branch: Return with expression
0:48 Convert bool to double (temp 3-component vector of double)
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:48 Constant:
0:48 1 (const uint)
0:49 Function Definition: Fn_R_D3F(vd3; (temp 3-component vector of double)
0:49 Function Parameters:
0:49 'p' (out 3-component vector of double)
0:? Sequence
0:49 move second child to first child (temp 3-component vector of double)
0:49 'p' (out 3-component vector of double)
0:49 Convert float to double (temp 3-component vector of double)
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:49 Constant:
0:49 2 (const uint)
0:49 Branch: Return with expression
0:49 Convert float to double (temp 3-component vector of double)
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:49 Constant:
0:49 2 (const uint)
0:52 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:52 Function Parameters:
0:? Sequence
0:54 Sequence
0:54 move second child to first child (temp 3-component vector of float)
0:54 'r00' (temp 3-component vector of float)
0:54 Convert int to float (temp 3-component vector of float)
0:54 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:54 Constant:
0:54 0 (const uint)
0:55 Sequence
0:55 move second child to first child (temp 3-component vector of float)
0:55 'r01' (temp 3-component vector of float)
0:55 Convert bool to float (temp 3-component vector of float)
0:55 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:55 Constant:
0:55 1 (const uint)
0:56 Sequence
0:56 move second child to first child (temp 3-component vector of float)
0:56 'r02' (temp 3-component vector of float)
0:56 Convert uint to float (temp 3-component vector of float)
0:56 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:56 Constant:
0:56 3 (const uint)
0:57 Sequence
0:57 move second child to first child (temp 3-component vector of float)
0:57 'r03' (temp 3-component vector of float)
0:57 Convert double to float (temp 3-component vector of float)
0:57 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:57 Constant:
0:57 4 (const uint)
0:59 Sequence
0:59 move second child to first child (temp 3-component vector of int)
0:59 'r10' (temp 3-component vector of int)
0:59 Convert bool to int (temp 3-component vector of int)
0:59 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:59 Constant:
0:59 1 (const uint)
0:60 Sequence
0:60 move second child to first child (temp 3-component vector of int)
0:60 'r11' (temp 3-component vector of int)
0:60 Convert uint to int (temp 3-component vector of int)
0:60 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:60 Constant:
0:60 3 (const uint)
0:61 Sequence
0:61 move second child to first child (temp 3-component vector of int)
0:61 'r12' (temp 3-component vector of int)
0:61 Convert float to int (temp 3-component vector of int)
0:61 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:61 Constant:
0:61 2 (const uint)
0:62 Sequence
0:62 move second child to first child (temp 3-component vector of int)
0:62 'r13' (temp 3-component vector of int)
0:62 Convert double to int (temp 3-component vector of int)
0:62 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:62 Constant:
0:62 4 (const uint)
0:64 Sequence
0:64 move second child to first child (temp 3-component vector of uint)
0:64 'r20' (temp 3-component vector of uint)
0:64 Convert bool to uint (temp 3-component vector of uint)
0:64 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:64 Constant:
0:64 1 (const uint)
0:65 Sequence
0:65 move second child to first child (temp 3-component vector of uint)
0:65 'r21' (temp 3-component vector of uint)
0:65 Convert int to uint (temp 3-component vector of uint)
0:65 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:65 Constant:
0:65 0 (const uint)
0:66 Sequence
0:66 move second child to first child (temp 3-component vector of uint)
0:66 'r22' (temp 3-component vector of uint)
0:66 Convert float to uint (temp 3-component vector of uint)
0:66 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:66 Constant:
0:66 2 (const uint)
0:67 Sequence
0:67 move second child to first child (temp 3-component vector of uint)
0:67 'r23' (temp 3-component vector of uint)
0:67 Convert double to uint (temp 3-component vector of uint)
0:67 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:67 Constant:
0:67 4 (const uint)
0:69 Sequence
0:69 move second child to first child (temp 3-component vector of bool)
0:69 'r30' (temp 3-component vector of bool)
0:69 Convert int to bool (temp 3-component vector of bool)
0:69 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:69 Constant:
0:69 0 (const uint)
0:70 Sequence
0:70 move second child to first child (temp 3-component vector of bool)
0:70 'r31' (temp 3-component vector of bool)
0:70 Convert uint to bool (temp 3-component vector of bool)
0:70 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:70 Constant:
0:70 3 (const uint)
0:71 Sequence
0:71 move second child to first child (temp 3-component vector of bool)
0:71 'r32' (temp 3-component vector of bool)
0:71 Convert float to bool (temp 3-component vector of bool)
0:71 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:71 Constant:
0:71 2 (const uint)
0:72 Sequence
0:72 move second child to first child (temp 3-component vector of bool)
0:72 'r33' (temp 3-component vector of bool)
0:72 Convert double to bool (temp 3-component vector of bool)
0:72 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:72 Constant:
0:72 4 (const uint)
0:74 Sequence
0:74 move second child to first child (temp 3-component vector of double)
0:74 'r40' (temp 3-component vector of double)
0:74 Convert int to double (temp 3-component vector of double)
0:74 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:74 Constant:
0:74 0 (const uint)
0:75 Sequence
0:75 move second child to first child (temp 3-component vector of double)
0:75 'r41' (temp 3-component vector of double)
0:75 Convert uint to double (temp 3-component vector of double)
0:75 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:75 Constant:
0:75 3 (const uint)
0:76 Sequence
0:76 move second child to first child (temp 3-component vector of double)
0:76 'r42' (temp 3-component vector of double)
0:76 Convert float to double (temp 3-component vector of double)
0:76 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:76 Constant:
0:76 2 (const uint)
0:77 Sequence
0:77 move second child to first child (temp 3-component vector of double)
0:77 'r43' (temp 3-component vector of double)
0:77 Convert bool to double (temp 3-component vector of double)
0:77 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:77 Constant:
0:77 1 (const uint)
0:80 multiply second child into first child (temp 3-component vector of float)
0:80 'r00' (temp 3-component vector of float)
0:80 Convert int to float (temp 3-component vector of float)
0:80 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:80 Constant:
0:80 0 (const uint)
0:81 multiply second child into first child (temp 3-component vector of float)
0:81 'r01' (temp 3-component vector of float)
0:81 Convert bool to float (temp 3-component vector of float)
0:81 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:81 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:81 Constant:
0:81 1 (const uint)
0:82 multiply second child into first child (temp 3-component vector of float)
0:82 'r02' (temp 3-component vector of float)
0:82 Convert uint to float (temp 3-component vector of float)
0:82 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:82 Constant:
0:82 3 (const uint)
0:83 multiply second child into first child (temp 3-component vector of float)
0:83 'r03' (temp 3-component vector of float)
0:83 Convert double to float (temp 3-component vector of float)
0:83 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:83 Constant:
0:83 4 (const uint)
0:85 multiply second child into first child (temp 3-component vector of int)
0:85 'r10' (temp 3-component vector of int)
0:85 Convert bool to int (temp 3-component vector of int)
0:85 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:85 Constant:
0:85 1 (const uint)
0:86 multiply second child into first child (temp 3-component vector of int)
0:86 'r11' (temp 3-component vector of int)
0:86 Convert uint to int (temp 3-component vector of int)
0:86 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:86 Constant:
0:86 3 (const uint)
0:87 multiply second child into first child (temp 3-component vector of int)
0:87 'r12' (temp 3-component vector of int)
