| hlsl.promote.binary.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:15 mod (temp float) |
| 0:15 Convert int to float (temp float) |
| 0:15 ival: direct index for structure (layout(offset=32 ) uniform int) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 2 (const uint) |
| 0:15 fval: direct index for structure (layout(offset=64 ) uniform float) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 4 (const uint) |
| 0:16 mod (temp 4-component vector of float) |
| 0:16 Convert int to float (temp 4-component vector of float) |
| 0:16 ival4: direct index for structure (layout(offset=48 ) uniform 4-component vector of int) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 3 (const uint) |
| 0:16 fval4: direct index for structure (layout(offset=80 ) uniform 4-component vector of float) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 5 (const uint) |
| 0:18 mod (temp float) |
| 0:18 Convert bool to float (temp float) |
| 0:18 bval: direct index for structure (layout(offset=0 ) uniform bool) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 fval: direct index for structure (layout(offset=64 ) uniform float) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 4 (const uint) |
| 0:19 mod (temp 4-component vector of float) |
| 0:19 Convert bool to float (temp 4-component vector of float) |
| 0:19 bval4: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 fval4: direct index for structure (layout(offset=80 ) uniform 4-component vector of float) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 5 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp int) |
| 0:21 'l_int' (temp int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:22 mod second child into first child (temp int) |
| 0:22 'l_int' (temp int) |
| 0:22 Convert float to int (temp int) |
| 0:22 fval: direct index for structure (layout(offset=64 ) uniform float) |
| 0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 4 (const uint) |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 Color: direct index for structure (temp 4-component vector of float) |
| 0:25 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:26 Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:26 Color: direct index for structure (temp 4-component vector of float) |
| 0:26 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:15 mod (temp float) |
| 0:15 Convert int to float (temp float) |
| 0:15 ival: direct index for structure (layout(offset=32 ) uniform int) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 2 (const uint) |
| 0:15 fval: direct index for structure (layout(offset=64 ) uniform float) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 4 (const uint) |
| 0:16 mod (temp 4-component vector of float) |
| 0:16 Convert int to float (temp 4-component vector of float) |
| 0:16 ival4: direct index for structure (layout(offset=48 ) uniform 4-component vector of int) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 3 (const uint) |
| 0:16 fval4: direct index for structure (layout(offset=80 ) uniform 4-component vector of float) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 5 (const uint) |
| 0:18 mod (temp float) |
| 0:18 Convert bool to float (temp float) |
| 0:18 bval: direct index for structure (layout(offset=0 ) uniform bool) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 fval: direct index for structure (layout(offset=64 ) uniform float) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 4 (const uint) |
| 0:19 mod (temp 4-component vector of float) |
| 0:19 Convert bool to float (temp 4-component vector of float) |
| 0:19 bval4: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 fval4: direct index for structure (layout(offset=80 ) uniform 4-component vector of float) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 5 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp int) |
| 0:21 'l_int' (temp int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:22 mod second child into first child (temp int) |
