| hlsl.partialInit.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child (temp 4-component vector of float) |
| 0:8 'gv' (global 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:8 0.000000 |
| 0:8 1.000000 |
| 0:8 0.000000 |
| 0:9 Sequence |
| 0:9 move second child to first child (temp 3-element array of float) |
| 0:9 'gfa' (global 3-element array of float) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:18 Function Definition: PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:18 Function Parameters: |
| 0:18 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:19 'o2' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:19 Constant: |
| 0:19 3 (const int) |
| 0:19 0.000000 |
| 0:19 false (const bool) |
| 0:19 0.000000 |
| 0:19 0.000000 |
| 0:19 0.000000 |
| 0:19 0.000000 |
| 0:21 move second child to first child (temp 4-component vector of float) |
| 0:21 v: direct index for structure (temp 4-component vector of float) |
| 0:21 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:21 Constant: |
| 0:21 3 (const int) |
| 0:21 vector-scale (temp 4-component vector of float) |
| 0:21 'gv' (global 4-component vector of float) |
| 0:21 direct index (temp float) |
| 0:21 'gfa' (global 3-element array of float) |
| 0:21 Constant: |
| 0:21 2 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:22 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 0.000000 |
| 0:22 false (const bool) |
| 0:22 0.000000 |
| 0:22 0.000000 |
| 0:22 0.000000 |
| 0:22 0.000000 |
| 0:23 Sequence |
| 0:23 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:23 'o3' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 0.000000 |
| 0:23 false (const bool) |
| 0:23 0.000000 |
| 0:23 0.000000 |
| 0:23 0.000000 |
| 0:23 0.000000 |
| 0:24 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:24 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 0.000000 |
| 0:24 false (const bool) |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:25 move second child to first child (temp bool) |
| 0:25 c: direct index for structure (temp bool) |
| 0:25 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:25 c: direct index for structure (temp bool) |
| 0:25 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b}) |
| 0:26 'nest' (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b}) |
| 0:26 Constant: |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0 (const int) |
| 0:26 0.000000 |
| 0:26 false (const bool) |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 false (const bool) |
| 0:28 Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp int) |
| 0:? 'a' (layout(location=0 ) out int) |
| 0:28 a: direct index for structure (temp int) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child (temp float) |
| 0:? 'b' (layout(location=1 ) out float) |
| 0:28 b: direct index for structure (temp float) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:28 move second child to first child (temp bool) |
| 0:? 'c' (layout(location=2 ) out bool) |
| 0:28 c: direct index for structure (temp bool) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 2 (const int) |
| 0:28 move second child to first child (temp 4-component vector of float) |
| 0:? 'v' (layout(location=3 ) out 4-component vector of float) |
| 0:28 v: direct index for structure (temp 4-component vector of float) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 3 (const int) |
| 0:28 Branch: Return |
| 0:? Linker Objects |
| 0:? 'a' (layout(location=0 ) out int) |
| 0:? 'b' (layout(location=1 ) out float) |
| 0:? 'c' (layout(location=2 ) out bool) |
| 0:? 'v' (layout(location=3 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'gv' (global 4-component vector of float) |
| 0:? 'gfa' (global 3-element array of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child (temp 4-component vector of float) |
| 0:8 'gv' (global 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:8 0.000000 |
| 0:8 1.000000 |
| 0:8 0.000000 |
| 0:9 Sequence |
| 0:9 move second child to first child (temp 3-element array of float) |
| 0:9 'gfa' (global 3-element array of float) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:18 Function Definition: PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:18 Function Parameters: |
| 0:18 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:19 'o2' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:19 Constant: |
| 0:19 3 (const int) |
| 0:19 0.000000 |
| 0:19 false (const bool) |
| 0:19 0.000000 |
| 0:19 0.000000 |
| 0:19 0.000000 |
| 0:19 0.000000 |
| 0:21 move second child to first child (temp 4-component vector of float) |
| 0:21 v: direct index for structure (temp 4-component vector of float) |
| 0:21 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:21 Constant: |
| 0:21 3 (const int) |
| 0:21 vector-scale (temp 4-component vector of float) |
| 0:21 'gv' (global 4-component vector of float) |
| 0:21 direct index (temp float) |
| 0:21 'gfa' (global 3-element array of float) |
| 0:21 Constant: |
| 0:21 2 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:22 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 0.000000 |
| 0:22 false (const bool) |
| 0:22 0.000000 |
| 0:22 0.000000 |
| 0:22 0.000000 |
| 0:22 0.000000 |
| 0:23 Sequence |
| 0:23 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:23 'o3' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 0.000000 |
| 0:23 false (const bool) |
| 0:23 0.000000 |
| 0:23 0.000000 |
| 0:23 0.000000 |
| 0:23 0.000000 |