0:87 Convert float to int (temp 3-component vector of int)
0:87 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:87 Constant:
0:87 2 (const uint)
0:88 multiply second child into first child (temp 3-component vector of int)
0:88 'r13' (temp 3-component vector of int)
0:88 Convert double to int (temp 3-component vector of int)
0:88 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:88 Constant:
0:88 4 (const uint)
0:90 multiply second child into first child (temp 3-component vector of uint)
0:90 'r20' (temp 3-component vector of uint)
0:90 Convert bool to uint (temp 3-component vector of uint)
0:90 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:90 Constant:
0:90 1 (const uint)
0:91 multiply second child into first child (temp 3-component vector of uint)
0:91 'r21' (temp 3-component vector of uint)
0:91 Convert int to uint (temp 3-component vector of uint)
0:91 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:91 Constant:
0:91 0 (const uint)
0:92 multiply second child into first child (temp 3-component vector of uint)
0:92 'r22' (temp 3-component vector of uint)
0:92 Convert float to uint (temp 3-component vector of uint)
0:92 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:92 Constant:
0:92 2 (const uint)
0:93 multiply second child into first child (temp 3-component vector of uint)
0:93 'r23' (temp 3-component vector of uint)
0:93 Convert double to uint (temp 3-component vector of uint)
0:93 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:93 Constant:
0:93 4 (const uint)
0:97 multiply second child into first child (temp 3-component vector of double)
0:97 'r40' (temp 3-component vector of double)
0:97 Convert int to double (temp 3-component vector of double)
0:97 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:97 Constant:
0:97 0 (const uint)
0:98 multiply second child into first child (temp 3-component vector of double)
0:98 'r41' (temp 3-component vector of double)
0:98 Convert uint to double (temp 3-component vector of double)
0:98 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:98 Constant:
0:98 3 (const uint)
0:99 multiply second child into first child (temp 3-component vector of double)
0:99 'r42' (temp 3-component vector of double)
0:99 Convert float to double (temp 3-component vector of double)
0:99 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:99 Constant:
0:99 2 (const uint)
0:100 multiply second child into first child (temp 3-component vector of double)
0:100 'r43' (temp 3-component vector of double)
0:100 Convert bool to double (temp 3-component vector of double)
0:100 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:100 Constant:
0:100 1 (const uint)
0:103 vector scale second child into first child (temp 3-component vector of float)
0:103 'r00' (temp 3-component vector of float)
0:103 Convert int to float (temp float)
0:103 is: direct index for structure (layout(offset=88 ) uniform int)
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:103 Constant:
0:103 5 (const uint)
0:104 vector scale second child into first child (temp 3-component vector of float)
0:104 'r01' (temp 3-component vector of float)
0:104 Convert bool to float (temp float)
0:104 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:104 Constant:
0:104 6 (const uint)
0:105 vector scale second child into first child (temp 3-component vector of float)
0:105 'r02' (temp 3-component vector of float)
0:105 Convert uint to float (temp float)
0:105 us: direct index for structure (layout(offset=100 ) uniform uint)
0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:105 Constant:
0:105 8 (const uint)
0:106 vector scale second child into first child (temp 3-component vector of float)
0:106 'r03' (temp 3-component vector of float)
0:106 Convert double to float (temp float)
0:106 ds: direct index for structure (layout(offset=104 ) uniform double)
0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:106 Constant:
0:106 9 (const uint)
0:108 vector scale second child into first child (temp 3-component vector of int)
0:108 'r10' (temp 3-component vector of int)
0:108 Convert bool to int (temp int)
0:108 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:108 Constant:
0:108 6 (const uint)
0:109 vector scale second child into first child (temp 3-component vector of int)
0:109 'r11' (temp 3-component vector of int)
0:109 Convert uint to int (temp int)
0:109 us: direct index for structure (layout(offset=100 ) uniform uint)
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:109 Constant:
0:109 8 (const uint)
0:110 vector scale second child into first child (temp 3-component vector of int)
0:110 'r12' (temp 3-component vector of int)
0:110 Convert float to int (temp int)
0:110 fs: direct index for structure (layout(offset=96 ) uniform float)
0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:110 Constant:
0:110 7 (const uint)
0:111 vector scale second child into first child (temp 3-component vector of int)
0:111 'r13' (temp 3-component vector of int)
0:111 Convert double to int (temp int)
0:111 ds: direct index for structure (layout(offset=104 ) uniform double)
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:111 Constant:
0:111 9 (const uint)
0:113 vector scale second child into first child (temp 3-component vector of uint)
0:113 'r20' (temp 3-component vector of uint)
0:113 Convert bool to uint (temp uint)
0:113 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:113 Constant:
0:113 6 (const uint)
0:114 vector scale second child into first child (temp 3-component vector of uint)
0:114 'r21' (temp 3-component vector of uint)
0:114 Convert int to uint (temp uint)
0:114 is: direct index for structure (layout(offset=88 ) uniform int)
0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:114 Constant:
0:114 5 (const uint)
0:115 vector scale second child into first child (temp 3-component vector of uint)
0:115 'r22' (temp 3-component vector of uint)
0:115 Convert float to uint (temp uint)
0:115 fs: direct index for structure (layout(offset=96 ) uniform float)
0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:115 Constant:
0:115 7 (const uint)
0:116 vector scale second child into first child (temp 3-component vector of uint)
0:116 'r23' (temp 3-component vector of uint)
0:116 Convert double to uint (temp uint)
0:116 ds: direct index for structure (layout(offset=104 ) uniform double)
0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:116 Constant:
0:116 9 (const uint)
0:120 vector scale second child into first child (temp 3-component vector of double)
0:120 'r40' (temp 3-component vector of double)
0:120 Convert int to double (temp double)
0:120 is: direct index for structure (layout(offset=88 ) uniform int)
0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:120 Constant:
0:120 5 (const uint)
0:121 vector scale second child into first child (temp 3-component vector of double)
0:121 'r41' (temp 3-component vector of double)
0:121 Convert uint to double (temp double)
0:121 us: direct index for structure (layout(offset=100 ) uniform uint)
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:121 Constant:
0:121 8 (const uint)
0:122 vector scale second child into first child (temp 3-component vector of double)
0:122 'r42' (temp 3-component vector of double)
0:122 Convert float to double (temp double)
0:122 fs: direct index for structure (layout(offset=96 ) uniform float)
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:122 Constant:
0:122 7 (const uint)
0:123 vector scale second child into first child (temp 3-component vector of double)
0:123 'r43' (temp 3-component vector of double)
0:123 Convert bool to double (temp double)
0:123 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:123 Constant:
0:123 6 (const uint)
0:193 Sequence
0:193 move second child to first child (temp int)
0:193 'c1' (temp int)
0:193 Constant:
0:193 3 (const int)
0:194 Sequence
0:194 move second child to first child (temp int)
0:194 'c2' (temp int)
0:194 Constant:
0:194 3 (const int)
0:196 Sequence
0:196 move second child to first child (temp 4-component vector of float)
0:196 'outval' (temp 4-component vector of float)
0:? Construct vec4 (temp 4-component vector of float)
0:196 Constant:
0:196 3.600000
0:196 Constant:
0:196 3.600000
0:196 Convert int to float (temp float)
0:196 'c1' (temp int)
0:196 Convert int to float (temp float)
0:196 'c2' (temp int)
0:199 move second child to first child (temp 4-component vector of float)