| 0:22 'l_int' (temp int) |
| 0:22 Convert float to int (temp int) |
| 0:22 fval: direct index for structure (layout(offset=64 ) uniform float) |
| 0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 4 (const uint) |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 Color: direct index for structure (temp 4-component vector of float) |
| 0:25 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:26 Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:26 Color: direct index for structure (temp 4-component vector of float) |
| 0:26 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 78 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 74 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 12 "$Global" |
| MemberName 12($Global) 0 "bval" |
| MemberName 12($Global) 1 "bval4" |
| MemberName 12($Global) 2 "ival" |
| MemberName 12($Global) 3 "ival4" |
| MemberName 12($Global) 4 "fval" |
| MemberName 12($Global) 5 "fval4" |
| Name 14 "" |
| Name 62 "l_int" |
| Name 68 "PS_OUTPUT" |
| MemberName 68(PS_OUTPUT) 0 "Color" |
| Name 70 "psout" |
| Name 74 "Color" |
| MemberDecorate 12($Global) 0 Offset 0 |
| MemberDecorate 12($Global) 1 Offset 16 |
| MemberDecorate 12($Global) 2 Offset 32 |
| MemberDecorate 12($Global) 3 Offset 48 |
| MemberDecorate 12($Global) 4 Offset 64 |
| MemberDecorate 12($Global) 5 Offset 80 |
| Decorate 12($Global) Block |
| Decorate 14 DescriptorSet 0 |
| Decorate 74(Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 0 |
| 7: TypeVector 6(int) 4 |
| 8: TypeInt 32 1 |
| 9: TypeVector 8(int) 4 |
| 10: TypeFloat 32 |
| 11: TypeVector 10(float) 4 |
| 12($Global): TypeStruct 6(int) 7(ivec4) 8(int) 9(ivec4) 10(float) 11(fvec4) |
| 13: TypePointer Uniform 12($Global) |
| 14: 13(ptr) Variable Uniform |
| 15: 8(int) Constant 2 |
| 16: TypePointer Uniform 8(int) |
| 20: 8(int) Constant 4 |
| 21: TypePointer Uniform 10(float) |
| 25: 8(int) Constant 3 |
| 26: TypePointer Uniform 9(ivec4) |
| 30: 8(int) Constant 5 |
| 31: TypePointer Uniform 11(fvec4) |
| 35: 8(int) Constant 0 |
| 36: TypePointer Uniform 6(int) |
| 39: TypeBool |
| 40: 6(int) Constant 0 |
| 42: 10(float) Constant 0 |
| 43: 10(float) Constant 1065353216 |
| 48: 8(int) Constant 1 |
| 49: TypePointer Uniform 7(ivec4) |
| 52: TypeVector 39(bool) 4 |
| 53: 7(ivec4) ConstantComposite 40 40 40 40 |
| 55: 11(fvec4) ConstantComposite 42 42 42 42 |
| 56: 11(fvec4) ConstantComposite 43 43 43 43 |
| 61: TypePointer Function 8(int) |
| 68(PS_OUTPUT): TypeStruct 11(fvec4) |
| 69: TypePointer Function 68(PS_OUTPUT) |
| 71: TypePointer Function 11(fvec4) |
| 73: TypePointer Output 11(fvec4) |
| 74(Color): 73(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 62(l_int): 61(ptr) Variable Function |
| 70(psout): 69(ptr) Variable Function |
| 17: 16(ptr) AccessChain 14 15 |
| 18: 8(int) Load 17 |
| 19: 10(float) ConvertSToF 18 |
| 22: 21(ptr) AccessChain 14 20 |
| 23: 10(float) Load 22 |
| 24: 10(float) FMod 19 23 |
| 27: 26(ptr) AccessChain 14 25 |
| 28: 9(ivec4) Load 27 |
| 29: 11(fvec4) ConvertSToF 28 |
| 32: 31(ptr) AccessChain 14 30 |
| 33: 11(fvec4) Load 32 |
| 34: 11(fvec4) FMod 29 33 |
| 37: 36(ptr) AccessChain 14 35 |
| 38: 6(int) Load 37 |
| 41: 39(bool) INotEqual 38 40 |
| 44: 10(float) Select 41 43 42 |
| 45: 21(ptr) AccessChain 14 20 |
| 46: 10(float) Load 45 |
| 47: 10(float) FMod 44 46 |
| 50: 49(ptr) AccessChain 14 48 |
| 51: 7(ivec4) Load 50 |
| 54: 52(bvec4) INotEqual 51 53 |
| 57: 11(fvec4) Select 54 56 55 |
| 58: 31(ptr) AccessChain 14 30 |
| 59: 11(fvec4) Load 58 |
| 60: 11(fvec4) FMod 57 59 |
| Store 62(l_int) 48 |
| 63: 21(ptr) AccessChain 14 20 |
| 64: 10(float) Load 63 |
| 65: 8(int) ConvertFToS 64 |
| 66: 8(int) Load 62(l_int) |
| 67: 8(int) SMod 66 65 |
| Store 62(l_int) 67 |
| 72: 71(ptr) AccessChain 70(psout) 35 |
| Store 72 55 |
| 75: 71(ptr) AccessChain 70(psout) 35 |
| 76: 11(fvec4) Load 75 |
| Store 74(Color) 76 |
| Return |
| FunctionEnd |