| 0:24 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:24 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 0.000000 |
| 0:24 false (const bool) |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:25 move second child to first child (temp bool) |
| 0:25 c: direct index for structure (temp bool) |
| 0:25 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:25 c: direct index for structure (temp bool) |
| 0:25 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b}) |
| 0:26 'nest' (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b}) |
| 0:26 Constant: |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0 (const int) |
| 0:26 0.000000 |
| 0:26 false (const bool) |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 false (const bool) |
| 0:28 Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp int) |
| 0:? 'a' (layout(location=0 ) out int) |
| 0:28 a: direct index for structure (temp int) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child (temp float) |
| 0:? 'b' (layout(location=1 ) out float) |
| 0:28 b: direct index for structure (temp float) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:28 move second child to first child (temp bool) |
| 0:? 'c' (layout(location=2 ) out bool) |
| 0:28 c: direct index for structure (temp bool) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 2 (const int) |
| 0:28 move second child to first child (temp 4-component vector of float) |
| 0:? 'v' (layout(location=3 ) out 4-component vector of float) |
| 0:28 v: direct index for structure (temp 4-component vector of float) |
| 0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) |
| 0:28 Constant: |
| 0:28 3 (const int) |
| 0:28 Branch: Return |
| 0:? Linker Objects |
| 0:? 'a' (layout(location=0 ) out int) |
| 0:? 'b' (layout(location=1 ) out float) |
| 0:? 'c' (layout(location=2 ) out bool) |
| 0:? 'v' (layout(location=3 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'gv' (global 4-component vector of float) |
| 0:? 'gfa' (global 3-element array of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 75 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 54 59 65 69 74 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "gv" |
| Name 17 "gfa" |
| Name 21 "outs" |
| MemberName 21(outs) 0 "a" |
| MemberName 21(outs) 1 "b" |
| MemberName 21(outs) 2 "c" |
| MemberName 21(outs) 3 "v" |
| Name 23 "o2" |
| Name 28 "o4" |
| Name 37 "o1" |
| Name 40 "o3" |
| Name 47 "Nest" |
| MemberName 47(Nest) 0 "m" |
| MemberName 47(Nest) 1 "os" |
| MemberName 47(Nest) 2 "b" |
| Name 49 "nest" |
| Name 54 "a" |
| Name 59 "b" |
| Name 65 "c" |
| Name 69 "v" |
| Name 74 "input" |
| Decorate 54(a) Location 0 |
| Decorate 59(b) Location 1 |
| Decorate 65(c) Location 2 |
| Decorate 69(v) Location 3 |
| Decorate 74(input) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Private 7(fvec4) |
| 9(gv): 8(ptr) Variable Private |
| 10: 6(float) Constant 0 |
| 11: 6(float) Constant 1065353216 |
| 12: 7(fvec4) ConstantComposite 10 10 11 10 |
| 13: TypeInt 32 0 |
| 14: 13(int) Constant 3 |
| 15: TypeArray 6(float) 14 |
| 16: TypePointer Private 15 |
| 17(gfa): 16(ptr) Variable Private |
| 18: 15 ConstantComposite 10 10 10 |
| 19: TypeInt 32 1 |
| 20: TypeBool |
| 21(outs): TypeStruct 19(int) 6(float) 20(bool) 7(fvec4) |
| 22: TypePointer Function 21(outs) |
| 24: 19(int) Constant 3 |
| 25: 20(bool) ConstantFalse |
| 26: 7(fvec4) ConstantComposite 10 10 10 10 |
| 27: 21(outs) ConstantComposite 24 10 25 26 |
| 30: 19(int) Constant 2 |
| 31: TypePointer Private 6(float) |
| 35: TypePointer Function 7(fvec4) |
| 38: 19(int) Constant 0 |
| 39: 21(outs) ConstantComposite 38 10 25 26 |
| 41: TypePointer Function 20(bool) |
| 45: TypeVector 6(float) 3 |
| 46: TypeMatrix 45(fvec3) 4 |
| 47(Nest): TypeStruct 46 21(outs) 20(bool) |
| 48: TypePointer Function 47(Nest) |
| 50: 45(fvec3) ConstantComposite 10 10 10 |
| 51: 46 ConstantComposite 50 50 50 50 |
| 52: 47(Nest) ConstantComposite 51 39 25 |
| 53: TypePointer Output 19(int) |
| 54(a): 53(ptr) Variable Output |
| 55: TypePointer Function 19(int) |
| 58: TypePointer Output 6(float) |
| 59(b): 58(ptr) Variable Output |
| 60: 19(int) Constant 1 |
| 61: TypePointer Function 6(float) |
| 64: TypePointer Output 20(bool) |
| 65(c): 64(ptr) Variable Output |
| 68: TypePointer Output 7(fvec4) |
| 69(v): 68(ptr) Variable Output |
| 73: TypePointer Input 7(fvec4) |
| 74(input): 73(ptr) Variable Input |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 23(o2): 22(ptr) Variable Function |
| 28(o4): 22(ptr) Variable Function |
| 37(o1): 22(ptr) Variable Function |
| 40(o3): 22(ptr) Variable Function |
| 49(nest): 48(ptr) Variable Function |
| Store 9(gv) 12 |
| Store 17(gfa) 18 |
| Store 23(o2) 27 |
| 29: 7(fvec4) Load 9(gv) |
| 32: 31(ptr) AccessChain 17(gfa) 30 |
| 33: 6(float) Load 32 |
| 34: 7(fvec4) VectorTimesScalar 29 33 |
| 36: 35(ptr) AccessChain 28(o4) 24 |
| Store 36 34 |
| Store 37(o1) 39 |
| Store 40(o3) 39 |
| Store 28(o4) 39 |
| 42: 41(ptr) AccessChain 37(o1) 30 |
| 43: 20(bool) Load 42 |
| 44: 41(ptr) AccessChain 28(o4) 30 |
| Store 44 43 |
| Store 49(nest) 52 |
| 56: 55(ptr) AccessChain 28(o4) 38 |
| 57: 19(int) Load 56 |
| Store 54(a) 57 |
| 62: 61(ptr) AccessChain 28(o4) 60 |
| 63: 6(float) Load 62 |
| Store 59(b) 63 |
| 66: 41(ptr) AccessChain 28(o4) 30 |
| 67: 20(bool) Load 66 |
| Store 65(c) 67 |
| 70: 35(ptr) AccessChain 28(o4) 24 |
| 71: 7(fvec4) Load 70 |
| Store 69(v) 71 |
| Return |
| FunctionEnd |