0:199 Color: direct index for structure (temp 4-component vector of float)
0:199 'psout' (temp structure{temp 4-component vector of float Color})
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
0:200 Sequence
0:200 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:200 Color: direct index for structure (temp 4-component vector of float)
0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Constant:
0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:19 Function Definition: Fn_F3(vf3; (temp void)
0:19 Function Parameters:
0:19 'x' (in 3-component vector of float)
0:20 Function Definition: Fn_I3(vi3; (temp void)
0:20 Function Parameters:
0:20 'x' (in 3-component vector of int)
0:21 Function Definition: Fn_U3(vu3; (temp void)
0:21 Function Parameters:
0:21 'x' (in 3-component vector of uint)
0:22 Function Definition: Fn_B3(vb3; (temp void)
0:22 Function Parameters:
0:22 'x' (in 3-component vector of bool)
0:23 Function Definition: Fn_D3(vd3; (temp void)
0:23 Function Parameters:
0:23 'x' (in 3-component vector of double)
0:26 Function Definition: Fn_R_F3I(vf3; (temp 3-component vector of float)
0:26 Function Parameters:
0:26 'p' (out 3-component vector of float)
0:? Sequence
0:26 move second child to first child (temp 3-component vector of float)
0:26 'p' (out 3-component vector of float)
0:26 Convert int to float (temp 3-component vector of float)
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:26 Constant:
0:26 0 (const uint)
0:26 Branch: Return with expression
0:26 Convert int to float (temp 3-component vector of float)
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:26 Constant:
0:26 0 (const uint)
0:27 Function Definition: Fn_R_F3U(vf3; (temp 3-component vector of float)
0:27 Function Parameters:
0:27 'p' (out 3-component vector of float)
0:? Sequence
0:27 move second child to first child (temp 3-component vector of float)
0:27 'p' (out 3-component vector of float)
0:27 Convert uint to float (temp 3-component vector of float)
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:27 Constant:
0:27 3 (const uint)
0:27 Branch: Return with expression
0:27 Convert uint to float (temp 3-component vector of float)
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:27 Constant:
0:27 3 (const uint)
0:28 Function Definition: Fn_R_F3B(vf3; (temp 3-component vector of float)
0:28 Function Parameters:
0:28 'p' (out 3-component vector of float)
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 'p' (out 3-component vector of float)
0:28 Convert bool to float (temp 3-component vector of float)
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:28 Constant:
0:28 1 (const uint)
0:28 Branch: Return with expression
0:28 Convert bool to float (temp 3-component vector of float)
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:28 Constant:
0:28 1 (const uint)
0:29 Function Definition: Fn_R_F3D(vf3; (temp 3-component vector of float)
0:29 Function Parameters:
0:29 'p' (out 3-component vector of float)
0:? Sequence
0:29 move second child to first child (temp 3-component vector of float)
0:29 'p' (out 3-component vector of float)
0:29 Convert double to float (temp 3-component vector of float)
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:29 Constant:
0:29 4 (const uint)
0:29 Branch: Return with expression
0:29 Convert double to float (temp 3-component vector of float)
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:29 Constant:
0:29 4 (const uint)
0:31 Function Definition: Fn_R_I3U(vi3; (temp 3-component vector of int)
0:31 Function Parameters:
0:31 'p' (out 3-component vector of int)
0:? Sequence
0:31 move second child to first child (temp 3-component vector of int)
0:31 'p' (out 3-component vector of int)
0:31 Convert uint to int (temp 3-component vector of int)
0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:31 Constant:
0:31 3 (const uint)
0:31 Branch: Return with expression
0:31 Convert uint to int (temp 3-component vector of int)
0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:31 Constant:
0:31 3 (const uint)
0:32 Function Definition: Fn_R_I3B(vi3; (temp 3-component vector of int)
0:32 Function Parameters:
0:32 'p' (out 3-component vector of int)
0:? Sequence
0:32 move second child to first child (temp 3-component vector of int)
0:32 'p' (out 3-component vector of int)
0:32 Convert bool to int (temp 3-component vector of int)
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:32 Constant:
0:32 1 (const uint)
0:32 Branch: Return with expression
0:32 Convert bool to int (temp 3-component vector of int)
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:32 Constant:
0:32 1 (const uint)
0:33 Function Definition: Fn_R_I3F(vi3; (temp 3-component vector of int)
0:33 Function Parameters:
0:33 'p' (out 3-component vector of int)
0:? Sequence
0:33 move second child to first child (temp 3-component vector of int)
0:33 'p' (out 3-component vector of int)
0:33 Convert float to int (temp 3-component vector of int)
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:33 Constant:
0:33 2 (const uint)
0:33 Branch: Return with expression
0:33 Convert float to int (temp 3-component vector of int)
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:33 Constant:
0:33 2 (const uint)
0:34 Function Definition: Fn_R_I3D(vi3; (temp 3-component vector of int)
0:34 Function Parameters:
0:34 'p' (out 3-component vector of int)
0:? Sequence
0:34 move second child to first child (temp 3-component vector of int)
0:34 'p' (out 3-component vector of int)
0:34 Convert double to int (temp 3-component vector of int)
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:34 Constant:
0:34 4 (const uint)
0:34 Branch: Return with expression
0:34 Convert double to int (temp 3-component vector of int)
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:34 Constant:
0:34 4 (const uint)
0:36 Function Definition: Fn_R_U3I(vu3; (temp 3-component vector of uint)
0:36 Function Parameters:
0:36 'p' (out 3-component vector of uint)
0:? Sequence
0:36 move second child to first child (temp 3-component vector of uint)
0:36 'p' (out 3-component vector of uint)
0:36 Convert int to uint (temp 3-component vector of uint)
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:36 Constant:
0:36 0 (const uint)
0:36 Branch: Return with expression
0:36 Convert int to uint (temp 3-component vector of uint)
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:36 Constant:
0:36 0 (const uint)
0:37 Function Definition: Fn_R_U3F(vu3; (temp 3-component vector of uint)
0:37 Function Parameters:
0:37 'p' (out 3-component vector of uint)
0:? Sequence
0:37 move second child to first child (temp 3-component vector of uint)
0:37 'p' (out 3-component vector of uint)
0:37 Convert float to uint (temp 3-component vector of uint)
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:37 Constant:
0:37 2 (const uint)
0:37 Branch: Return with expression
0:37 Convert float to uint (temp 3-component vector of uint)
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:37 Constant:
0:37 2 (const uint)
0:38 Function Definition: Fn_R_U3B(vu3; (temp 3-component vector of uint)
0:38 Function Parameters:
0:38 'p' (out 3-component vector of uint)
0:? Sequence
0:38 move second child to first child (temp 3-component vector of uint)
0:38 'p' (out 3-component vector of uint)
0:38 Convert bool to uint (temp 3-component vector of uint)
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:38 Constant:
0:38 1 (const uint)
0:38 Branch: Return with expression
0:38 Convert bool to uint (temp 3-component vector of uint)
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:38 Constant:
0:38 1 (const uint)
0:39 Function Definition: Fn_R_U3D(vu3; (temp 3-component vector of uint)
0:39 Function Parameters:
0:39 'p' (out 3-component vector of uint)
0:? Sequence
0:39 move second child to first child (temp 3-component vector of uint)
0:39 'p' (out 3-component vector of uint)
0:39 Convert double to uint (temp 3-component vector of uint)
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:39 Constant:
0:39 4 (const uint)
0:39 Branch: Return with expression
0:39 Convert double to uint (temp 3-component vector of uint)
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:39 Constant:
0:39 4 (const uint)
0:41 Function Definition: Fn_R_B3I(vb3; (temp 3-component vector of bool)
0:41 Function Parameters:
0:41 'p' (out 3-component vector of bool)
0:? Sequence
0:41 move second child to first child (temp 3-component vector of bool)
0:41 'p' (out 3-component vector of bool)
0:41 Convert int to bool (temp 3-component vector of bool)
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:41 Constant:
0:41 0 (const uint)
0:41 Branch: Return with expression
0:41 Convert int to bool (temp 3-component vector of bool)
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:41 Constant:
0:41 0 (const uint)
0:42 Function Definition: Fn_R_B3U(vb3; (temp 3-component vector of bool)
0:42 Function Parameters:
0:42 'p' (out 3-component vector of bool)
0:? Sequence
0:42 move second child to first child (temp 3-component vector of bool)
0:42 'p' (out 3-component vector of bool)
0:42 Convert uint to bool (temp 3-component vector of bool)
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:42 Constant:
0:42 3 (const uint)
0:42 Branch: Return with expression
0:42 Convert uint to bool (temp 3-component vector of bool)
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:42 Constant:
0:42 3 (const uint)
0:43 Function Definition: Fn_R_B3F(vb3; (temp 3-component vector of bool)
0:43 Function Parameters:
0:43 'p' (out 3-component vector of bool)
0:? Sequence
0:43 move second child to first child (temp 3-component vector of bool)
0:43 'p' (out 3-component vector of bool)
0:43 Convert float to bool (temp 3-component vector of bool)
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:43 Constant:
0:43 2 (const uint)
0:43 Branch: Return with expression
0:43 Convert float to bool (temp 3-component vector of bool)
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:43 Constant:
0:43 2 (const uint)
0:44 Function Definition: Fn_R_B3D(vb3; (temp 3-component vector of bool)
0:44 Function Parameters:
0:44 'p' (out 3-component vector of bool)
0:? Sequence
0:44 move second child to first child (temp 3-component vector of bool)
0:44 'p' (out 3-component vector of bool)
0:44 Convert double to bool (temp 3-component vector of bool)
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:44 Constant:
0:44 4 (const uint)
0:44 Branch: Return with expression
0:44 Convert double to bool (temp 3-component vector of bool)
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:44 Constant:
0:44 4 (const uint)
0:46 Function Definition: Fn_R_D3I(vd3; (temp 3-component vector of double)
0:46 Function Parameters:
0:46 'p' (out 3-component vector of double)
0:? Sequence
0:46 move second child to first child (temp 3-component vector of double)
0:46 'p' (out 3-component vector of double)
0:46 Convert int to double (temp 3-component vector of double)
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:46 Constant:
0:46 0 (const uint)
0:46 Branch: Return with expression
0:46 Convert int to double (temp 3-component vector of double)
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:46 Constant:
0:46 0 (const uint)
0:47 Function Definition: Fn_R_D3U(vd3; (temp 3-component vector of double)
0:47 Function Parameters:
0:47 'p' (out 3-component vector of double)
0:? Sequence
0:47 move second child to first child (temp 3-component vector of double)
0:47 'p' (out 3-component vector of double)
0:47 Convert uint to double (temp 3-component vector of double)
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:47 Constant:
0:47 3 (const uint)
0:47 Branch: Return with expression
0:47 Convert uint to double (temp 3-component vector of double)
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:47 Constant:
0:47 3 (const uint)
0:48 Function Definition: Fn_R_D3B(vd3; (temp 3-component vector of double)
0:48 Function Parameters:
0:48 'p' (out 3-component vector of double)
0:? Sequence
0:48 move second child to first child (temp 3-component vector of double)
0:48 'p' (out 3-component vector of double)
0:48 Convert bool to double (temp 3-component vector of double)
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:48 Constant:
0:48 1 (const uint)
0:48 Branch: Return with expression
0:48 Convert bool to double (temp 3-component vector of double)
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:48 Constant:
0:48 1 (const uint)
0:49 Function Definition: Fn_R_D3F(vd3; (temp 3-component vector of double)
0:49 Function Parameters:
0:49 'p' (out 3-component vector of double)
0:? Sequence
0:49 move second child to first child (temp 3-component vector of double)
0:49 'p' (out 3-component vector of double)
0:49 Convert float to double (temp 3-component vector of double)
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:49 Constant:
0:49 2 (const uint)
0:49 Branch: Return with expression
0:49 Convert float to double (temp 3-component vector of double)
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:49 Constant:
0:49 2 (const uint)
0:52 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:52 Function Parameters:
0:? Sequence
0:54 Sequence
0:54 move second child to first child (temp 3-component vector of float)
0:54 'r00' (temp 3-component vector of float)
0:54 Convert int to float (temp 3-component vector of float)
0:54 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:54 Constant:
0:54 0 (const uint)
0:55 Sequence
0:55 move second child to first child (temp 3-component vector of float)
0:55 'r01' (temp 3-component vector of float)
0:55 Convert bool to float (temp 3-component vector of float)
0:55 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:55 Constant:
0:55 1 (const uint)
0:56 Sequence
0:56 move second child to first child (temp 3-component vector of float)
0:56 'r02' (temp 3-component vector of float)
0:56 Convert uint to float (temp 3-component vector of float)
0:56 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:56 Constant:
0:56 3 (const uint)
0:57 Sequence
0:57 move second child to first child (temp 3-component vector of float)
0:57 'r03' (temp 3-component vector of float)
0:57 Convert double to float (temp 3-component vector of float)
0:57 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:57 Constant:
0:57 4 (const uint)
0:59 Sequence
0:59 move second child to first child (temp 3-component vector of int)
0:59 'r10' (temp 3-component vector of int)
0:59 Convert bool to int (temp 3-component vector of int)
0:59 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:59 Constant:
0:59 1 (const uint)
0:60 Sequence
0:60 move second child to first child (temp 3-component vector of int)
0:60 'r11' (temp 3-component vector of int)
0:60 Convert uint to int (temp 3-component vector of int)
0:60 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:60 Constant:
0:60 3 (const uint)
0:61 Sequence
0:61 move second child to first child (temp 3-component vector of int)
0:61 'r12' (temp 3-component vector of int)
0:61 Convert float to int (temp 3-component vector of int)
0:61 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:61 Constant:
0:61 2 (const uint)
0:62 Sequence
0:62 move second child to first child (temp 3-component vector of int)
0:62 'r13' (temp 3-component vector of int)
0:62 Convert double to int (temp 3-component vector of int)
0:62 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:62 Constant:
0:62 4 (const uint)
0:64 Sequence
0:64 move second child to first child (temp 3-component vector of uint)
0:64 'r20' (temp 3-component vector of uint)
0:64 Convert bool to uint (temp 3-component vector of uint)
0:64 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:64 Constant:
0:64 1 (const uint)
0:65 Sequence
0:65 move second child to first child (temp 3-component vector of uint)
0:65 'r21' (temp 3-component vector of uint)
0:65 Convert int to uint (temp 3-component vector of uint)
0:65 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:65 Constant:
0:65 0 (const uint)
0:66 Sequence
0:66 move second child to first child (temp 3-component vector of uint)
0:66 'r22' (temp 3-component vector of uint)
0:66 Convert float to uint (temp 3-component vector of uint)
0:66 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:66 Constant:
0:66 2 (const uint)
0:67 Sequence
0:67 move second child to first child (temp 3-component vector of uint)
0:67 'r23' (temp 3-component vector of uint)
0:67 Convert double to uint (temp 3-component vector of uint)
0:67 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:67 Constant:
0:67 4 (const uint)
0:69 Sequence
0:69 move second child to first child (temp 3-component vector of bool)
0:69 'r30' (temp 3-component vector of bool)
0:69 Convert int to bool (temp 3-component vector of bool)
0:69 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:69 Constant:
0:69 0 (const uint)
0:70 Sequence
0:70 move second child to first child (temp 3-component vector of bool)
0:70 'r31' (temp 3-component vector of bool)
0:70 Convert uint to bool (temp 3-component vector of bool)
0:70 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:70 Constant:
0:70 3 (const uint)
0:71 Sequence
0:71 move second child to first child (temp 3-component vector of bool)
0:71 'r32' (temp 3-component vector of bool)
0:71 Convert float to bool (temp 3-component vector of bool)
0:71 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:71 Constant:
0:71 2 (const uint)
0:72 Sequence
0:72 move second child to first child (temp 3-component vector of bool)
0:72 'r33' (temp 3-component vector of bool)
0:72 Convert double to bool (temp 3-component vector of bool)
0:72 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:72 Constant:
0:72 4 (const uint)
0:74 Sequence
0:74 move second child to first child (temp 3-component vector of double)
0:74 'r40' (temp 3-component vector of double)
0:74 Convert int to double (temp 3-component vector of double)
0:74 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:74 Constant:
0:74 0 (const uint)
0:75 Sequence
0:75 move second child to first child (temp 3-component vector of double)
0:75 'r41' (temp 3-component vector of double)
0:75 Convert uint to double (temp 3-component vector of double)
0:75 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:75 Constant:
0:75 3 (const uint)
0:76 Sequence
0:76 move second child to first child (temp 3-component vector of double)
0:76 'r42' (temp 3-component vector of double)
0:76 Convert float to double (temp 3-component vector of double)
0:76 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:76 Constant:
0:76 2 (const uint)
0:77 Sequence
0:77 move second child to first child (temp 3-component vector of double)
0:77 'r43' (temp 3-component vector of double)
0:77 Convert bool to double (temp 3-component vector of double)
0:77 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:77 Constant:
0:77 1 (const uint)
0:80 multiply second child into first child (temp 3-component vector of float)
0:80 'r00' (temp 3-component vector of float)
0:80 Convert int to float (temp 3-component vector of float)
0:80 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:80 Constant:
0:80 0 (const uint)
0:81 multiply second child into first child (temp 3-component vector of float)
0:81 'r01' (temp 3-component vector of float)
0:81 Convert bool to float (temp 3-component vector of float)
0:81 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:81 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:81 Constant:
0:81 1 (const uint)
0:82 multiply second child into first child (temp 3-component vector of float)
0:82 'r02' (temp 3-component vector of float)
0:82 Convert uint to float (temp 3-component vector of float)
0:82 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:82 Constant:
0:82 3 (const uint)
0:83 multiply second child into first child (temp 3-component vector of float)
0:83 'r03' (temp 3-component vector of float)
0:83 Convert double to float (temp 3-component vector of float)
0:83 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:83 Constant:
0:83 4 (const uint)
0:85 multiply second child into first child (temp 3-component vector of int)
0:85 'r10' (temp 3-component vector of int)
0:85 Convert bool to int (temp 3-component vector of int)
0:85 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:85 Constant:
0:85 1 (const uint)
0:86 multiply second child into first child (temp 3-component vector of int)
0:86 'r11' (temp 3-component vector of int)
0:86 Convert uint to int (temp 3-component vector of int)
0:86 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:86 Constant:
0:86 3 (const uint)
0:87 multiply second child into first child (temp 3-component vector of int)
0:87 'r12' (temp 3-component vector of int)
0:87 Convert float to int (temp 3-component vector of int)
0:87 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:87 Constant:
0:87 2 (const uint)
0:88 multiply second child into first child (temp 3-component vector of int)
0:88 'r13' (temp 3-component vector of int)
0:88 Convert double to int (temp 3-component vector of int)
0:88 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:88 Constant:
0:88 4 (const uint)
0:90 multiply second child into first child (temp 3-component vector of uint)
0:90 'r20' (temp 3-component vector of uint)
0:90 Convert bool to uint (temp 3-component vector of uint)
0:90 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:90 Constant:
0:90 1 (const uint)
0:91 multiply second child into first child (temp 3-component vector of uint)
0:91 'r21' (temp 3-component vector of uint)
0:91 Convert int to uint (temp 3-component vector of uint)
0:91 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:91 Constant:
0:91 0 (const uint)
0:92 multiply second child into first child (temp 3-component vector of uint)
0:92 'r22' (temp 3-component vector of uint)
0:92 Convert float to uint (temp 3-component vector of uint)
0:92 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:92 Constant:
0:92 2 (const uint)
0:93 multiply second child into first child (temp 3-component vector of uint)
0:93 'r23' (temp 3-component vector of uint)
0:93 Convert double to uint (temp 3-component vector of uint)
0:93 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:93 Constant:
0:93 4 (const uint)
0:97 multiply second child into first child (temp 3-component vector of double)
0:97 'r40' (temp 3-component vector of double)
0:97 Convert int to double (temp 3-component vector of double)
0:97 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:97 Constant:
0:97 0 (const uint)
0:98 multiply second child into first child (temp 3-component vector of double)
0:98 'r41' (temp 3-component vector of double)
0:98 Convert uint to double (temp 3-component vector of double)
0:98 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:98 Constant:
0:98 3 (const uint)
0:99 multiply second child into first child (temp 3-component vector of double)
0:99 'r42' (temp 3-component vector of double)
0:99 Convert float to double (temp 3-component vector of double)
0:99 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:99 Constant:
0:99 2 (const uint)
0:100 multiply second child into first child (temp 3-component vector of double)
0:100 'r43' (temp 3-component vector of double)
0:100 Convert bool to double (temp 3-component vector of double)
0:100 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:100 Constant:
0:100 1 (const uint)
0:103 vector scale second child into first child (temp 3-component vector of float)
0:103 'r00' (temp 3-component vector of float)
0:103 Convert int to float (temp float)
0:103 is: direct index for structure (layout(offset=88 ) uniform int)
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:103 Constant:
0:103 5 (const uint)
0:104 vector scale second child into first child (temp 3-component vector of float)
0:104 'r01' (temp 3-component vector of float)
0:104 Convert bool to float (temp float)
0:104 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:104 Constant:
0:104 6 (const uint)
0:105 vector scale second child into first child (temp 3-component vector of float)
0:105 'r02' (temp 3-component vector of float)
0:105 Convert uint to float (temp float)
0:105 us: direct index for structure (layout(offset=100 ) uniform uint)
0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:105 Constant:
0:105 8 (const uint)
0:106 vector scale second child into first child (temp 3-component vector of float)
0:106 'r03' (temp 3-component vector of float)
0:106 Convert double to float (temp float)
0:106 ds: direct index for structure (layout(offset=104 ) uniform double)
0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:106 Constant:
0:106 9 (const uint)
0:108 vector scale second child into first child (temp 3-component vector of int)
0:108 'r10' (temp 3-component vector of int)
0:108 Convert bool to int (temp int)
0:108 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:108 Constant:
0:108 6 (const uint)
0:109 vector scale second child into first child (temp 3-component vector of int)
0:109 'r11' (temp 3-component vector of int)
0:109 Convert uint to int (temp int)
0:109 us: direct index for structure (layout(offset=100 ) uniform uint)
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:109 Constant:
0:109 8 (const uint)
0:110 vector scale second child into first child (temp 3-component vector of int)
0:110 'r12' (temp 3-component vector of int)
0:110 Convert float to int (temp int)
0:110 fs: direct index for structure (layout(offset=96 ) uniform float)
0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:110 Constant:
0:110 7 (const uint)
0:111 vector scale second child into first child (temp 3-component vector of int)
0:111 'r13' (temp 3-component vector of int)
0:111 Convert double to int (temp int)
0:111 ds: direct index for structure (layout(offset=104 ) uniform double)
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:111 Constant:
0:111 9 (const uint)
0:113 vector scale second child into first child (temp 3-component vector of uint)
0:113 'r20' (temp 3-component vector of uint)
0:113 Convert bool to uint (temp uint)
0:113 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:113 Constant:
0:113 6 (const uint)
0:114 vector scale second child into first child (temp 3-component vector of uint)
0:114 'r21' (temp 3-component vector of uint)
0:114 Convert int to uint (temp uint)
0:114 is: direct index for structure (layout(offset=88 ) uniform int)
0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:114 Constant:
0:114 5 (const uint)
0:115 vector scale second child into first child (temp 3-component vector of uint)
0:115 'r22' (temp 3-component vector of uint)
0:115 Convert float to uint (temp uint)
0:115 fs: direct index for structure (layout(offset=96 ) uniform float)
0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:115 Constant:
0:115 7 (const uint)
0:116 vector scale second child into first child (temp 3-component vector of uint)
0:116 'r23' (temp 3-component vector of uint)
0:116 Convert double to uint (temp uint)
0:116 ds: direct index for structure (layout(offset=104 ) uniform double)
0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:116 Constant:
0:116 9 (const uint)
0:120 vector scale second child into first child (temp 3-component vector of double)
0:120 'r40' (temp 3-component vector of double)
0:120 Convert int to double (temp double)
0:120 is: direct index for structure (layout(offset=88 ) uniform int)
0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:120 Constant:
0:120 5 (const uint)
0:121 vector scale second child into first child (temp 3-component vector of double)
0:121 'r41' (temp 3-component vector of double)
0:121 Convert uint to double (temp double)
0:121 us: direct index for structure (layout(offset=100 ) uniform uint)
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:121 Constant:
0:121 8 (const uint)
0:122 vector scale second child into first child (temp 3-component vector of double)
0:122 'r42' (temp 3-component vector of double)
0:122 Convert float to double (temp double)
0:122 fs: direct index for structure (layout(offset=96 ) uniform float)
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:122 Constant:
0:122 7 (const uint)
0:123 vector scale second child into first child (temp 3-component vector of double)
0:123 'r43' (temp 3-component vector of double)
0:123 Convert bool to double (temp double)
0:123 bs: direct index for structure (layout(offset=92 ) uniform bool)
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:123 Constant:
0:123 6 (const uint)
0:193 Sequence
0:193 move second child to first child (temp int)
0:193 'c1' (temp int)
0:193 Constant:
0:193 3 (const int)
0:194 Sequence
0:194 move second child to first child (temp int)
0:194 'c2' (temp int)
0:194 Constant:
0:194 3 (const int)
0:196 Sequence
0:196 move second child to first child (temp 4-component vector of float)
0:196 'outval' (temp 4-component vector of float)
0:? Construct vec4 (temp 4-component vector of float)
0:196 Constant:
0:196 3.600000
0:196 Constant:
0:196 3.600000
0:196 Convert int to float (temp float)
0:196 'c1' (temp int)
0:196 Convert int to float (temp float)
0:196 'c2' (temp int)
0:199 move second child to first child (temp 4-component vector of float)
0:199 Color: direct index for structure (temp 4-component vector of float)
0:199 'psout' (temp structure{temp 4-component vector of float Color})
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
0:200 Sequence
0:200 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:200 Color: direct index for structure (temp 4-component vector of float)
0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Constant:
0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 591
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 587
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "Fn_F3(vf3;"
Name 10 "x"
Name 18 "Fn_I3(vi3;"
Name 17 "x"
Name 25 "Fn_U3(vu3;"
Name 24 "x"
Name 32 "Fn_B3(vb3;"
Name 31 "x"
Name 39 "Fn_D3(vd3;"
Name 38 "x"
Name 43 "Fn_R_F3I(vf3;"
Name 42 "p"
Name 46 "Fn_R_F3U(vf3;"
Name 45 "p"
Name 49 "Fn_R_F3B(vf3;"
Name 48 "p"
Name 52 "Fn_R_F3D(vf3;"
Name 51 "p"
Name 56 "Fn_R_I3U(vi3;"
Name 55 "p"
Name 59 "Fn_R_I3B(vi3;"
Name 58 "p"
Name 62 "Fn_R_I3F(vi3;"
Name 61 "p"
Name 65 "Fn_R_I3D(vi3;"
Name 64 "p"
Name 69 "Fn_R_U3I(vu3;"
Name 68 "p"
Name 72 "Fn_R_U3F(vu3;"
Name 71 "p"
Name 75 "Fn_R_U3B(vu3;"
Name 74 "p"
Name 78 "Fn_R_U3D(vu3;"
Name 77 "p"
Name 82 "Fn_R_B3I(vb3;"
Name 81 "p"
Name 85 "Fn_R_B3U(vb3;"
Name 84 "p"
Name 88 "Fn_R_B3F(vb3;"
Name 87 "p"
Name 91 "Fn_R_B3D(vb3;"
Name 90 "p"
Name 95 "Fn_R_D3I(vd3;"
Name 94 "p"
Name 98 "Fn_R_D3U(vd3;"
Name 97 "p"
Name 101 "Fn_R_D3B(vd3;"
Name 100 "p"
Name 104 "Fn_R_D3F(vd3;"
Name 103 "p"
Name 106 "$Global"
MemberName 106($Global) 0 "i3"
MemberName 106($Global) 1 "b3"
MemberName 106($Global) 2 "f3"
MemberName 106($Global) 3 "u3"
MemberName 106($Global) 4 "d3"
MemberName 106($Global) 5 "is"
MemberName 106($Global) 6 "bs"
MemberName 106($Global) 7 "fs"
MemberName 106($Global) 8 "us"
MemberName 106($Global) 9 "ds"
Name 108 ""
Name 300 "r00"
Name 304 "r01"
Name 309 "r02"
Name 313 "r03"
Name 317 "r10"
Name 322 "r11"
Name 326 "r12"
Name 330 "r13"
Name 334 "r20"
Name 339 "r21"
Name 343 "r22"
Name 347 "r23"
Name 351 "r30"
Name 355 "r31"
Name 359 "r32"
Name 363 "r33"
Name 367 "r40"
Name 371 "r41"
Name 375 "r42"
Name 379 "r43"
Name 570 "c1"
Name 571 "c2"
Name 574 "outval"
Name 581 "PS_OUTPUT"
MemberName 581(PS_OUTPUT) 0 "Color"
Name 583 "psout"
Name 587 "Color"
MemberDecorate 106($Global) 0 Offset 0
MemberDecorate 106($Global) 1 Offset 16
MemberDecorate 106($Global) 2 Offset 32
MemberDecorate 106($Global) 3 Offset 48
MemberDecorate 106($Global) 4 Offset 64
MemberDecorate 106($Global) 5 Offset 88
MemberDecorate 106($Global) 6 Offset 92
MemberDecorate 106($Global) 7 Offset 96
MemberDecorate 106($Global) 8 Offset 100
MemberDecorate 106($Global) 9 Offset 104
Decorate 106($Global) Block
Decorate 108 DescriptorSet 0
Decorate 587(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8: TypePointer Function 7(fvec3)
9: TypeFunction 2 8(ptr)
13: TypeInt 32 1
14: TypeVector 13(int) 3
15: TypePointer Function 14(ivec3)
16: TypeFunction 2 15(ptr)
20: TypeInt 32 0
21: TypeVector 20(int) 3
22: TypePointer Function 21(ivec3)
23: TypeFunction 2 22(ptr)
27: TypeBool
28: TypeVector 27(bool) 3
29: TypePointer Function 28(bvec3)
30: TypeFunction 2 29(ptr)
34: TypeFloat 64
35: TypeVector 34(float) 3
36: TypePointer Function 35(fvec3)
37: TypeFunction 2 36(ptr)
41: TypeFunction 7(fvec3) 8(ptr)
54: TypeFunction 14(ivec3) 15(ptr)
67: TypeFunction 21(ivec3) 22(ptr)
80: TypeFunction 28(bvec3) 29(ptr)
93: TypeFunction 35(fvec3) 36(ptr)
106($Global): TypeStruct 14(ivec3) 21(ivec3) 7(fvec3) 21(ivec3) 35(fvec3) 13(int) 20(int) 6(float) 20(int) 34(float)
107: TypePointer Uniform 106($Global)
108: 107(ptr) Variable Uniform
109: 13(int) Constant 0
110: TypePointer Uniform 14(ivec3)
119: 13(int) Constant 3
120: TypePointer Uniform 21(ivec3)
129: 13(int) Constant 1
132: 20(int) Constant 0
133: 21(ivec3) ConstantComposite 132 132 132
135: 6(float) Constant 0
136: 6(float) Constant 1065353216
137: 7(fvec3) ConstantComposite 135 135 135
138: 7(fvec3) ConstantComposite 136 136 136
146: 13(int) Constant 4
147: TypePointer Uniform 35(fvec3)
167: 14(ivec3) ConstantComposite 109 109 109
168: 14(ivec3) ConstantComposite 129 129 129
176: 13(int) Constant 2
177: TypePointer Uniform 7(fvec3)
213: 20(int) Constant 1
214: 21(ivec3) ConstantComposite 213 213 213
256: 34(float) Constant 0 0
257: 35(fvec3) ConstantComposite 256 256 256
283: 34(float) Constant 0 1072693248
284: 35(fvec3) ConstantComposite 283 283 283
468: 13(int) Constant 5
469: TypePointer Uniform 13(int)
475: 13(int) Constant 6
476: TypePointer Uniform 20(int)
483: 13(int) Constant 8
489: 13(int) Constant 9
490: TypePointer Uniform 34(float)
509: 13(int) Constant 7
510: TypePointer Uniform 6(float)
569: TypePointer Function 13(int)
572: TypeVector 6(float) 4
573: TypePointer Function 572(fvec4)
575: 6(float) Constant 1080452710
581(PS_OUTPUT): TypeStruct 572(fvec4)
582: TypePointer Function 581(PS_OUTPUT)
586: TypePointer Output 572(fvec4)
587(Color): 586(ptr) Variable Output
4(main): 2 Function None 3
5: Label
300(r00): 8(ptr) Variable Function
304(r01): 8(ptr) Variable Function
309(r02): 8(ptr) Variable Function
313(r03): 8(ptr) Variable Function
317(r10): 15(ptr) Variable Function
322(r11): 15(ptr) Variable Function
326(r12): 15(ptr) Variable Function
330(r13): 15(ptr) Variable Function
334(r20): 22(ptr) Variable Function
339(r21): 22(ptr) Variable Function
343(r22): 22(ptr) Variable Function
347(r23): 22(ptr) Variable Function
351(r30): 29(ptr) Variable Function
355(r31): 29(ptr) Variable Function
359(r32): 29(ptr) Variable Function
363(r33): 29(ptr) Variable Function
367(r40): 36(ptr) Variable Function
371(r41): 36(ptr) Variable Function
375(r42): 36(ptr) Variable Function
379(r43): 36(ptr) Variable Function
570(c1): 569(ptr) Variable Function
571(c2): 569(ptr) Variable Function
574(outval): 573(ptr) Variable Function
583(psout): 582(ptr) Variable Function
301: 110(ptr) AccessChain 108 109
302: 14(ivec3) Load 301
303: 7(fvec3) ConvertSToF 302
Store 300(r00) 303
305: 120(ptr) AccessChain 108 129
306: 21(ivec3) Load 305
307: 28(bvec3) INotEqual 306 133
308: 7(fvec3) Select 307 138 137
Store 304(r01) 308
310: 120(ptr) AccessChain 108 119
311: 21(ivec3) Load 310
312: 7(fvec3) ConvertUToF 311
Store 309(r02) 312
314: 147(ptr) AccessChain 108 146
315: 35(fvec3) Load 314
316: 7(fvec3) FConvert 315
Store 313(r03) 316
318: 120(ptr) AccessChain 108 129
319: 21(ivec3) Load 318
320: 28(bvec3) INotEqual 319 133
321: 14(ivec3) Select 320 168 167
Store 317(r10) 321
323: 120(ptr) AccessChain 108 119
324: 21(ivec3) Load 323
325: 14(ivec3) Bitcast 324
Store 322(r11) 325
327: 177(ptr) AccessChain 108 176
328: 7(fvec3) Load 327
329: 14(ivec3) ConvertFToS 328
Store 326(r12) 329
331: 147(ptr) AccessChain 108 146
332: 35(fvec3) Load 331
333: 14(ivec3) ConvertFToS 332
Store 330(r13) 333
335: 120(ptr) AccessChain 108 129
336: 21(ivec3) Load 335
337: 28(bvec3) INotEqual 336 133
338: 21(ivec3) Select 337 214 133
Store 334(r20) 338
340: 110(ptr) AccessChain 108 109
341: 14(ivec3) Load 340
342: 21(ivec3) Bitcast 341
Store 339(r21) 342
344: 177(ptr) AccessChain 108 176
345: 7(fvec3) Load 344
346: 21(ivec3) ConvertFToU 345
Store 343(r22) 346
348: 147(ptr) AccessChain 108 146
349: 35(fvec3) Load 348
350: 21(ivec3) ConvertFToU 349
Store 347(r23) 350
352: 110(ptr) AccessChain 108 109
353: 14(ivec3) Load 352
354: 28(bvec3) INotEqual 353 133
Store 351(r30) 354
356: 120(ptr) AccessChain 108 119
357: 21(ivec3) Load 356
358: 28(bvec3) INotEqual 357 133
Store 355(r31) 358
360: 177(ptr) AccessChain 108 176
361: 7(fvec3) Load 360
362: 28(bvec3) FOrdNotEqual 361 137
Store 359(r32) 362
364: 147(ptr) AccessChain 108 146
365: 35(fvec3) Load 364
366: 28(bvec3) FOrdNotEqual 365 257
Store 363(r33) 366
368: 110(ptr) AccessChain 108 109
369: 14(ivec3) Load 368
370: 35(fvec3) ConvertSToF 369
Store 367(r40) 370
372: 120(ptr) AccessChain 108 119
373: 21(ivec3) Load 372
374: 35(fvec3) ConvertUToF 373
Store 371(r41) 374
376: 177(ptr) AccessChain 108 176
377: 7(fvec3) Load 376
378: 35(fvec3) FConvert 377
Store 375(r42) 378
380: 120(ptr) AccessChain 108 129
381: 21(ivec3) Load 380
382: 28(bvec3) INotEqual 381 133
383: 35(fvec3) Select 382 284 257
Store 379(r43) 383
384: 110(ptr) AccessChain 108 109
385: 14(ivec3) Load 384
386: 7(fvec3) ConvertSToF 385
387: 7(fvec3) Load 300(r00)
388: 7(fvec3) FMul 387 386
Store 300(r00) 388
389: 120(ptr) AccessChain 108 129
390: 21(ivec3) Load 389
391: 28(bvec3) INotEqual 390 133
392: 7(fvec3) Select 391 138 137
393: 7(fvec3) Load 304(r01)
394: 7(fvec3) FMul 393 392
Store 304(r01) 394
395: 120(ptr) AccessChain 108 119
396: 21(ivec3) Load 395
397: 7(fvec3) ConvertUToF 396
398: 7(fvec3) Load 309(r02)
399: 7(fvec3) FMul 398 397
Store 309(r02) 399
400: 147(ptr) AccessChain 108 146
401: 35(fvec3) Load 400
402: 7(fvec3) FConvert 401
403: 7(fvec3) Load 313(r03)
404: 7(fvec3) FMul 403 402
Store 313(r03) 404
405: 120(ptr) AccessChain 108 129
406: 21(ivec3) Load 405
407: 28(bvec3) INotEqual 406 133
408: 14(ivec3) Select 407 168 167
409: 14(ivec3) Load 317(r10)
410: 14(ivec3) IMul 409 408
Store 317(r10) 410
411: 120(ptr) AccessChain 108 119
412: 21(ivec3) Load 411
413: 14(ivec3) Bitcast 412
414: 14(ivec3) Load 322(r11)
415: 14(ivec3) IMul 414 413
Store 322(r11) 415
416: 177(ptr) AccessChain 108 176
417: 7(fvec3) Load 416
418: 14(ivec3) ConvertFToS 417
419: 14(ivec3) Load 326(r12)
420: 14(ivec3) IMul 419 418
Store 326(r12) 420
421: 147(ptr) AccessChain 108 146
422: 35(fvec3) Load 421
423: 14(ivec3) ConvertFToS 422
424: 14(ivec3) Load 330(r13)
425: 14(ivec3) IMul 424 423
Store 330(r13) 425
426: 120(ptr) AccessChain 108 129
427: 21(ivec3) Load 426
428: 28(bvec3) INotEqual 427 133
429: 21(ivec3) Select 428 214 133
430: 21(ivec3) Load 334(r20)
431: 21(ivec3) IMul 430 429
Store 334(r20) 431
432: 110(ptr) AccessChain 108 109
433: 14(ivec3) Load 432
434: 21(ivec3) Bitcast 433
435: 21(ivec3) Load 339(r21)
436: 21(ivec3) IMul 435 434
Store 339(r21) 436
437: 177(ptr) AccessChain 108 176
438: 7(fvec3) Load 437
439: 21(ivec3) ConvertFToU 438
440: 21(ivec3) Load 343(r22)
441: 21(ivec3) IMul 440 439
Store 343(r22) 441
442: 147(ptr) AccessChain 108 146
443: 35(fvec3) Load 442
444: 21(ivec3) ConvertFToU 443
445: 21(ivec3) Load 347(r23)
446: 21(ivec3) IMul 445 444
Store 347(r23) 446
447: 110(ptr) AccessChain 108 109
448: 14(ivec3) Load 447
449: 35(fvec3) ConvertSToF 448
450: 35(fvec3) Load 367(r40)
451: 35(fvec3) FMul 450 449
Store 367(r40) 451
452: 120(ptr) AccessChain 108 119
453: 21(ivec3) Load 452
454: 35(fvec3) ConvertUToF 453
455: 35(fvec3) Load 371(r41)
456: 35(fvec3) FMul 455 454
Store 371(r41) 456
457: 177(ptr) AccessChain 108 176
458: 7(fvec3) Load 457
459: 35(fvec3) FConvert 458
460: 35(fvec3) Load 375(r42)
461: 35(fvec3) FMul 460 459
Store 375(r42) 461
462: 120(ptr) AccessChain 108 129
463: 21(ivec3) Load 462
464: 28(bvec3) INotEqual 463 133
465: 35(fvec3) Select 464 284 257
466: 35(fvec3) Load 379(r43)
467: 35(fvec3) FMul 466 465
Store 379(r43) 467
470: 469(ptr) AccessChain 108 468
471: 13(int) Load 470
472: 6(float) ConvertSToF 471
473: 7(fvec3) Load 300(r00)
474: 7(fvec3) VectorTimesScalar 473 472
Store 300(r00) 474
477: 476(ptr) AccessChain 108 475
478: 20(int) Load 477
479: 27(bool) INotEqual 478 132
480: 6(float) Select 479 136 135
481: 7(fvec3) Load 304(r01)
482: 7(fvec3) VectorTimesScalar 481 480
Store 304(r01) 482
484: 476(ptr) AccessChain 108 483
485: 20(int) Load 484
486: 6(float) ConvertUToF 485
487: 7(fvec3) Load 309(r02)
488: 7(fvec3) VectorTimesScalar 487 486
Store 309(r02) 488
491: 490(ptr) AccessChain 108 489
492: 34(float) Load 491
493: 6(float) FConvert 492
494: 7(fvec3) Load 313(r03)
495: 7(fvec3) VectorTimesScalar 494 493
Store 313(r03) 495
496: 476(ptr) AccessChain 108 475
497: 20(int) Load 496
498: 27(bool) INotEqual 497 132
499: 13(int) Select 498 129 109
500: 14(ivec3) Load 317(r10)
501: 14(ivec3) CompositeConstruct 499 499 499
502: 14(ivec3) IMul 500 501
Store 317(r10) 502
503: 476(ptr) AccessChain 108 483
504: 20(int) Load 503
505: 13(int) Bitcast 504
506: 14(ivec3) Load 322(r11)
507: 14(ivec3) CompositeConstruct 505 505 505
508: 14(ivec3) IMul 506 507
Store 322(r11) 508
511: 510(ptr) AccessChain 108 509
512: 6(float) Load 511
513: 13(int) ConvertFToS 512
514: 14(ivec3) Load 326(r12)
515: 14(ivec3) CompositeConstruct 513 513 513
516: 14(ivec3) IMul 514 515
Store 326(r12) 516
517: 490(ptr) AccessChain 108 489
518: 34(float) Load 517
519: 13(int) ConvertFToS 518
520: 14(ivec3) Load 330(r13)
521: 14(ivec3) CompositeConstruct 519 519 519
522: 14(ivec3) IMul 520 521
Store 330(r13) 522
523: 476(ptr) AccessChain 108 475
524: 20(int) Load 523
525: 27(bool) INotEqual 524 132
526: 20(int) Select 525 213 132
527: 21(ivec3) Load 334(r20)
528: 21(ivec3) CompositeConstruct 526 526 526
529: 21(ivec3) IMul 527 528
Store 334(r20) 529
530: 469(ptr) AccessChain 108 468
531: 13(int) Load 530
532: 20(int) Bitcast 531
533: 21(ivec3) Load 339(r21)
534: 21(ivec3) CompositeConstruct 532 532 532
535: 21(ivec3) IMul 533 534
Store 339(r21) 535
536: 510(ptr) AccessChain 108 509
537: 6(float) Load 536
538: 20(int) ConvertFToU 537
539: 21(ivec3) Load 343(r22)
540: 21(ivec3) CompositeConstruct 538 538 538
541: 21(ivec3) IMul 539 540
Store 343(r22) 541
542: 490(ptr) AccessChain 108 489
543: 34(float) Load 542
544: 20(int) ConvertFToU 543
545: 21(ivec3) Load 347(r23)
546: 21(ivec3) CompositeConstruct 544 544 544
547: 21(ivec3) IMul 545 546
Store 347(r23) 547
548: 469(ptr) AccessChain 108 468
549: 13(int) Load 548
550: 34(float) ConvertSToF 549
551: 35(fvec3) Load 367(r40)
552: 35(fvec3) VectorTimesScalar 551 550
Store 367(r40) 552
553: 476(ptr) AccessChain 108 483
554: 20(int) Load 553
555: 34(float) ConvertUToF 554
556: 35(fvec3) Load 371(r41)
557: 35(fvec3) VectorTimesScalar 556 555
Store 371(r41) 557
558: 510(ptr) AccessChain 108 509
559: 6(float) Load 558
560: 34(float) FConvert 559
561: 35(fvec3) Load 375(r42)
562: 35(fvec3) VectorTimesScalar 561 560
Store 375(r42) 562
563: 476(ptr) AccessChain 108 475
564: 20(int) Load 563
565: 27(bool) INotEqual 564 132
566: 34(float) Select 565 283 256
567: 35(fvec3) Load 379(r43)
568: 35(fvec3) VectorTimesScalar 567 566
Store 379(r43) 568
Store 570(c1) 119
Store 571(c2) 119
576: 13(int) Load 570(c1)
577: 6(float) ConvertSToF 576
578: 13(int) Load 571(c2)
579: 6(float) ConvertSToF 578
580: 572(fvec4) CompositeConstruct 575 575 577 579
Store 574(outval) 580
584: 572(fvec4) Load 574(outval)
585: 573(ptr) AccessChain 583(psout) 109
Store 585 584
588: 573(ptr) AccessChain 583(psout) 109
589: 572(fvec4) Load 588
Store 587(Color) 589
Return
FunctionEnd
11(Fn_F3(vf3;): 2 Function None 9
10(x): 8(ptr) FunctionParameter
12: Label
Return
FunctionEnd
18(Fn_I3(vi3;): 2 Function None 16
17(x): 15(ptr) FunctionParameter
19: Label
Return
FunctionEnd
25(Fn_U3(vu3;): 2 Function None 23
24(x): 22(ptr) FunctionParameter
26: Label
Return
FunctionEnd
32(Fn_B3(vb3;): 2 Function None 30
31(x): 29(ptr) FunctionParameter
33: Label
Return
FunctionEnd
39(Fn_D3(vd3;): 2 Function None 37
38(x): 36(ptr) FunctionParameter
40: Label
Return
FunctionEnd
43(Fn_R_F3I(vf3;): 7(fvec3) Function None 41
42(p): 8(ptr) FunctionParameter
44: Label
111: 110(ptr) AccessChain 108 109
112: 14(ivec3) Load 111
113: 7(fvec3) ConvertSToF 112
Store 42(p) 113
114: 110(ptr) AccessChain 108 109
115: 14(ivec3) Load 114
116: 7(fvec3) ConvertSToF 115
ReturnValue 116
FunctionEnd
46(Fn_R_F3U(vf3;): 7(fvec3) Function None 41
45(p): 8(ptr) FunctionParameter
47: Label
121: 120(ptr) AccessChain 108 119
122: 21(ivec3) Load 121
123: 7(fvec3) ConvertUToF 122
Store 45(p) 123
124: 120(ptr) AccessChain 108 119
125: 21(ivec3) Load 124
126: 7(fvec3) ConvertUToF 125
ReturnValue 126
FunctionEnd
49(Fn_R_F3B(vf3;): 7(fvec3) Function None 41
48(p): 8(ptr) FunctionParameter
50: Label
130: 120(ptr) AccessChain 108 129
131: 21(ivec3) Load 130
134: 28(bvec3) INotEqual 131 133
139: 7(fvec3) Select 134 138 137
Store 48(p) 139
140: 120(ptr) AccessChain 108 129
141: 21(ivec3) Load 140
142: 28(bvec3) INotEqual 141 133
143: 7(fvec3) Select 142 138 137
ReturnValue 143
FunctionEnd
52(Fn_R_F3D(vf3;): 7(fvec3) Function None 41
51(p): 8(ptr) FunctionParameter
53: Label
148: 147(ptr) AccessChain 108 146
149: 35(fvec3) Load 148
150: 7(fvec3) FConvert 149
Store 51(p) 150
151: 147(ptr) AccessChain 108 146
152: 35(fvec3) Load 151
153: 7(fvec3) FConvert 152
ReturnValue 153
FunctionEnd
56(Fn_R_I3U(vi3;): 14(ivec3) Function None 54
55(p): 15(ptr) FunctionParameter
57: Label
156: 120(ptr) AccessChain 108 119
157: 21(ivec3) Load 156
158: 14(ivec3) Bitcast 157
Store 55(p) 158
159: 120(ptr) AccessChain 108 119
160: 21(ivec3) Load 159
161: 14(ivec3) Bitcast 160
ReturnValue 161
FunctionEnd
59(Fn_R_I3B(vi3;): 14(ivec3) Function None 54
58(p): 15(ptr) FunctionParameter
60: Label
164: 120(ptr) AccessChain 108 129
165: 21(ivec3) Load 164
166: 28(bvec3) INotEqual 165 133
169: 14(ivec3) Select 166 168 167
Store 58(p) 169
170: 120(ptr) AccessChain 108 129
171: 21(ivec3) Load 170
172: 28(bvec3) INotEqual 171 133
173: 14(ivec3) Select 172 168 167
ReturnValue 173
FunctionEnd
62(Fn_R_I3F(vi3;): 14(ivec3) Function None 54
61(p): 15(ptr) FunctionParameter
63: Label
178: 177(ptr) AccessChain 108 176
179: 7(fvec3) Load 178
180: 14(ivec3) ConvertFToS 179
Store 61(p) 180
181: 177(ptr) AccessChain 108 176
182: 7(fvec3) Load 181
183: 14(ivec3) ConvertFToS 182
ReturnValue 183
FunctionEnd
65(Fn_R_I3D(vi3;): 14(ivec3) Function None 54
64(p): 15(ptr) FunctionParameter
66: Label
186: 147(ptr) AccessChain 108 146
187: 35(fvec3) Load 186
188: 14(ivec3) ConvertFToS 187
Store 64(p) 188
189: 147(ptr) AccessChain 108 146
190: 35(fvec3) Load 189
191: 14(ivec3) ConvertFToS 190
ReturnValue 191
FunctionEnd
69(Fn_R_U3I(vu3;): 21(ivec3) Function None 67
68(p): 22(ptr) FunctionParameter
70: Label
194: 110(ptr) AccessChain 108 109
195: 14(ivec3) Load 194
196: 21(ivec3) Bitcast 195
Store 68(p) 196
197: 110(ptr) AccessChain 108 109
198: 14(ivec3) Load 197
199: 21(ivec3) Bitcast 198
ReturnValue 199
FunctionEnd
72(Fn_R_U3F(vu3;): 21(ivec3) Function None 67
71(p): 22(ptr) FunctionParameter
73: Label
202: 177(ptr) AccessChain 108 176
203: 7(fvec3) Load 202
204: 21(ivec3) ConvertFToU 203
Store 71(p) 204
205: 177(ptr) AccessChain 108 176
206: 7(fvec3) Load 205
207: 21(ivec3) ConvertFToU 206
ReturnValue 207
FunctionEnd
75(Fn_R_U3B(vu3;): 21(ivec3) Function None 67
74(p): 22(ptr) FunctionParameter
76: Label
210: 120(ptr) AccessChain 108 129
211: 21(ivec3) Load 210
212: 28(bvec3) INotEqual 211 133
215: 21(ivec3) Select 212 214 133
Store 74(p) 215
216: 120(ptr) AccessChain 108 129
217: 21(ivec3) Load 216
218: 28(bvec3) INotEqual 217 133
219: 21(ivec3) Select 218 214 133
ReturnValue 219
FunctionEnd
78(Fn_R_U3D(vu3;): 21(ivec3) Function None 67
77(p): 22(ptr) FunctionParameter
79: Label
222: 147(ptr) AccessChain 108 146
223: 35(fvec3) Load 222
224: 21(ivec3) ConvertFToU 223
Store 77(p) 224
225: 147(ptr) AccessChain 108 146
226: 35(fvec3) Load 225
227: 21(ivec3) ConvertFToU 226
ReturnValue 227
FunctionEnd
82(Fn_R_B3I(vb3;): 28(bvec3) Function None 80
81(p): 29(ptr) FunctionParameter
83: Label
230: 110(ptr) AccessChain 108 109
231: 14(ivec3) Load 230
232: 28(bvec3) INotEqual 231 133
Store 81(p) 232
233: 110(ptr) AccessChain 108 109
234: 14(ivec3) Load 233
235: 28(bvec3) INotEqual 234 133
ReturnValue 235
FunctionEnd
85(Fn_R_B3U(vb3;): 28(bvec3) Function None 80
84(p): 29(ptr) FunctionParameter
86: Label
238: 120(ptr) AccessChain 108 119
239: 21(ivec3) Load 238
240: 28(bvec3) INotEqual 239 133
Store 84(p) 240
241: 120(ptr) AccessChain 108 119
242: 21(ivec3) Load 241
243: 28(bvec3) INotEqual 242 133
ReturnValue 243
FunctionEnd
88(Fn_R_B3F(vb3;): 28(bvec3) Function None 80
87(p): 29(ptr) FunctionParameter
89: Label
246: 177(ptr) AccessChain 108 176
247: 7(fvec3) Load 246
248: 28(bvec3) FOrdNotEqual 247 137
Store 87(p) 248
249: 177(ptr) AccessChain 108 176
250: 7(fvec3) Load 249
251: 28(bvec3) FOrdNotEqual 250 137
ReturnValue 251
FunctionEnd
91(Fn_R_B3D(vb3;): 28(bvec3) Function None 80
90(p): 29(ptr) FunctionParameter
92: Label
254: 147(ptr) AccessChain 108 146
255: 35(fvec3) Load 254
258: 28(bvec3) FOrdNotEqual 255 257
Store 90(p) 258
259: 147(ptr) AccessChain 108 146
260: 35(fvec3) Load 259
261: 28(bvec3) FOrdNotEqual 260 257
ReturnValue 261
FunctionEnd
95(Fn_R_D3I(vd3;): 35(fvec3) Function None 93
94(p): 36(ptr) FunctionParameter
96: Label
264: 110(ptr) AccessChain 108 109
265: 14(ivec3) Load 264
266: 35(fvec3) ConvertSToF 265
Store 94(p) 266
267: 110(ptr) AccessChain 108 109
268: 14(ivec3) Load 267
269: 35(fvec3) ConvertSToF 268
ReturnValue 269
FunctionEnd
98(Fn_R_D3U(vd3;): 35(fvec3) Function None 93
97(p): 36(ptr) FunctionParameter
99: Label
272: 120(ptr) AccessChain 108 119
273: 21(ivec3) Load 272
274: 35(fvec3) ConvertUToF 273
Store 97(p) 274
275: 120(ptr) AccessChain 108 119
276: 21(ivec3) Load 275
277: 35(fvec3) ConvertUToF 276
ReturnValue 277
FunctionEnd
101(Fn_R_D3B(vd3;): 35(fvec3) Function None 93
100(p): 36(ptr) FunctionParameter
102: Label
280: 120(ptr) AccessChain 108 129
281: 21(ivec3) Load 280
282: 28(bvec3) INotEqual 281 133
285: 35(fvec3) Select 282 284 257
Store 100(p) 285
286: 120(ptr) AccessChain 108 129
287: 21(ivec3) Load 286
288: 28(bvec3) INotEqual 287 133
289: 35(fvec3) Select 288 284 257
ReturnValue 289
FunctionEnd
104(Fn_R_D3F(vd3;): 35(fvec3) Function None 93
103(p): 36(ptr) FunctionParameter
105: Label
292: 177(ptr) AccessChain 108 176
293: 7(fvec3) Load 292
294: 35(fvec3) FConvert 293
Store 103(p) 294
295: 177(ptr) AccessChain 108 176
296: 7(fvec3) Load 295
297: 35(fvec3) FConvert 296
ReturnValue 297
FunctionEnd